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/* Source-language-related definitions for GDB.

   Copyright (C) 1991-2023 Free Software Foundation, Inc.

   Contributed by the Department of Computer Science at the State University
   of New York at Buffalo.

   This file is part of GDB.

   This program is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation; either version 3 of the License, or
   (at your option) any later version.

   This program is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with this program.  If not, see <http://www.gnu.org/licenses/>.  */

#if !defined (LANGUAGE_H)
#define LANGUAGE_H 1

#include "symtab.h"
#include "gdbsupport/function-view.h"
#include "expression.h"

/* Forward decls for prototypes.  */
struct value;
struct objfile;
class frame_info_ptr;
struct ui_file;
struct value_print_options;
struct type_print_options;
struct lang_varobj_ops;
struct parser_state;
class compile_instance;
struct completion_match_for_lcd;
class innermost_block_tracker;

#define MAX_FORTRAN_DIMS  7	/* Maximum number of F77 array dims.  */

/* range_check ==
   range_check_on:    Ranges are checked in GDB expressions, producing errors.
   range_check_warn:  Ranges are checked, producing warnings.
   range_check_off:   Ranges are not checked in GDB expressions.  */

extern enum range_check
  {
    range_check_off, range_check_warn, range_check_on
  }
range_check;

/* array_ordering ==
   array_row_major:     Arrays are in row major order.
   array_column_major:  Arrays are in column major order.  */

extern enum array_ordering
  {
    array_row_major, array_column_major
  } 
array_ordering;


/* case_sensitivity ==
   case_sensitive_on:   Case sensitivity in name matching is used.
   case_sensitive_off:  Case sensitivity in name matching is not used.  */

extern enum case_sensitivity
  {
    case_sensitive_on, case_sensitive_off
  }
case_sensitivity;


/* macro_expansion ==
   macro_expansion_no:  No macro expansion is available.
   macro_expansion_c:   C-like macro expansion is available.  */

enum macro_expansion
  {
    macro_expansion_no, macro_expansion_c
  };


/* Per architecture (OS/ABI) language information.  */

struct language_arch_info
{
  /* A default constructor.  */
  language_arch_info () = default;

  DISABLE_COPY_AND_ASSIGN (language_arch_info);

  /* Set the default boolean type to be TYPE.  If NAME is not nullptr then
     before using TYPE a symbol called NAME will be looked up, and the type
     of this symbol will be used instead.  Should only be called once when
     performing setup for a particular language in combination with a
     particular gdbarch.  */
  void set_bool_type (struct type *type, const char *name = nullptr)
  {
    gdb_assert (m_bool_type_default == nullptr);
    gdb_assert (m_bool_type_name == nullptr);
    gdb_assert (type != nullptr);
    m_bool_type_default = type;
    m_bool_type_name = name;
  }

  /* Set the type to be used for characters within a string.  Should only
     be called once when performing setup for a particular language in
     combination with a particular gdbarch.  */
  void set_string_char_type (struct type *type)
  {
    gdb_assert (m_string_char_type == nullptr);
    gdb_assert (type != nullptr);
    m_string_char_type = type;
  }

  /* Return the type for characters within a string.  */
  struct type *string_char_type () const
  { return m_string_char_type; }

  /* Return the type to be used for booleans.  */
  struct type *bool_type () const;

  /* Add TYPE to the list of primitive types for this particular language,
     with this OS/ABI combination.  */
  void add_primitive_type (struct type *type)
  {
    gdb_assert (type != nullptr);
    primitive_types_and_symbols.push_back (type_and_symbol (type));
  }

  /* Lookup a primitive type called NAME.  Will return nullptr if no
     matching type is found.  */
  struct type *lookup_primitive_type (const char *name);

  /* Lookup a primitive type for which FILTER returns true.  Will return
     nullptr if no matching type is found.  */
  struct type *lookup_primitive_type
    (gdb::function_view<bool (struct type *)> filter);

  /* Lookup a primitive type called NAME and return the type as a symbol.
     LANG is the language for which type is being looked up.  */
  struct symbol *lookup_primitive_type_as_symbol (const char *name,
						  enum language lang);
private:

