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path: root/gas/symbols.c
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/* symbols.c -symbol table-
   Copyright (C) 1987, 1990, 1991 Free Software Foundation, Inc.

This file is part of GAS, the GNU Assembler.

GAS is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 1, or (at your option)
any later version.

GAS is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with GAS; see the file COPYING.  If not, write to
the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.  */

/* static const char rcsid[] = "$Id$"; */

#include "as.h"

#include "obstack.h"		/* For "symbols.h" */
#include "subsegs.h"

#ifndef WORKING_DOT_WORD
extern int new_broken_words;
#endif
#ifdef VMS
extern char const_flag;
#endif

static
struct hash_control *
sy_hash;			/* symbol-name => struct symbol pointer */

				/* Below are commented in "symbols.h". */
unsigned int local_bss_counter;
symbolS * symbol_rootP;
symbolS * symbol_lastP;
symbolS	abs_symbol;

symbolS*		dot_text_symbol;
symbolS*		dot_data_symbol;
symbolS*		dot_bss_symbol;

struct obstack	notes;

/*
 * Un*x idea of local labels. They are made by "n:" where n
 * is any decimal digit. Refer to them with
 *  "nb" for previous (backward) n:
 *  or "nf" for next (forward) n:.
 *
 * Like Un*x AS, we have one set of local label counters for entire assembly,
 * not one set per (sub)segment like in most assemblers. This implies that
 * one can refer to a label in another segment, and indeed some crufty
 * compilers have done just that.
 *
 * I document the symbol names here to save duplicating words elsewhere.
 * The mth occurence of label n: is turned into the symbol "Ln^Am" where
 * n is a digit and m is a decimal number. "L" makes it a label discarded
 * unless debugging and "^A"('\1') ensures no ordinary symbol SHOULD get the
 * same name as a local label symbol. The first "4:" is "L4^A1" - the m
 * numbers begin at 1.
 */

typedef short unsigned int
local_label_countT;

static local_label_countT
local_label_counter[10];

static				/* Returned to caller, then copied. */
  char symbol_name_build[12];	/* used for created names ("4f") */

#ifdef LOCAL_LABELS_DOLLAR
int local_label_defined[10];
#endif


void
symbol_begin()
{
  symbol_lastP = NULL;
  symbol_rootP = NULL;		/* In case we have 0 symbols (!!) */
  sy_hash = hash_new();
  bzero ((char *)(& abs_symbol), sizeof(abs_symbol));
  S_SET_SEGMENT(&abs_symbol, SEG_ABSOLUTE);	/* Can't initialise a union. Sigh. */
  bzero ((char *)(local_label_counter), sizeof(local_label_counter) );
  local_bss_counter = 0;
}

/*
 *			local_label_name()
 *
 * Caller must copy returned name: we re-use the area for the next name.
 */

char *				/* Return local label name. */
local_label_name(n, augend)
     register int n;	/* we just saw "n:", "nf" or "nb" : n a digit */
     register int augend; /* 0 for nb, 1 for n:, nf */
{
  register char *	p;
  register char *	q;
  char symbol_name_temporary[10]; /* build up a number, BACKWARDS */

  know( n >= 0 );
  know( augend == 0 || augend == 1 );
  p = symbol_name_build;
  * p ++ = 'L';
  * p ++ = n + '0';		/* Make into ASCII */
  * p ++ = 1;			/* ^A */
  n = local_label_counter [ n ] + augend;
				/* version number of this local label */
  /*
   * Next code just does sprintf( {}, "%d", n);
   * It is more elegant to do the next part recursively, but a procedure
   * call for each digit emitted is considered too costly.
   */
  q = symbol_name_temporary;
  for (*q++=0; n; q++)		/* emits NOTHING if n starts as 0 */
    {
      know(n>0);		/* We expect n > 0 always */
      *q = n % 10 + '0';
      n /= 10;
    }
  while (( * p ++ = * -- q ) != '\0') ;;

