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author | David Spickett <david.spickett@linaro.org> | 2023-10-17 09:01:07 +0100 |
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committer | GitHub <noreply@github.com> | 2023-10-17 09:01:07 +0100 |
commit | 4606712ef5b422edbe3799b665dcad7dcf348b90 (patch) | |
tree | 0fdfe4013d88059d5206900d69e958f3ab68ef4b /clang/lib/CodeGen/CodeGenFunction.cpp | |
parent | cbf7d5f82b72d40770050c29d28a67a71497dac9 (diff) | |
download | llvm-4606712ef5b422edbe3799b665dcad7dcf348b90.zip llvm-4606712ef5b422edbe3799b665dcad7dcf348b90.tar.gz llvm-4606712ef5b422edbe3799b665dcad7dcf348b90.tar.bz2 |
[lldb][lldb-vscode] Add example configuration for connecting to a remote gdbserver (#68866)
This can be used to have VS Code debug various emulators, remote
systems, hardware probes, etc.
In my case I was doing this for the Gameboy Advance,
https://github.com/stuij/gba-llvm-devkit/blob/main/docs/Debugging.md#debugging-using-visual-studio-code.
It's not very complex if you know LLDB well, but when using another
plugin, CodeLLDB, I was very glad that they had an example for it. So we
should have one too.
Diffstat (limited to 'clang/lib/CodeGen/CodeGenFunction.cpp')
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