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#source: gregget1.s
#source: greg-5.s
#source: greg-5.s
#source: greg-5.s
#source: greg-5.s
#source: greg-5.s
#source: greg-5.s
#source: greg-5.s
#source: greg-5.s
#source: greg-5.s
#source: greg-5.s
#source: greg-5.s
#source: greg-5.s
#source: greg-5.s
#source: greg-4.s
#source: greg-4.s
#source: greg-4.s
#source: greg-4.s
#source: greg-4.s
#source: greg-4.s
#source: greg-4.s
#source: greg-4.s
#source: greg-4.s
#source: greg-4.s
#source: greg-4.s
#source: greg-4.s
#source: greg-4.s
#source: greg-4.s
#source: greg-1.s
#source: a.s
#source: start.s
#as: -x
#ld: -m mmo
#objdump: -dt

# Allocating the maximum number of gregs and referring to one at the end
# still works, mmo.

.*:     file format mmo

SYMBOL TABLE:
0+14 g       \.text Main
0+14 g       \.text _start
0+fe g       \*REG\* areg
0+10 g       \.text a

Disassembly of section \.text:

0+ <a-0x10>:
   0:	e3fe0010 	setl areg,0x10
   4:	e6fe0000 	incml areg,0x0
   8:	e5fe0000 	incmh areg,0x0
   c:	e4fe0000 	inch areg,0x0

0+10 <a>:
  10:	e3fd0004 	setl \$253,0x4

0+14 <(Main|_start)>:
  14:	e3fd0001 	setl \$253,0x1