  /* The label, as a '\0' ended string, starts at symbol_name_build. */
  return(symbol_name_build);
} /* local_label_name() */


void local_colon (n)
int n;	/* just saw "n:" */
{
  local_label_counter [n] ++;
#ifdef LOCAL_LABELS_DOLLAR
  local_label_defined[n]=1;
#endif
  colon (local_label_name (n, 0));
}

/*
 *			symbol_new()
 *
 * Return a pointer to a new symbol.
 * Die if we can't make a new symbol.
 * Fill in the symbol's values.
 * Add symbol to end of symbol chain.
 *
 *
 * Please always call this to create a new symbol.
 *
 * Changes since 1985: Symbol names may not contain '\0'. Sigh.
 * 2nd argument is now a SEG rather than a TYPE.  The mapping between
 * segments and types is mostly encapsulated herein (actually, we inherit it
 * from macros in struc-symbol.h).
 */

symbolS *symbol_new(name, segment, value, frag)
char *name;			/* It is copied, the caller can destroy/modify */
segT segment;			/* Segment identifier (SEG_<something>) */
long value;			/* Symbol value */
fragS *frag;			/* Associated fragment */
{
	unsigned int name_length;
	char *preserved_copy_of_name;
	symbolS *symbolP;
	
	name_length = strlen(name) + 1; /* +1 for \0 */
	obstack_grow(&notes, name, name_length);
	preserved_copy_of_name = obstack_finish(&notes);
	symbolP = (symbolS *)obstack_alloc(&notes, sizeof(symbolS));
	
#if STRIP_UNDERSCORE
	S_SET_NAME(symbolP, (*preserved_copy_of_name == '_'
					    ? preserved_copy_of_name + 1
					    : preserved_copy_of_name));
#else /* STRIP_UNDERSCORE */
	S_SET_NAME(symbolP, preserved_copy_of_name);
#endif /* STRIP_UNDERSCORE */

	S_SET_SEGMENT(symbolP, segment);
	S_SET_VALUE(symbolP, value);
	symbol_clear_list_pointers(symbolP);

	symbolP->sy_frag = frag;
	symbolP->sy_forward = NULL; /* JF */
	symbolP->sy_number = ~0;
	symbolP->sy_name_offset = ~0;

	/*
	 * Link to end of symbol chain.
	 */
	symbol_append(symbolP, symbol_lastP, &symbol_rootP, &symbol_lastP);

	obj_symbol_new_hook(symbolP);
	
#ifdef DEBUG
	verify_symbol_chain(symbol_rootP, symbol_lastP);
#endif /* DEBUG */

	return(symbolP);
} /* symbol_new() */


/*
 *			colon()
 *
 * We have just seen "<name>:".
 * Creates a struct symbol unless it already exists.
 *
 * Gripes if we are redefining a symbol incompatibly (and ignores it).
 *
 */
void colon(sym_name)		/* just seen "x:" - rattle symbols & frags */
     register char *  sym_name; /* symbol name, as a cannonical string */
				/* We copy this string: OK to alter later. */
{
  register symbolS * symbolP; /* symbol we are working with */

#ifdef LOCAL_LABELS_DOLLAR
  /* Sun local labels go out of scope whenever a non-local symbol is defined.  */

  if(*sym_name !='L')
    bzero((void *) local_label_defined, sizeof(local_label_defined));
#endif

#ifndef WORKING_DOT_WORD
  if(new_broken_words) {
    struct broken_word *a;
    int possible_bytes;
    fragS *frag_tmp;
    char *frag_opcode;
    extern md_short_jump_size;
    extern md_long_jump_size;

    possible_bytes=md_short_jump_size + new_broken_words * md_long_jump_size;
    frag_tmp=frag_now;
    frag_opcode=frag_var(rs_broken_word,
			 possible_bytes,
			 possible_bytes,
			 (relax_substateT) 0,
			 (symbolS *) broken_words,
			 0L,
			 NULL);

