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// Copyright 2010 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package html
import (
"bytes"
"testing"
)
func TestRenderer(t *testing.T) {
n := &Node{
Type: ElementNode,
Data: "html",
Child: []*Node{
{
Type: ElementNode,
Data: "head",
},
{
Type: ElementNode,
Data: "body",
Child: []*Node{
{
Type: TextNode,
Data: "0<1",
},
{
Type: ElementNode,
Data: "p",
Attr: []Attribute{
{
Key: "id",
Val: "A",
},
{
Key: "foo",
Val: `abc"def`,
},
},
Child: []*Node{
{
Type: TextNode,
Data: "2",
},
{
Type: ElementNode,
Data: "b",
Attr: []Attribute{
{
Key: "empty",
Val: "",
},
},
Child: []*Node{
{
Type: TextNode,
Data: "3",
},
},
},
{
Type: ElementNode,
Data: "i",
Attr: []Attribute{
{
Key: "backslash",
Val: `\`,
},
},
Child: []*Node{
{
Type: TextNode,
Data: "&4",
},
},
},
},
},
{
Type: TextNode,
Data: "5",
},
{
Type: ElementNode,
Data: "blockquote",
},
{
Type: ElementNode,
Data: "br",
},
{
Type: TextNode,
Data: "6",
},
},
},
},
}
want := `<html><head></head><body>0<1<p id="A" foo="abc"def">` +
`2<b empty="">3</b><i backslash="\">&4</i></p>` +
`5<blockquote></blockquote><br/>6</body></html>`
b := new(bytes.Buffer)
if err := Render(b, n); err != nil {
t.Fatal(err)
}
if got := b.String(); got != want {
t.Errorf("got vs want:\n%s\n%s\n", got, want)
}
}
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