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authorDeric C. <cheung.deric@gmail.com>2025-04-29 11:56:21 -0700
committerGitHub <noreply@github.com>2025-04-29 11:56:21 -0700
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[DirectX] Implement Shader Flag Analysis for `UAVsAtEveryStage` (#137085)
Fixes #112272 In addition to the implementation of the UAVsAtEveryStage shader flag analysis, several unrelated tests have had the `dx.valver` module metadata defined to avoid setting the UAVsAtEveryStage shader flag in them. Example: ``` !dx.valver = !{!0} !0 = !{i32 1, i32 8} ``` --------- Co-authored-by: Justin Bogner <mail@justinbogner.com>
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