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#source: gregget1.s
#source: greg-5.s
#source: greg-5.s
#source: greg-5.s
#source: greg-5.s
#source: greg-5.s
#source: greg-5.s
#source: greg-5.s
#source: greg-5.s
#source: greg-5.s
#source: greg-5.s
#source: greg-5.s
#source: greg-5.s
#source: greg-5.s
#source: greg-4.s
#source: greg-4.s
#source: greg-4.s
#source: greg-4.s
#source: greg-4.s
#source: greg-4.s
#source: greg-4.s
#source: greg-4.s
#source: greg-4.s
#source: greg-4.s
#source: greg-4.s
#source: greg-4.s
#source: greg-4.s
#source: greg-4.s
#source: greg-1.s
#source: a.s
#source: start.s
#as: -x
#ld: -m mmo
#objdump: -dt
# Allocating the maximum number of gregs and referring to one at the end
# still works, mmo.
.*: file format mmo
SYMBOL TABLE:
0+14 g \.text Main
0+14 g \.text _start
0+fe g \*REG\* areg
0+10 g \.text a
Disassembly of section \.text:
0+ <a-0x10>:
0: e3fe0010 setl areg,0x10
4: e6fe0000 incml areg,0x0
8: e5fe0000 incmh areg,0x0
c: e4fe0000 inch areg,0x0
0+10 <a>:
10: e3fd0004 setl \$253,0x4
0+14 <(Main|_start)>:
14: e3fd0001 setl \$253,0x1
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