  /* A structure storing a type and a corresponding symbol.  The type is
     defined at construction time, while the symbol is lazily created only
     when asked for, but is then cached for future use.  */
  struct type_and_symbol
  {
    /* Constructor.  */
    explicit type_and_symbol (struct type *type)
      : m_type (type)
    { /* Nothing.  */ }

    /* Default move constructor.  */
    type_and_symbol (type_and_symbol&&) = default;

    DISABLE_COPY_AND_ASSIGN (type_and_symbol);

    /* Return the type from this object.  */
    struct type *type () const
    { return m_type; }

    /* Create and return a symbol wrapping M_TYPE from this object.  */
    struct symbol *symbol (enum language lang)
    {
      if (m_symbol == nullptr)
	m_symbol = alloc_type_symbol (lang, m_type);
      return m_symbol;
    }

  private:
    /* The type primitive type.  */
    struct type *m_type = nullptr;

    /* A symbol wrapping M_TYPE, only created when first asked for.  */
    struct symbol *m_symbol = nullptr;

    /* Helper function for type lookup as a symbol.  Create the symbol
       corresponding to type TYPE in language LANG.  */
    static struct symbol *alloc_type_symbol (enum language lang,
					     struct type *type);
  };

  /* Lookup a type_and_symbol entry from the primitive_types_and_symbols
     vector for a type matching NAME.  Return a pointer to the
     type_and_symbol object from the vector.  This will return nullptr if
     there is no type matching NAME found.  */
  type_and_symbol *lookup_primitive_type_and_symbol (const char *name);

  /* Vector of the primitive types added through add_primitive_type.  These
     types can be specified by name in parsing types in expressions,
     regardless of whether the program being debugged actually defines such
     a type.

     Within the vector each type is paired with a lazily created symbol,
     which can be fetched by the symbol lookup machinery, should they be
     needed.  */
  std::vector<type_and_symbol> primitive_types_and_symbols;

  /* Type of elements of strings.  */
  struct type *m_string_char_type = nullptr;

  /* Symbol name of type to use as boolean type, if defined.  */
  const char *m_bool_type_name = nullptr;

  /* Otherwise, this is the default boolean builtin type.  */
  struct type *m_bool_type_default = nullptr;
};

/* In a language (particularly C++) a function argument of an aggregate
   type (i.e.  class/struct/union) may be implicitly passed by reference
   even though it is declared a call-by-value argument in the source.
   The struct below puts together necessary information for GDB to be
   able to detect and carry out pass-by-reference semantics for a
   particular type.  This type is referred as T in the inlined comments
   below.

   The default values of the fields are chosen to give correct semantics
   for primitive types and for simple aggregate types, such as

   class T {
     int x;
   };  */

struct language_pass_by_ref_info
{
  /* True if an argument of type T can be passed to a function by value
     (i.e.  not through an implicit reference).  False, otherwise.  */
  bool trivially_copyable = true;

  /* True if a copy of a value of type T can be initialized by
     memcpy'ing the value bit-by-bit.  False, otherwise.
     E.g.  If T has a user-defined copy ctor, this should be false.  */
  bool trivially_copy_constructible = true;

  /* True if a value of type T can be destructed simply by reclaiming
     the memory area occupied by the value.  False, otherwise.
     E.g.  If T has a user-defined destructor, this should be false.  */
  bool trivially_destructible = true;

  /* True if it is allowed to create a copy of a value of type T.
     False, otherwise.
     E.g.  If T has a deleted copy ctor, this should be false.  */
  bool copy_constructible = true;

  /* True if a value of type T can be destructed.  False, otherwise.
     E.g.  If T has a deleted destructor, this should be false.  */
  bool destructible = true;
};

/* Splitting strings into words.  */
extern const char *default_word_break_characters (void);

/* Base class from which all other language classes derive.  */

struct language_defn
{
  language_defn (enum language lang)
    : la_language (lang)
  {
    /* We should only ever create one instance of each language.  */
    gdb_assert (languages[lang] == nullptr);
    languages[lang] = this;
  }

