1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
|
/* Blackfin GUI (SDL) helper code
Copyright (C) 2010-2021 Free Software Foundation, Inc.
Contributed by Analog Devices, Inc.
This file is part of simulators.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>. */
#include "config.h"
#ifdef HAVE_SDL
# include <SDL.h>
#endif
#ifdef HAVE_DLFCN_H
# include <dlfcn.h>
#endif
#include "libiberty.h"
#include "gui.h"
#ifdef HAVE_SDL
static struct {
void *handle;
int (*Init) (Uint32 flags);
void (*Quit) (void);
SDL_Surface *(*SetVideoMode) (int width, int height, int bpp, Uint32 flags);
void (*WM_SetCaption) (const char *title, const char *icon);
int (*ShowCursor) (int toggle);
int (*LockSurface) (SDL_Surface *surface);
void (*UnlockSurface) (SDL_Surface *surface);
void (*GetRGB) (Uint32 pixel, const SDL_PixelFormat * const fmt, Uint8 *r, Uint8 *g, Uint8 *b);
Uint32 (*MapRGB) (const SDL_PixelFormat * const format, const Uint8 r, const Uint8 g, const Uint8 b);
void (*UpdateRect) (SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h);
} sdl;
static const char * const sdl_syms[] =
{
"SDL_Init",
"SDL_Quit",
"SDL_SetVideoMode",
"SDL_WM_SetCaption",
"SDL_ShowCursor",
"SDL_LockSurface",
"SDL_UnlockSurface",
"SDL_GetRGB",
"SDL_MapRGB",
"SDL_UpdateRect",
};
struct gui_state {
SDL_Surface *screen;
const SDL_PixelFormat *format;
int throttle, throttle_limit;
enum gui_color color;
int curr_line;
};
/* Load the SDL lib on the fly to avoid hard linking against it. */
static int
bfin_gui_sdl_setup (void)
{
int i;
uintptr_t **funcs;
if (sdl.handle)
return 0;
sdl.handle = dlopen ("libSDL-1.2.so.0", RTLD_LAZY);
if (sdl.handle == NULL)
return -1;
funcs = (void *) &sdl.Init;
for (i = 0; i < ARRAY_SIZE (sdl_syms); ++i)
{
funcs[i] = dlsym (sdl.handle, sdl_syms[i]);
if (funcs[i] == NULL)
{
dlclose (sdl.handle);
sdl.handle = NULL;
return -1;
}
}
return 0;
}
static const SDL_PixelFormat *bfin_gui_color_format (enum gui_color color);
void *
bfin_gui_setup (void *state, int enabled, int width, int height,
enum gui_color color)
{
if (bfin_gui_sdl_setup ())
return NULL;
/* Create an SDL window if enabled and we don't have one yet. */
if (enabled && !state)
{
struct gui_state *gui = xmalloc (sizeof (*gui));
if (!gui)
return NULL;
if (sdl.Init (SDL_INIT_VIDEO))
goto error;
gui->color = color;
gui->format = bfin_gui_color_format (gui->color);
gui->screen = sdl.SetVideoMode (width, height, 32,
SDL_ANYFORMAT|SDL_HWSURFACE);
if (!gui->screen)
{
sdl.Quit();
goto error;
}
sdl.WM_SetCaption ("GDB Blackfin Simulator", NULL);
sdl.ShowCursor (0);
gui->curr_line = 0;
gui->throttle = 0;
gui->throttle_limit = 0xf; /* XXX: let people control this ? */
return gui;
error:
free (gui);
return NULL;
}
/* Else break down a window if disabled and we had one. */
else if (!enabled && state)
{
sdl.Quit();
free (state);
return NULL;
}
/* Retain existing state, whatever that may be. */
return state;
}
static int
SDL_ConvertBlitLineFrom (const Uint8 *src, const SDL_PixelFormat * const format,
SDL_Surface *dst, int dsty)