    /* We want to store the pointer to where to insert the jump table in the
       fr_opcode of the rs_broken_word frag.  This requires a little hackery */
    while(frag_tmp && (frag_tmp->fr_type!=rs_broken_word || frag_tmp->fr_opcode))
      frag_tmp=frag_tmp->fr_next;
    know(frag_tmp);
    frag_tmp->fr_opcode=frag_opcode;
    new_broken_words = 0;

    for(a=broken_words;a && a->dispfrag==0;a=a->next_broken_word)
      a->dispfrag=frag_tmp;
  }
#endif
  if ((symbolP = symbol_find(sym_name)) != 0) {
#ifdef	VMS
	  /*
	   *	If the new symbol is .comm AND it has a size of zero,
	   *	we ignore it (i.e. the old symbol overrides it)
	   */
	  if ((SEGMENT_TO_SYMBOL_TYPE((int) now_seg) == (N_UNDF | N_EXT)) &&
	      ((obstack_next_free(& frags) - frag_now->fr_literal) == 0))
	      return;
	  /*
	   *	If the old symbol is .comm and it has a size of zero,
	   *	we override it with the new symbol value.
	   */
	  if ((symbolP->sy_type == (N_UNDF | N_EXT))
	      && (S_GET_VALUE(symbolP) == 0)) {
		  symbolP->sy_frag  = frag_now;
		  symbolP->sy_other = const_flag;
		  S_SET_VALUE(symbolP, obstack_next_free(& frags) - frag_now->fr_literal);
		  symbolP->sy_type |= SEGMENT_TO_SYMBOL_TYPE((int) now_seg); /* keep N_EXT bit */
		  return;
	  }
#endif	/* VMS */
	  /*
	   *	Now check for undefined symbols
	   */
	  if (!S_IS_DEFINED(symbolP)) {
		  if (S_GET_VALUE(symbolP) == 0) {
			  symbolP->sy_frag  = frag_now;
#ifdef VMS
			  symbolP->sy_other = const_flag;
#endif
			  S_SET_VALUE(symbolP, obstack_next_free(&frags) - frag_now->fr_literal);
			  S_SET_SEGMENT(symbolP, now_seg);
#ifdef N_UNDF
			  know(N_UNDF == 0);
#endif /* if we have one, it better be zero. */
			  
		  } else {
			  /*
			   *	There are still several cases to check:
			   *		A .comm/.lcomm symbol being redefined as
			   *			initialized data is OK
			   *		A .comm/.lcomm symbol being redefined with
			   *			a larger size is also OK
			   *
			   * This only used to be allowed on VMS gas, but Sun cc
			   * on the sparc also depends on it.
			   */
			  char New_Type = SEGMENT_TO_SYMBOL_TYPE((int) now_seg);
			  
			  if (((!S_IS_DEBUG(symbolP) && !S_IS_DEFINED(symbolP) && S_IS_EXTERNAL(symbolP))
			       || (S_GET_SEGMENT(symbolP) == SEG_BSS))
			      && ((now_seg == SEG_DATA)
				  || (now_seg == S_GET_SEGMENT(symbolP)))) {
				  /*
				   *	Select which of the 2 cases this is
				   */
				  if (now_seg != SEG_DATA) {
					  /*
					   *   New .comm for prev .comm symbol.
					   *	If the new size is larger we just
					   *	change its value.  If the new size
					   *	is smaller, we ignore this symbol
					   */
					  if (S_GET_VALUE(symbolP)
					      < ((unsigned) (obstack_next_free(& frags) - frag_now->fr_literal))) {
						  S_SET_VALUE(symbolP, 
							      obstack_next_free(& frags) -
							      frag_now->fr_literal);
					  }
				  } else {
					  /*
					   *	It is a .comm/.lcomm being converted
					   *	to initialized data.
					   */
					  symbolP->sy_frag  = frag_now;
#ifdef VMS
					  symbolP->sy_other = const_flag;
#endif /* VMS */
					  S_SET_VALUE(symbolP, obstack_next_free(& frags) - frag_now->fr_literal);
					  S_SET_SEGMENT(symbolP, now_seg); /* keep N_EXT bit */
				  }
			  } else {
#ifdef OBJ_COFF
				  as_fatal("Symbol \"%s\" is already defined as \"%s\"/%d.",
					   sym_name,
					   segment_name(S_GET_SEGMENT(symbolP)),
					   S_GET_VALUE(symbolP));
#else /* OBJ_COFF */
				  as_fatal("Symbol \"%s\" is already defined as \"%s\"/%d.%d.%d.",
					   sym_name,
					   segment_name(S_GET_SEGMENT(symbolP)),
					   S_GET_OTHER(symbolP), S_GET_DESC(symbolP),
					   S_GET_VALUE(symbolP));
#endif /* OBJ_COFF */
			  }
		  } /* if the undefined symbol has no value */
	  } else {
		  as_fatal("Symbol %s already defined.", sym_name);
	  } /* if this symbol is not yet defined */

