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+/* Used by sinf, cosf and sincosf functions.
+ Copyright (C) 2018 Free Software Foundation, Inc.
+ This file is part of the GNU C Library.
+
+ The GNU C Library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ The GNU C Library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with the GNU C Library; if not, see
+ <http://www.gnu.org/licenses/>. */
+
+/* The constants and polynomials for sine and cosine. */
+typedef struct
+{
+ double sign[4]; /* Sign of sine in quadrants 0..3. */
+ double hpi_inv; /* 2 / PI ( * 2^24 if !TOINT_INTRINSICS). */
+ double hpi; /* PI / 2. */
+ double c0, c1, c2, c3, c4; /* Cosine polynomial. */
+ double s1, s2, s3; /* Sine polynomial. */
+} sincos_t;
+
+/* Compute the sine and cosine of inputs X and X2 (X squared), using the
+ polynomial P and store the results in SINP and COSP. N is the quadrant,
+ if odd the cosine and sine polynomials are swapped. */
+static inline void
+sincosf_poly (double x, double x2, const sincos_t *p, int n, float *sinp,
+ float *cosp)
+{
+ double x3, x4, x5, x6, s, c, c1, c2, s1;
+
+ x4 = x2 * x2;
+ x3 = x2 * x;
+ c2 = p->c3 + x2 * p->c4;
+ s1 = p->s2 + x2 * p->s3;
+
+ /* Swap sin/cos result based on quadrant. */
+ float *tmp = (n & 1 ? cosp : sinp);
+ cosp = (n & 1 ? sinp : cosp);
+ sinp = tmp;
+
+ c1 = p->c0 + x2 * p->c1;
+ x5 = x3 * x2;
+ x6 = x4 * x2;
+
+ s = x + x3 * p->s1;
+ c = c1 + x4 * p->c2;
+
+ *sinp = s + x5 * s1;
+ *cosp = c + x6 * c2;
+}
+
+/* Return the sine of inputs X and X2 (X squared) using the polynomial P.
+ N is the quadrant, and if odd the cosine polynomial is used. */
+static inline float
+sinf_poly (double x, double x2, const sincos_t *p, int n)
+{
+ double x3, x4, x6, x7, s, c, c1, c2, s1;
+
+ if ((n & 1) == 0)
+ {
+ x3 = x * x2;
+ s1 = p->s2 + x2 * p->s3;
+
+ x7 = x3 * x2;
+ s = x + x3 * p->s1;
+
+ return s + x7 * s1;
+ }
+ else
+ {
+ x4 = x2 * x2;
+ c2 = p->c3 + x2 * p->c4;
+ c1 = p->c0 + x2 * p->c1;
+
+ x6 = x4 * x2;
+ c = c1 + x4 * p->c2;
+
+ return c + x6 * c2;
+ }
+}