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authorSanjay Patel <spatel@rotateright.com>2017-04-26 14:05:42 +0000
committerSanjay Patel <spatel@rotateright.com>2017-04-26 14:05:42 +0000
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parent62aee14978dc02951cf2cc245bb7b0a8a7149fe4 (diff)
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[TargetLowering] fix isConstTrueVal to account for build vector truncation
Build vectors have magical truncation powers, so we have things like this: v4i1 = BUILD_VECTOR Constant:i32<1>, Constant:i32<1>, Constant:i32<1>, Constant:i32<1> v4i16 = BUILD_VECTOR Constant:i32<1>, Constant:i32<1>, Constant:i32<1>, Constant:i32<1> If we don't truncate the splat node returned by getConstantSplatNode(), then we won't find truth when ZeroOrNegativeOneBooleanContent is the rule. Differential Revision: https://reviews.llvm.org/D32505 llvm-svn: 301408
Diffstat (limited to 'clang/lib/CodeGen/CodeGenModule.cpp')
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