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authorTom Tromey <tromey@adacore.com>2022-12-05 10:56:23 -0700
committerTom Tromey <tromey@adacore.com>2022-12-13 12:51:53 -0700
commitc88afe9cf5d7fb0bd878acb930d79aafcf182505 (patch)
treeaa074a83270492bc86695706e82b322d67ab34b8 /binutils/rddbg.c
parentc1dc47f53cccf633f3079db25a5b41adaee940a8 (diff)
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Fix control-c handling on Windows
As Hannes pointed out, the Windows target-async patches broke C-c handling there. Looking into this, I found a few oddities, fixed here. First, windows_nat_target::interrupt calls GenerateConsoleCtrlEvent. I think this event can be ignored by the inferior, so it's not a great way to interrupt. Instead, using DebugBreakProcess (or a more complicated thing for Wow64) seems better. Second, windows_nat_target did not implement the pass_ctrlc method. Implementing this lets us remove the special code to call SetConsoleCtrlHandler and instead integrate into gdb's approach to C-c handling. I believe that this should also fix the race that's described in the comment that's being removed. Initially, I thought a simpler version of this patch would work. However, I think what happens is that some other library (I'm not sure what) calls SetConsoleCtrlHandler while gdb is running, and this intercepts and handles C-c -- so that the gdb SIGINT handler is not called. C-break continues to work, presumably because whatever handler is installed ignores it. This patch works around this issue by ensuring that the gdb handler always comes first.
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