  } else {
	  symbolP = symbol_new(sym_name,
				now_seg, 
				(valueT)(obstack_next_free(&frags)-frag_now->fr_literal),
				frag_now);
#ifdef VMS
	  S_SET_OTHER(symbolP, const_flag);
#endif /* VMS */
	  
	  symbol_table_insert(symbolP);
  } /* if we have seen this symbol before */

  return;
} /* colon() */


/*
 *			symbol_table_insert()
 *
 * Die if we can't insert the symbol.
 *
 */

void symbol_table_insert(symbolP)
symbolS *symbolP;
{
	register char *error_string;
	
	know(symbolP);
	know(S_GET_NAME(symbolP));
	
	if (*(error_string = hash_jam(sy_hash, S_GET_NAME(symbolP), (char *)symbolP))) {
		as_fatal("Inserting \"%s\" into symbol table failed: %s",
			 S_GET_NAME(symbolP), error_string);
	} /* on error */
} /* symbol_table_insert() */

/*
 *			symbol_find_or_make()
 *
 * If a symbol name does not exist, create it as undefined, and insert
 * it into the symbol table. Return a pointer to it.
 */
symbolS *symbol_find_or_make(name)
char *name;
{
	register symbolS *symbolP;
	
	symbolP = symbol_find(name);
	
	if (symbolP == NULL) {
		symbolP = symbol_make(name);

		symbol_table_insert(symbolP);
	} /* if symbol wasn't found */

	return(symbolP);
} /* symbol_find_or_make() */

symbolS *symbol_make(name)
char *name;
{
	symbolS *symbolP;

	/* Let the machine description default it, e.g. for register names. */
	symbolP = md_undefined_symbol(name);
	
	if (!symbolP) {
		symbolP = symbol_new(name,
				     SEG_UNKNOWN,
				     0,
				     &zero_address_frag);
	} /* if md didn't build us a symbol */

	return(symbolP);
} /* symbol_make() */

/*
 *			symbol_find()
 * 
 * Implement symbol table lookup.
 * In:	A symbol's name as a string: '\0' can't be part of a symbol name.
 * Out:	NULL if the name was not in the symbol table, else the address
 *	of a struct symbol associated with that name.
 */

symbolS *symbol_find(name)
char *name;
{
#ifndef STRIP_UNDERSCORE
#define STRIP_UNDERSCORE 0
#endif /* STRIP_UNDERSCORE */
    return symbol_find_base(name, STRIP_UNDERSCORE);
}

symbolS *symbol_find_base(name, strip_underscore)
char *name;
int strip_underscore;
{
    if(strip_underscore && *name == '_') name++;
    return ( (symbolS *) hash_find( sy_hash, name ));
}

/*
 * Once upon a time, symbols were kept in a singly linked list.  At
 * least coff needs to be able to rearrange them from time to time, for
 * which a doubly linked list is much more convenient.  Loic did these
 * as macros which seemed dangerous to me so they're now functions.
 * xoxorich.
 */