{
Uint8 r, g, b;
Uint32 *pixels;
unsigned i, j;
if (SDL_MUSTLOCK (dst))
if (sdl.LockSurface (dst))
return 1;
pixels = dst->pixels;
pixels += (dsty * dst->pitch / 4);
for (i = 0; i < dst->w; ++i)
{
/* Exract the packed source pixel; RGB or BGR. */
Uint32 pix = 0;
for (j = 0; j < format->BytesPerPixel; ++j)
if (format->Rshift)
pix = (pix << 8) | src[j];
else
pix = pix | ((Uint32)src[j] << (j * 8));
/* Unpack the source pixel into its components. */
sdl.GetRGB (pix, format, &r, &g, &b);
/* Translate into the screen pixel format. */
*pixels++ = sdl.MapRGB (dst->format, r, g, b);
src += format->BytesPerPixel;
}
if (SDL_MUSTLOCK (dst))
sdl.UnlockSurface (dst);
sdl.UpdateRect (dst, 0, dsty, dst->w, 1);
return 0;
}
unsigned
bfin_gui_update (void *state, const void *source, unsigned nr_bytes)
{
struct gui_state *gui = state;
int ret;
if (!gui)
return 0;
/* XXX: Make this an option ? */
gui->throttle = (gui->throttle + 1) & gui->throttle_limit;
if (gui->throttle)
return 0;
ret = SDL_ConvertBlitLineFrom (source, gui->format, gui->screen,
gui->curr_line);
if (ret)
return 0;
gui->curr_line = (gui->curr_line + 1) % gui->screen->h;
return nr_bytes;
}
#define FMASK(cnt, shift) (((1 << (cnt)) - 1) << (shift))
#define _FORMAT(bpp, rcnt, gcnt, bcnt, acnt, rsh, gsh, bsh, ash) \
NULL, bpp, (bpp)/8, 8-(rcnt), 8-(gcnt), 8-(bcnt), 8-(acnt), rsh, gsh, bsh, ash, \
FMASK (rcnt, rsh), FMASK (gcnt, gsh), FMASK (bcnt, bsh), FMASK (acnt, ash),
#define FORMAT(rcnt, gcnt, bcnt, acnt, rsh, gsh, bsh, ash) \
_FORMAT(((((rcnt) + (gcnt) + (bcnt) + (acnt)) + 7) / 8) * 8, \
rcnt, gcnt, bcnt, acnt, rsh, gsh, bsh, ash)
static const SDL_PixelFormat sdl_rgb_565 =
{
FORMAT (5, 6, 5, 0, 11, 5, 0, 0)
};
static const SDL_PixelFormat sdl_bgr_565 =
{
FORMAT (5, 6, 5, 0, 0, 5, 11, 0)
};
static const SDL_PixelFormat sdl_rgb_888 =
{
FORMAT (8, 8, 8, 0, 16, 8, 0, 0)
};
static const SDL_PixelFormat sdl_bgr_888 =
{
FORMAT (8, 8, 8, 0, 0, 8, 16, 0)
};
static const SDL_PixelFormat sdl_rgba_8888 =
{
FORMAT (8, 8, 8, 8, 24, 16, 8, 0)
};
static const struct {
const char *name;
const SDL_PixelFormat *format;
enum gui_color color;
} color_spaces[] = {
{ "rgb565", &sdl_rgb_565, GUI_COLOR_RGB_565, },
{ "bgr565", &sdl_bgr_565, GUI_COLOR_BGR_565, },
{ "rgb888", &sdl_rgb_888, GUI_COLOR_RGB_888, },
{ "bgr888", &sdl_bgr_888, GUI_COLOR_BGR_888, },
{ "rgba8888", &sdl_rgba_8888, GUI_COLOR_RGBA_8888, },
};
enum gui_color bfin_gui_color (const char *color)
{
int i;
if (!color)
goto def;
for (i = 0; i < ARRAY_SIZE (color_spaces); ++i)
if (!strcmp (color, color_spaces[i].name))
return color_spaces[i].color;
/* Pick a random default. */
def:
return GUI_COLOR_RGB_888;
}
static const SDL_PixelFormat *bfin_gui_color_format (enum gui_color color)
{
int i;
for (i = 0; i < ARRAY_SIZE (color_spaces); ++i)
if (color == color_spaces[i].color)
return color_spaces[i].format;
return NULL;
}
int bfin_gui_color_depth (enum gui_color color)
{
const SDL_PixelFormat *format = bfin_gui_color_format (color);
return format ? format->BitsPerPixel : 0;
}
#endif
|