1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
|
/* A splay-tree datatype.
Copyright (C) 1998-2021 Free Software Foundation, Inc.
Contributed by Mark Mitchell (mark@markmitchell.com).
This file is part of the GNU Offloading and Multi Processing Library
(libgomp).
Libgomp is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3, or (at your option)
any later version.
Libgomp is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for
more details.
Under Section 7 of GPL version 3, you are granted additional
permissions described in the GCC Runtime Library Exception, version
3.1, as published by the Free Software Foundation.
You should have received a copy of the GNU General Public License and
a copy of the GCC Runtime Library Exception along with this program;
see the files COPYING3 and COPYING.RUNTIME respectively. If not, see
<http://www.gnu.org/licenses/>. */
/* The splay tree code copied from include/splay-tree.h and adjusted,
so that all the data lives directly in splay_tree_node_s structure
and no extra allocations are needed. */
/* For an easily readable description of splay-trees, see:
Lewis, Harry R. and Denenberg, Larry. Data Structures and Their
Algorithms. Harper-Collins, Inc. 1991.
The major feature of splay trees is that all basic tree operations
are amortized O(log n) time for a tree with n nodes. */
#include "libgomp.h"
/* Rotate the edge joining the left child N with its parent P. PP is the
grandparents' pointer to P. */
static inline void
rotate_left (splay_tree_node *pp, splay_tree_node p, splay_tree_node n)
{
splay_tree_node tmp;
tmp = n->right;
n->right = p;
p->left = tmp;
*pp = n;
}
/* Rotate the edge joining the right child N with its parent P. PP is the
grandparents' pointer to P. */
static inline void
rotate_right (splay_tree_node *pp, splay_tree_node p, splay_tree_node n)
{
splay_tree_node tmp;
tmp = n->left;
n->left = p;
p->right = tmp;
*pp = n;
}
/* Bottom up splay of KEY. */
static void
splay_tree_splay (splay_tree sp, splay_tree_key key)
{
if (sp->root == NULL)
return;
do {
int cmp1, cmp2;
splay_tree_node n, c;
n = sp->root;
cmp1 = splay_compare (key, &n->key);
/* Found. */
if (cmp1 == 0)
return;
/* Left or right? If no child, then we're done. */
if (cmp1 < 0)
c = n->left;
else
c = n->right;
if (!c)
return;
/* Next one left or right? If found or no child, we're done
after one rotation. */
cmp2 = splay_compare (key, &c->key);
if (cmp2 == 0
|| (cmp2 < 0 && !c->left)
|| (cmp2 > 0 && !c->right))
{
if (cmp1 < 0)
rotate_left (&sp->root, n, c);
else
rotate_right (&sp->root, n, c);
return;
}
/* Now we have the four cases of double-rotation. */
if (cmp1 < 0 && cmp2 < 0)
{
rotate_left (&n->left, c, c->left);
rotate_left (&sp->root, n, n->left);
}
else if (cmp1 > 0 && cmp2 > 0)
{
rotate_right (&n->right, c, c->right);
rotate_right (&sp->root, n, n->right);
}
else if (cmp1 < 0 && cmp2 > 0)
{
rotate_right (&n->left, c, c->right);
rotate_left (&sp->root, n, n->left);
}
else if (cmp1 > 0 && cmp2 < 0)
{
rotate_left (&n->right, c, c->left);
rotate_right (&sp->root, n, n->right);
}
} while (1);
}
/* Insert a new NODE into SP. The NODE shouldn't exist in the tree. */
attribute_hidden void
splay_tree_insert (splay_tree sp, splay_tree_node node)
{
int comparison = 0;
splay_tree_splay (sp, &node->key);
if (sp->root)
comparison = splay_compare (&sp->root->key, &node->key);
if (sp->root && comparison == 0)
gomp_fatal ("Duplicate node");
else
{
/* Insert it at the root. */
if (sp->root == NULL)
node->left = node->right = NULL;
else if (comparison < 0)
{
node->left = sp->root;
node->right = node->left->right;
node->left->right = NULL;
}
else
{
node->right = sp->root;
node->left = node->right->left;
node->right->left = NULL;
}
sp->root = node;
}
}
/* Remove node with KEY from SP. It is not an error if it did not exist. */
attribute_hidden void
splay_tree_remove (splay_tree sp, splay_tree_key key)
{
splay_tree_splay (sp, key);
if (sp->root && splay_compare (&sp->root->key, key) == 0)
{
splay_tree_node left, right;
left = sp->root->left;
right = sp->root->right;
/* One of the children is now the root. Doesn't matter much
which, so long as we preserve the properties of the tree. */
if (left)
{
sp->root = left;
/* If there was a right child as well, hang it off the
right-most leaf of the left child. */
if (right)
{
while (left->right)
left = left->right;
left->right = right;
}
}
else
sp->root = right;
}
}
/* Lookup KEY in SP, returning NODE if present, and NULL
otherwise. */
attribute_hidden splay_tree_key
splay_tree_lookup (splay_tree sp, splay_tree_key key)
{
splay_tree_splay (sp, key);
if (sp->root && splay_compare (&sp->root->key, key) == 0)
return &sp->root->key;
else
return NULL;
}
/* Helper function for splay_tree_foreach.
Run FUNC on every node in KEY. */
static void
splay_tree_foreach_internal (splay_tree_node node, splay_tree_callback func,
void *data)
{
if (!node)
return;
func (&node->key, data);
splay_tree_foreach_internal (node->left, func, data);
/* Yeah, whatever. GCC can fix my tail recursion. */
splay_tree_foreach_internal (node->right, func, data);
}
/* Run FUNC on each of the nodes in SP. */
attribute_hidden void
splay_tree_foreach (splay_tree sp, splay_tree_callback func, void *data)
{
splay_tree_foreach_internal (sp->root, func, data);
}
|