/* Link symbol ADDME after symbol TARGET in the chain. */
void symbol_append(addme, target, rootPP, lastPP)
symbolS *addme;
symbolS *target;
symbolS **rootPP;
symbolS **lastPP;
{
	if (target == NULL) {
		know(*rootPP == NULL);
		know(*lastPP == NULL);
		*rootPP = addme;
		*lastPP = addme;
		return;
	} /* if the list is empty */

	if (target->sy_next != NULL) {
#ifdef SYMBOLS_NEED_BACKPOINTERS
		target->sy_next->sy_previous = addme;
#endif /* SYMBOLS_NEED_BACKPOINTERS */
	} else {
		know(*lastPP == target);
		*lastPP = addme;
	} /* if we have a next */
	
	addme->sy_next = target->sy_next;
	target->sy_next = addme;

#ifdef SYMBOLS_NEED_BACKPOINTERS
	addme->sy_previous = target;
#endif /* SYMBOLS_NEED_BACKPOINTERS */

#ifdef DEBUG
	verify_symbol_chain(*rootPP, *lastPP);
#endif /* DEBUG */

	return;
} /* symbol_append() */

#ifdef SYMBOLS_NEED_BACKPOINTERS
/* Remove SYMBOLP from the list. */
void symbol_remove(symbolP, rootPP, lastPP)
symbolS *symbolP;
symbolS **rootPP;
symbolS **lastPP;
{
	if (symbolP == *rootPP) {
		*rootPP = symbolP->sy_next;
	} /* if it was the root */

	if (symbolP == *lastPP) {
		*lastPP = symbolP->sy_previous;
	} /* if it was the tail */

	if (symbolP->sy_next != NULL) {
		symbolP->sy_next->sy_previous = symbolP->sy_previous;
	} /* if not last */
	
	if (symbolP->sy_previous != NULL) {
		symbolP->sy_previous->sy_next = symbolP->sy_next;
	} /* if not first */
	
#ifdef DEBUG
	verify_symbol_chain(*rootPP, *lastPP);
#endif /* DEBUG */

	return;
} /* symbol_remove() */

/* Set the chain pointers of SYMBOL to null. */
void symbol_clear_list_pointers(symbolP)
symbolS *symbolP;
{
    symbolP->sy_next = NULL;
    symbolP->sy_previous = NULL;
} /* symbol_clear_list_pointers() */

/* Link symbol ADDME before symbol TARGET in the chain. */
void symbol_insert(addme, target, rootPP, lastPP)
symbolS *addme;
symbolS *target;
symbolS **rootPP;
symbolS **lastPP;
{
    if (target->sy_previous != NULL) {
	    target->sy_previous->sy_next = addme;
    } else {
	    know(*rootPP == target);
	    *rootPP = addme;
    } /* if not first */

    addme->sy_previous = target->sy_previous;
    target->sy_previous = addme;
    addme->sy_next = target;

#ifdef DEBUG
    verify_symbol_chain(*rootPP, *lastPP);
#endif /* DEBUG */

    return;
} /* symbol_insert() */
#endif /* SYMBOLS_NEED_BACKPOINTERS */

void verify_symbol_chain(rootP, lastP)
symbolS *rootP;
symbolS *lastP;
{
	symbolS *symbolP = rootP;

	if (symbolP == NULL) {
		return;
	} /* empty chain */

	for ( ; symbol_next(symbolP) != NULL; symbolP = symbol_next(symbolP)) {
#ifdef SYMBOLS_NEED_BACKPOINTERS
		/*$if (symbolP->sy_previous) {
			know(symbolP->sy_previous->sy_next == symbolP);
		} else {
			know(symbolP == rootP);
		}$*/ /* both directions */
		know(symbolP->sy_next->sy_previous == symbolP);
#else /* SYMBOLS_NEED_BACKPOINTERS */
		;
#endif /* SYMBOLS_NEED_BACKPOINTERS */
	} /* verify pointers */

	know(lastP == symbolP);

	return;
} /* verify_symbol_chain() */


/*
 * Local Variables:
 * comment-column: 0
 * fill-column: 131
 * End:
 */

/* end: symbols.c */