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#include <cstdlib>
struct point { double x, y, z; };
@interface Foo
- (struct point)bar;
- (struct point)baz;
@end
@implementation Foo
- (struct point)bar { struct point q = { 1.0, 2.0, 3.0 }; return q; };
- (struct point)baz { struct point q = { 4.0, 5.0, 6.0 }; return q; };
@end
/* Cases where a check for nil should be inserted by the compiler, when
-fobjc-nilcheck is in force. We should not attempt the calls, and the
result should be 0-filled. */
Foo *f;
int main(void) {
struct point p = [f bar];
if (p.x != 0.0 || p.y != 0.0 || p.z != 0.0)
abort ();
id nilobj = (id)0;
p = [nilobj baz];
if (p.x != 0.0 || p.y != 0.0 || p.z != 0.0)
abort ();
return 0;
}
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