  /* Which language this is.  */

  const enum language la_language;

  /* Name of the language.  */

  virtual const char *name () const = 0;

  /* Natural or official name of the language.  */

  virtual const char *natural_name () const = 0;

  /* Digit separator of the language.  */

  virtual const char *get_digit_separator () const
  {
    return " ";
  }

  /* Return a vector of file extensions for this language.  The extension
     must include the ".", like ".c".  If this language doesn't need to
     provide any filename extensions, this may be an empty vector (which is
     the default).  */

  virtual const std::vector<const char *> &filename_extensions () const
  {
    static const std::vector<const char *> no_extensions;
    return no_extensions;
  }

  /* Print the index of an element of an array.  This default
     implementation prints using C99 syntax.  */

  virtual void print_array_index (struct type *index_type,
				  LONGEST index_value,
				  struct ui_file *stream,
				  const value_print_options *options) const;

  /* Given a symbol VAR, the corresponding block VAR_BLOCK (if any) and a
     stack frame id FRAME, read the value of the variable and return (pointer
     to a) struct value containing the value.

     VAR_BLOCK is needed if there's a possibility for VAR to be outside
     FRAME.  This is what happens if FRAME correspond to a nested function
     and VAR is defined in the outer function.  If callers know that VAR is
     located in FRAME or is global/static, NULL can be passed as VAR_BLOCK.

     Throw an error if the variable cannot be found.  */

  virtual struct value *read_var_value (struct symbol *var,
					const struct block *var_block,
					frame_info_ptr frame) const;

  /* Return information about whether TYPE should be passed
     (and returned) by reference at the language level.  The default
     implementation returns a LANGUAGE_PASS_BY_REF_INFO initialised in its
     default state.  */

  virtual struct language_pass_by_ref_info pass_by_reference_info
	(struct type *type) const
  {
    return {};
  }

  /* Return true if SYMBOL represents an entity that is not
     supposed to be seen by the user.  To be used to filter symbols
     during printing.  */
  virtual bool symbol_printing_suppressed (struct symbol *symbol) const
  {
    return false;
  }

  /* The per-architecture (OS/ABI) language information.  */

  virtual void language_arch_info (struct gdbarch *,
				   struct language_arch_info *) const = 0;

  /* Find the definition of the type with the given name.  */

  virtual struct type *lookup_transparent_type (const char *name) const
  {
    return basic_lookup_transparent_type (name);
  }

  /* Find all symbols in the current program space matching NAME in
     DOMAIN, according to this language's rules.

     The search is done in BLOCK only.
     The caller is responsible for iterating up through superblocks
     if desired.

     For each one, call CALLBACK with the symbol.  If CALLBACK
     returns false, the iteration ends at that point.

     This field may not be NULL.  If the language does not need any
     special processing here, 'iterate_over_symbols' should be
     used as the definition.  */
  virtual bool iterate_over_symbols
	(const struct block *block, const lookup_name_info &name,
	 domain_enum domain,
	 gdb::function_view<symbol_found_callback_ftype> callback) const
  {
    return ::iterate_over_symbols (block, name, domain, callback);
  }

  /* Return a pointer to the function that should be used to match a
     symbol name against LOOKUP_NAME, according to this language's
     rules.  The matching algorithm depends on LOOKUP_NAME.  For
     example, on Ada, the matching algorithm depends on the symbol
     name (wild/full/verbatim matching), and on whether we're doing
     a normal lookup or a completion match lookup.

     As Ada wants to capture symbol matching for all languages in some
     cases, then this method is a non-overridable interface.  Languages
     should override GET_SYMBOL_NAME_MATCHER_INNER if they need to.  */

  symbol_name_matcher_ftype *get_symbol_name_matcher
	(const lookup_name_info &lookup_name) const;

  /* If this language allows compilation from the gdb command line,
     then this method will return an instance of struct gcc_context
     appropriate to the language.  If compilation for this language is
     generally supported, but something goes wrong then an exception
     is thrown.  If compilation is not supported for this language
     then this method returns NULL.  */

  virtual std::unique_ptr<compile_instance> get_compile_instance () const;

  /* This method must be overridden if 'get_compile_instance' is
     overridden.

