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struct A
{
virtual void foo();
virtual void bar();
};
void A::foo() { } // keep
void A::bar() { } // lose
struct B : public A
{
virtual void foo();
};
void B::foo() { } // keep
void _start() __asm__("_start"); // keep
void start() __asm__("start"); // some toolchains use this name.
A a; // keep
B b;
A *getme() { return &a; } // keep
void _start()
{
getme()->foo();
#ifdef __GNUC__
#if (__GNUC__ == 2 && __GNUC_MINOR__ < 96)
// gcc-2.95.2 gets this test wrong, and loses B::foo().
// Cheat. After all, we aren't trying to test the compiler here.
b.foo();
#endif
#endif
}
void start ()
{
_start ();
}
// In addition, keep A's virtual table.
// We'll wind up keeping `b' and thus B's virtual table because
// `a' and `b' are both referenced from the constructor function.
extern "C" void __main() { }
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