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authorAndrea Di Biagio <Andrea_DiBiagio@sn.scee.net>2014-06-25 17:41:58 +0000
committerAndrea Di Biagio <Andrea_DiBiagio@sn.scee.net>2014-06-25 17:41:58 +0000
commit07cdffc324b8fd336b04e8a7f83d7c3ce1ba7815 (patch)
treed717e6b4dc4e7d246c638db18be77822343093d6 /clang/lib/Basic/VirtualFileSystem.cpp
parenta826147eef05d1d4fa0f3efdd1eeb4c71ae13b9d (diff)
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[X86] Always prefer to lower a VECTOR_SHUFFLE into a BLENDI instead of SHUFP (or VPERM2X128).
This patch teaches method 'LowerVECTOR_SHUFFLE' to give higher precedence to the check for 'isBlendMask'; the idea is that, when possible, we should firstly check if a shuffle performs a blend, and in case, try to lower it into a BLENDI instead of selecting a SHUFP or (worse) a VPERM2X128. In general: - AVX VBLENDPS/D always have better latency and throughput than VPERM2F128; - BLENDPS/D instructions tend to always have better 'reciprocal throughput' than the equivalent SHUFPS/D; - Both BLENDPS/D and SHUFPS/D are often decoded into the same number of m-ops; however, a m-op obtained from a BLENDPS/D can be scheduled to more than one execution port. This patch: - Moves the check for 'isBlendMask' immediately before the check for 'isSHUFPMask' within method 'LowerVECTOR_SHUFFLE'; - Updates existing tests for sse/avx shuffle/blend instructions to verify that we select (v)blendps/d when possible (instead of (v)shufps/d or vperm2f128). llvm-svn: 211720
Diffstat (limited to 'clang/lib/Basic/VirtualFileSystem.cpp')
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