     This takes the user-supplied text and returns a new bit of code
     to compile.

     INST is the compiler instance being used.
     INPUT is the user's input text.
     GDBARCH is the architecture to use.
     EXPR_BLOCK is the block in which the expression is being
     parsed.
     EXPR_PC is the PC at which the expression is being parsed.  */

  virtual std::string compute_program (compile_instance *inst,
				       const char *input,
				       struct gdbarch *gdbarch,
				       const struct block *expr_block,
				       CORE_ADDR expr_pc) const
  {
    gdb_assert_not_reached ("language_defn::compute_program");
  }

  /* Hash the given symbol search name.  */
  virtual unsigned int search_name_hash (const char *name) const;

  /* Demangle a symbol according to this language's rules.  Unlike
     la_demangle, this does not take any options.

     *DEMANGLED will be set by this function.

     If this function returns false, then *DEMANGLED must always be set
     to NULL.

     If this function returns true, the implementation may set this to
     a xmalloc'd string holding the demangled form.  However, it is
     not required to.  The string, if any, is owned by the caller.

     The resulting string should be of the form that will be
     installed into a symbol.  */
  virtual bool sniff_from_mangled_name
       (const char *mangled, gdb::unique_xmalloc_ptr<char> *demangled) const
  {
    *demangled = nullptr;
    return false;
  }

  /* Return demangled language symbol version of MANGLED, or NULL.  */
  virtual gdb::unique_xmalloc_ptr<char> demangle_symbol (const char *mangled,
							 int options) const
  {
    return nullptr;
  }

  /* Return true if this class' implementation of print_type can
     handle the /o modifier.  */
  virtual bool can_print_type_offsets () const
  {
    return false;
  }

  /* Print TYPE to STREAM using syntax appropriate for this language.
     LEVEL is the depth to indent lines by.  VARSTRING, if not NULL or the
     empty string, is the name of a variable and TYPE should be printed in
     the form of a declaration of a variable named VARSTRING.  */

  virtual void print_type (struct type *type, const char *varstring,
			   struct ui_file *stream, int show, int level,
			   const struct type_print_options *flags) const = 0;

  /* PC is possibly an unknown languages trampoline.
     If that PC falls in a trampoline belonging to this language, return
     the address of the first pc in the real function, or 0 if it isn't a
     language tramp for this language.  */
  virtual CORE_ADDR skip_trampoline (const frame_info_ptr &fi, CORE_ADDR pc) const
  {
    return (CORE_ADDR) 0;
  }

  /* Return class name of a mangled method name or NULL.  */
  virtual char *class_name_from_physname (const char *physname) const
  {
    return nullptr;
  }

  /* The list of characters forming word boundaries.  */
  virtual const char *word_break_characters (void) const
  {
    return default_word_break_characters ();
  }

  /* Add to the completion tracker all symbols which are possible
     completions for TEXT.  WORD is the entire command on which the
     completion is being made.  If CODE is TYPE_CODE_UNDEF, then all
     symbols should be examined; otherwise, only STRUCT_DOMAIN symbols
     whose type has a code of CODE should be matched.  */

  virtual void collect_symbol_completion_matches
	(completion_tracker &tracker,
	 complete_symbol_mode mode,
	 symbol_name_match_type name_match_type,
	 const char *text,
	 const char *word,
	 enum type_code code) const
  {
    return default_collect_symbol_completion_matches_break_on
      (tracker, mode, name_match_type, text, word, "", code);
  }

  /* This is a function that lookup_symbol will call when it gets to
     the part of symbol lookup where C looks up static and global
     variables.  This default implements the basic C lookup rules.  */

  virtual struct block_symbol lookup_symbol_nonlocal
	(const char *name,
	 const struct block *block,
	 const domain_enum domain) const;

  /* Return an expression that can be used for a location
     watchpoint.  TYPE is a pointer type that points to the memory
     to watch, and ADDR is the address of the watched memory.  */
  virtual gdb::unique_xmalloc_ptr<char> watch_location_expression
	(struct type *type, CORE_ADDR addr) const;

