union loc {unsigned reg;signed offset; };void__frame_state_for(volatilechar*state_in,int x){/* We should move all the loads out of this loop. Right now, we only move one. It takes two insertions because we insert a cast. */union loc fs;int reg;for(;;) {switch(x) {case0:*state_in = fs.reg;case1:*state_in = fs.offset;}}}