1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
|
/* Main simulator loop for CGEN-based simulators.
Copyright (C) 1998-2019 Free Software Foundation, Inc.
Contributed by Cygnus Solutions.
This file is part of GDB, the GNU debugger.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>. */
/* ??? These are old notes, kept around for now.
Collecting profile data and tracing slow us down so we don't do them in
"fast mode".
There are 6 possibilities on 2 axes:
- no-scaching, insn-scaching, basic-block-scaching
- run with full features or run fast
Supporting all six possibilities in one executable is a bit much but
supporting full/fast seems reasonable.
If the scache is configured in it is always used.
If pbb-scaching is configured in it is always used.
??? Sometimes supporting more than one set of semantic functions will make
the simulator too large - this should be configurable. Blah blah blah.
??? Supporting full/fast can be more modular, blah blah blah.
When the framework is more modular, this can be.
*/
#include "sim-main.h"
#include "sim-assert.h"
#ifndef SIM_ENGINE_PREFIX_HOOK
#define SIM_ENGINE_PREFIX_HOOK(sd)
#endif
#ifndef SIM_ENGINE_POSTFIX_HOOK
#define SIM_ENGINE_POSTFIX_HOOK(sd)
#endif
static sim_event_handler has_stepped;
static void prime_cpu (SIM_CPU *, int);
static void engine_run_1 (SIM_DESC, int, int);
static void engine_run_n (SIM_DESC, int, int, int, int);
/* sim_resume for cgen */
void
sim_resume (SIM_DESC sd, int step, int siggnal)
{
sim_engine *engine = STATE_ENGINE (sd);
jmp_buf buf;
int jmpval;
ASSERT (STATE_MAGIC (sd) == SIM_MAGIC_NUMBER);
/* we only want to be single stepping the simulator once */
if (engine->stepper != NULL)
{
sim_events_deschedule (sd, engine->stepper);
engine->stepper = NULL;
}
if (step)
engine->stepper = sim_events_schedule (sd, 1, has_stepped, sd);
sim_module_resume (sd);
#if WITH_SCACHE
if (USING_SCACHE_P (sd))
scache_flush (sd);
#endif
/* run/resume the simulator */
sim_engine_set_run_state (sd, sim_running, 0);
engine->jmpbuf = &buf;
jmpval = setjmp (buf);
if (jmpval == sim_engine_start_jmpval
|| jmpval == sim_engine_restart_jmpval)
{
int last_cpu_nr = sim_engine_last_cpu_nr (sd);
int next_cpu_nr = sim_engine_next_cpu_nr (sd);
int nr_cpus = sim_engine_nr_cpus (sd);
/* ??? Setting max_insns to 0 allows pbb/jit code to run wild and is
useful if all one wants to do is run a benchmark. Need some better
way to identify this case. */
int max_insns = (step
? 1
: (nr_cpus == 1
/*&& wip:no-events*/
/* Don't do this if running under gdb, need to
poll ui for events. */
&& STATE_OPEN_KIND (sd) == SIM_OPEN_STANDALONE)
? 0
: 8); /*FIXME: magic number*/
int fast_p = STATE_RUN_FAST_P (sd);
sim_events_preprocess (sd, last_cpu_nr >= nr_cpus, next_cpu_nr >= nr_cpus);
if (next_cpu_nr >= nr_cpus)
next_cpu_nr = 0;
if (nr_cpus == 1)
engine_run_1 (sd, max_insns, fast_p);
else
engine_run_n (sd, next_cpu_nr, nr_cpus, max_insns, fast_p);
}
#if 1 /*wip*/
else
{
/* Account for the last insn executed. */
SIM_CPU *cpu = STATE_CPU (sd, sim_engine_last_cpu_nr (sd));
++ CPU_INSN_COUNT (cpu);
CGEN_TRACE_INSN_FINI (cpu, NULL, 1);
}
#endif
engine->jmpbuf = NULL;
{
int i;
int nr_cpus = sim_engine_nr_cpus (sd);
#if 0 /*wip,ignore*/
/* If the loop exits, either we single-stepped or @cpu@_engine_stop
was called. */
if (step)
sim_engine_set_run_state (sd, sim_stopped, SIM_SIGTRAP);
else
sim_engine_set_run_state (sd, pending_reason, pending_sigrc);
#endif
for (i = 0; i < nr_cpus; ++i)
{
SIM_CPU *cpu = STATE_CPU (sd, i);
PROFILE_TOTAL_INSN_COUNT (CPU_PROFILE_DATA (cpu)) += CPU_INSN_COUNT (cpu);
}
}
sim_module_suspend (sd);
}
/* Halt the simulator after just one instruction. */
static void
has_stepped (SIM_DESC sd, void *data)
{
ASSERT (STATE_MAGIC (sd) == SIM_MAGIC_NUMBER);
sim_engine_halt (sd, NULL, NULL, NULL_CIA, sim_stopped, SIM_SIGTRAP);
}
/* Prepare a cpu for running.
MAX_INSNS is the number of insns to execute per time slice.
If 0 it means the cpu can run as long as it wants (e.g. until the
program completes).
??? Perhaps this should be an argument to the engine_fn. */
static void
prime_cpu (SIM_CPU *cpu, int max_insns)
{
CPU_MAX_SLICE_INSNS (cpu) = max_insns;
CPU_INSN_COUNT (cpu) = 0;
/* Initialize the insn descriptor table.
This has to be done after all initialization so we just defer it to
here. */
if (MACH_PREPARE_RUN (CPU_MACH (cpu)))
(* MACH_PREPARE_RUN (CPU_MACH (cpu))) (cpu);
}
/* Main loop, for 1 cpu. */
static void
engine_run_1 (SIM_DESC sd, int max_insns, int fast_p)
{
sim_cpu *cpu = STATE_CPU (sd, 0);
ENGINE_FN *fn = fast_p ? CPU_FAST_ENGINE_FN (cpu) : CPU_FULL_ENGINE_FN (cpu);
prime_cpu (cpu, max_insns);
while (1)
{
SIM_ENGINE_PREFIX_HOOK (sd);
(*fn) (cpu);
SIM_ENGINE_POSTFIX_HOOK (sd);
/* process any events */
if (sim_events_tick (sd))
sim_events_process (sd);
}
}
/* Main loop, for multiple cpus. */
static void
engine_run_n (SIM_DESC sd, int next_cpu_nr, int nr_cpus, int max_insns, int fast_p)
{
int i;
ENGINE_FN *engine_fns[MAX_NR_PROCESSORS];
for (i = 0; i < nr_cpus; ++i)
{
SIM_CPU *cpu = STATE_CPU (sd, i);
engine_fns[i] = fast_p ? CPU_FAST_ENGINE_FN (cpu) : CPU_FULL_ENGINE_FN (cpu);
prime_cpu (cpu, max_insns);
}
while (1)
{
SIM_ENGINE_PREFIX_HOOK (sd);
/* FIXME: proper cycling of all of them, blah blah blah. */
while (next_cpu_nr != nr_cpus)
{
SIM_CPU *cpu = STATE_CPU (sd, next_cpu_nr);
(* engine_fns[next_cpu_nr]) (cpu);
++next_cpu_nr;
}
SIM_ENGINE_POSTFIX_HOOK (sd);
/* process any events */
if (sim_events_tick (sd))
sim_events_process (sd);
}
}
|