  /* List of all known languages.  */
  static const struct language_defn *languages[nr_languages];

  /* Print a top-level value using syntax appropriate for this language.  */
  virtual void value_print (struct value *val, struct ui_file *stream,
			    const struct value_print_options *options) const;

  /* Print a value using syntax appropriate for this language.  RECURSE is
     the recursion depth.  It is zero-based.  */
  virtual void value_print_inner
	(struct value *val, struct ui_file *stream, int recurse,
	 const struct value_print_options *options) const;

  /* Parser function.  */

  virtual int parser (struct parser_state *ps) const;

  /* Print the character CH (of type CHTYPE) on STREAM as part of the
     contents of a literal string whose delimiter is QUOTER.  */

  virtual void emitchar (int ch, struct type *chtype,
			 struct ui_file *stream, int quoter) const;

  virtual void printchar (int ch, struct type *chtype,
			  struct ui_file * stream) const;

/* Print the character string STRING, printing at most LENGTH characters.
   Printing stops early if the number hits print_max_chars; repeat counts
   are printed as appropriate.  Print ellipses at the end if we
   had to stop before printing LENGTH characters, or if FORCE_ELLIPSES.  */

  virtual void printstr (struct ui_file *stream, struct type *elttype,
			 const gdb_byte *string, unsigned int length,
			 const char *encoding, int force_ellipses,
			 const struct value_print_options *options) const;


  /* Print a typedef using syntax appropriate for this language.
     TYPE is the underlying type.  NEW_SYMBOL is the symbol naming
     the type.  STREAM is the output stream on which to print.  */

  virtual void print_typedef (struct type *type, struct symbol *new_symbol,
			      struct ui_file *stream) const;

  /* Return true if TYPE is a string type.  */
  virtual bool is_string_type_p (struct type *type) const;

  /* Return true if TYPE is array-like.  */
  virtual bool is_array_like (struct type *type) const
  { return false; }

  /* Underlying implementation of value_to_array.  Return a value of
     array type that corresponds to VAL.  The caller must ensure that
     is_array_like is true for VAL's type.  Return nullptr if the type
     cannot be handled.  */
  virtual struct value *to_array (struct value *val) const
  { return nullptr; }

  /* Return a string that is used by the 'set print max-depth' setting.
     When GDB replaces a struct or union (during value printing) that is
     "too deep" this string is displayed instead.  The default value here
     suits most languages.  If overriding then the string here should
     ideally be similar in style to the default; an opener, three '.', and
     a closer.  */

  virtual const char *struct_too_deep_ellipsis () const
  { return "{...}"; }

  /* If this returns non-NULL then the string returned specifies the name
     of the implicit local variable that refers to the current object
     instance.  Return NULL (the default) for languages that have no name
     for the current object instance.  */

  virtual const char *name_of_this () const
  { return nullptr; }

  /* Return false if the language has first-class arrays.  Return true if
     there are no array values, and array objects decay to pointers, as in
     C.  The default is true as currently most supported languages behave
     in this manner.  */

  virtual bool c_style_arrays_p () const
  { return true; }

  /* Return the index to use for extracting the first element of a string,
     or as the lower bound when creating a new string.  The default of
     choosing 0 or 1 based on C_STYLE_ARRAYS_P works for all currently
     supported languages except Modula-2.  */

  virtual char string_lower_bound () const
  { return c_style_arrays_p () ? 0 : 1; }

  /* Return the LEN characters long string at PTR as a value suitable for
     this language.  GDBARCH is used to infer the character type.  The
     default implementation returns a null-terminated C string.  */
  virtual struct value *value_string (struct gdbarch *gdbarch,
				      const char *ptr, ssize_t len) const;

  /* Returns true if the symbols names should be stored in GDB's data
     structures for minimal/partial/full symbols using their linkage (aka
     mangled) form; false if the symbol names should be demangled first.

     Most languages implement symbol lookup by comparing the demangled
     names, in which case it is advantageous to store that information
     already demangled, and so would return false, which is the default.

