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author | Simon Marchi <simon.marchi@efficios.com> | 2024-02-19 13:07:47 -0500 |
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committer | Simon Marchi <simon.marchi@efficios.com> | 2024-02-20 10:42:25 -0500 |
commit | 8480a37e146c40e82a93c0ecf6144571516c95c5 (patch) | |
tree | bfa5d1e14e5212821ee29ae5099be72399137036 /gdb/tui/tui-winsource.c | |
parent | 1b2c120daf9e2d935453f9051bbeafbac7f9f14d (diff) | |
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gdb: pass frames as `const frame_info_ptr &`
We currently pass frames to function by value, as `frame_info_ptr`.
This is somewhat expensive:
- the size of `frame_info_ptr` is 64 bytes, which is a bit big to pass
by value
- the constructors and destructor link/unlink the object in the global
`frame_info_ptr::frame_list` list. This is an `intrusive_list`, so
it's not so bad: it's just assigning a few points, there's no memory
allocation as if it was `std::list`, but still it's useless to do
that over and over.
As suggested by Tom Tromey, change many function signatures to accept
`const frame_info_ptr &` instead of `frame_info_ptr`.
Some functions reassign their `frame_info_ptr` parameter, like:
void
the_func (frame_info_ptr frame)
{
for (; frame != nullptr; frame = get_prev_frame (frame))
{
...
}
}
I wondered what to do about them, do I leave them as-is or change them
(and need to introduce a separate local variable that can be
re-assigned). I opted for the later for consistency. It might not be
clear why some functions take `const frame_info_ptr &` while others take
`frame_info_ptr`. Also, if a function took a `frame_info_ptr` because
it did re-assign its parameter, I doubt that we would think to change it
to `const frame_info_ptr &` should the implementation change such that
it doesn't need to take `frame_info_ptr` anymore. It seems better to
have a simple rule and apply it everywhere.
Change-Id: I59d10addef687d157f82ccf4d54f5dde9a963fd0
Approved-By: Andrew Burgess <aburgess@redhat.com>
Diffstat (limited to 'gdb/tui/tui-winsource.c')
0 files changed, 0 insertions, 0 deletions