     On the other hand, some languages have opted for doing symbol lookups
     by comparing mangled names instead, for reasons usually specific to
     the language.  Those languages should override this function and
     return true.

     And finally, other languages such as C or Asm do not have the concept
     of mangled vs demangled name, so those languages should also override
     this function and return true, to prevent any accidental demangling
     through an unrelated language's demangler.  */

  virtual bool store_sym_names_in_linkage_form_p () const
  { return false; }

  /* Default range checking preference.  The return value from this
     function provides the automatic setting for 'set check range'.  As a
     consequence a user is free to override this setting if they want.  */

  virtual bool range_checking_on_by_default () const
  { return false; }

  /* Is this language case sensitive?  The return value from this function
     provides the automatic setting for 'set case-sensitive', as a
     consequence, a user is free to override this setting if they want.  */

  virtual enum case_sensitivity case_sensitivity () const
  { return case_sensitive_on; }


  /* Multi-dimensional array ordering.  */

  virtual enum array_ordering array_ordering () const
  { return array_row_major; }

  /* Style of macro expansion, if any, supported by this language.  The
     default is no macro expansion.  */

  virtual enum macro_expansion macro_expansion () const
  { return macro_expansion_no; }

  /* Return a structure containing various operations on varobj specific
     for this language.  */

  virtual const struct lang_varobj_ops *varobj_ops () const;

protected:

  /* This is the overridable part of the GET_SYMBOL_NAME_MATCHER method.
     See that method for a description of the arguments.  */

  virtual symbol_name_matcher_ftype *get_symbol_name_matcher_inner
	  (const lookup_name_info &lookup_name) const;
};

/* Pointer to the language_defn for our current language.  This pointer
   always points to *some* valid struct; it can be used without checking
   it for validity.

   The current language affects expression parsing and evaluation
   (FIXME: it might be cleaner to make the evaluation-related stuff
   separate exp_opcodes for each different set of semantics.  We
   should at least think this through more clearly with respect to
   what happens if the language is changed between parsing and
   evaluation) and printing of things like types and arrays.  It does
   *not* affect symbol-reading-- each source file in a symbol-file has
   its own language and we should keep track of that regardless of the
   language when symbols are read.  If we want some manual setting for
   the language of symbol files (e.g. detecting when ".c" files are
   C++), it should be a separate setting from the current_language.  */

extern const struct language_defn *current_language;

/* Pointer to the language_defn expected by the user, e.g. the language
   of main(), or the language we last mentioned in a message, or C.  */

extern const struct language_defn *expected_language;

/* Warning issued when current_language and the language of the current
   frame do not match.  */

extern const char lang_frame_mismatch_warn[];

/* language_mode == 
   language_mode_auto:   current_language automatically set upon selection
   of scope (e.g. stack frame)
   language_mode_manual: current_language set only by user.  */

extern enum language_mode
  {
    language_mode_auto, language_mode_manual
  }
language_mode;

/* Return the type that should be used for booleans for language L in
   GDBARCH.  */

struct type *language_bool_type (const struct language_defn *l,
				 struct gdbarch *gdbarch);

/* Return the type that should be used for characters within a string for
   language L in GDBARCH.  */

struct type *language_string_char_type (const struct language_defn *l,
					struct gdbarch *gdbarch);

/* Look up a type from the set of OS/ABI specific types defined in
   GDBARCH for language L.  NAME is used for selecting the matching
   type, and is passed through to the corresponding
   lookup_primitive_type member function inside the language_arch_info
   class.  */

struct type *language_lookup_primitive_type (const struct language_defn *l,
					     struct gdbarch *gdbarch,
					     const char *name);

/* Look up a type from the set of OS/ABI specific types defined in
   GDBARCH for language L.  FILTER is used for selecting the matching
   type, and is passed through to the corresponding
   lookup_primitive_type member function inside the language_arch_info
   class.  */

struct type *language_lookup_primitive_type
  (const struct language_defn *la,
   struct gdbarch *gdbarch,
   gdb::function_view<bool (struct type *)> filter);

/* Wrapper around language_lookup_primitive_type to return the
   corresponding symbol.  */

struct symbol *
  language_lookup_primitive_type_as_symbol (const struct language_defn *l,
					    struct gdbarch *gdbarch,
					    const char *name);


/* These macros define the behaviour of the expression 
   evaluator.  */

/* Should we range check values against the domain of their type?  */
#define RANGE_CHECK (range_check != range_check_off)

/* "cast" really means conversion.  */
/* FIXME -- should be a setting in language_defn.  */
#define CAST_IS_CONVERSION(LANG) ((LANG)->la_language == language_c  || \
				  (LANG)->la_language == language_cplus || \
				  (LANG)->la_language == language_objc)

/* Print out the current language settings: language, range and
   type checking.  */

extern void language_info ();

/* Set the current language to LANG.  */

extern void set_language (enum language lang);

/* Test a character to decide whether it can be printed in literal form
   or needs to be printed in another representation.  For example,
   in C the literal form of the character with octal value 141 is 'a'
   and the "other representation" is '\141'.  The "other representation"
   is program language dependent.  */

#define PRINT_LITERAL_FORM(c)		\
  ((c) >= 0x20				\
   && ((c) < 0x7F || (c) >= 0xA0)	\
   && (!sevenbit_strings || (c) < 0x80))

/* Error messages */

extern void range_error (const char *, ...) ATTRIBUTE_PRINTF (1, 2);

/* Misc:  The string representing a particular enum language.  */

extern enum language language_enum (const char *str);

extern const struct language_defn *language_def (enum language);

extern const char *language_str (enum language);

/* Check for a language-specific trampoline.  */

extern CORE_ADDR skip_language_trampoline (const frame_info_ptr &, CORE_ADDR pc);

/* Return information about whether TYPE should be passed
   (and returned) by reference at the language level.  */
struct language_pass_by_ref_info language_pass_by_reference (struct type *type);

void c_get_string (struct value *value,
		   gdb::unique_xmalloc_ptr<gdb_byte> *buffer,
		   int *length, struct type **char_type,
		   const char **charset);

/* Get LANG's symbol_name_matcher method for LOOKUP_NAME.  Returns
   default_symbol_name_matcher if not set.  LANG is used as a hint;
   the function may ignore it depending on the current language and
   LOOKUP_NAME.  Specifically, if the current language is Ada, this
   may return an Ada matcher regardless of LANG.  */
symbol_name_matcher_ftype *get_symbol_name_matcher
  (const language_defn *lang, const lookup_name_info &lookup_name);

/* Save the current language and restore it upon destruction.  */

class scoped_restore_current_language
{
public:

  explicit scoped_restore_current_language ()
    : m_lang (current_language->la_language)
  {
  }

  ~scoped_restore_current_language ()
  {
    set_language (m_lang);
  }

  scoped_restore_current_language (const scoped_restore_current_language &)
      = delete;
  scoped_restore_current_language &operator=
      (const scoped_restore_current_language &) = delete;

private:

  enum language m_lang;
};

/* If language_mode is language_mode_auto,
   then switch current language to the language of SYM
   and restore current language upon destruction.

   Else do nothing.  */

class scoped_switch_to_sym_language_if_auto
{
public:

  explicit scoped_switch_to_sym_language_if_auto (const struct symbol *sym)
  {
    if (language_mode == language_mode_auto)
      {
	m_lang = current_language->la_language;
	m_switched = true;
	set_language (sym->language ());
      }
    else
      {
	m_switched = false;
	/* Assign to m_lang to silence a GCC warning.  See
	   https://gcc.gnu.org/bugzilla/show_bug.cgi?id=80635.  */
	m_lang = language_unknown;
      }
  }

  ~scoped_switch_to_sym_language_if_auto ()
  {
    if (m_switched)
      set_language (m_lang);
  }

  DISABLE_COPY_AND_ASSIGN (scoped_switch_to_sym_language_if_auto);

private:
  bool m_switched;
  enum language m_lang;
};

#endif /* defined (LANGUAGE_H) */