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// go-encode-id.cc -- Go identifier and packagepath encoding/decoding hooks
// Copyright 2016 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
#include "go-system.h"
#include "gogo.h"
#include "go-location.h"
#include "go-linemap.h"
#include "go-encode-id.h"
#include "lex.h"
// Return whether the character c is OK to use in the assembler. We
// only permit ASCII alphanumeric characters, underscore, and dot.
static bool
char_needs_encoding(char c)
{
switch (c)
{
case 'A': case 'B': case 'C': case 'D': case 'E': case 'F':
case 'G': case 'H': case 'I': case 'J': case 'K': case 'L':
case 'M': case 'N': case 'O': case 'P': case 'Q': case 'R':
case 'S': case 'T': case 'U': case 'V': case 'W': case 'X':
case 'Y': case 'Z':
case 'a': case 'b': case 'c': case 'd': case 'e': case 'f':
case 'g': case 'h': case 'i': case 'j': case 'k': case 'l':
case 'm': case 'n': case 'o': case 'p': case 'q': case 'r':
case 's': case 't': case 'u': case 'v': case 'w': case 'x':
case 'y': case 'z':
case '0': case '1': case '2': case '3': case '4':
case '5': case '6': case '7': case '8': case '9':
case '_': case '.':
return false;
default:
return true;
}
}
// Return whether the identifier needs to be translated because it
// contains non-ASCII characters.
bool
go_id_needs_encoding(const std::string& str)
{
for (std::string::const_iterator p = str.begin();
p != str.end();
++p)
if (char_needs_encoding(*p))
return true;
return false;
}
// Pull the next UTF-8 character out of P and store it in *PC. Return
// the number of bytes read.
static size_t
fetch_utf8_char(const char* p, unsigned int* pc)
{
unsigned char c = *p;
if ((c & 0x80) == 0)
{
*pc = c;
return 1;
}
size_t len = 0;
while ((c & 0x80) != 0)
{
++len;
c <<= 1;
}
unsigned int rc = *p & ((1 << (7 - len)) - 1);
for (size_t i = 1; i < len; i++)
{
unsigned int u = p[i];
rc <<= 6;
rc |= u & 0x3f;
}
*pc = rc;
return len;
}
// Encode an identifier using assembler-friendly characters. The encoding is
// described in detail near the end of the long comment at the start of
// names.cc. Short version: translate all non-ASCII-alphanumeric characters into
// ..uXXXX or ..UXXXXXXXX, translate ASCII non-alphanumerics into ".zXX".
std::string
go_encode_id(const std::string &id)
{
if (Lex::is_invalid_identifier(id))
{
go_assert(saw_errors());
return id;
}
// The encoding is only unambiguous if the input string does not
// contain ..z, ..u or ..U.
go_assert(id.find("..z") == std::string::npos);
go_assert(id.find("..u") == std::string::npos);
go_assert(id.find("..U") == std::string::npos);
std::string ret;
const char* p = id.c_str();
const char* pend = p + id.length();
// A leading ".0" is a space introduced before a mangled type name
// that starts with a 'u' or 'U', to avoid confusion with the
// mangling used here. We don't need a leading ".0", and we don't
// want symbols that start with '.', so remove it.
if (p[0] == '.' && p[1] == '0')
p += 2;
while (p < pend)
{
unsigned int c;
size_t len = fetch_utf8_char(p, &c);
if (len == 1 && !char_needs_encoding(c))
{
ret += c;
}
else
{
char buf[16];
if (len == 1)
snprintf(buf, sizeof buf, "..z%02x", c);
else if (c < 0x10000)
snprintf(buf, sizeof buf, "..u%04x", c);
else
snprintf(buf, sizeof buf, "..U%08x", c);
// We don't want a symbol to start with '.', so add a prefix
// if needed.
if (ret.empty())
ret += '_';
ret += buf;
}
p += len;
}
return ret;
}
// Convert a hex digit string to a unicode codepoint. No checking
// to insure that the hex digit is meaningful.
static unsigned
hex_digits_to_unicode_codepoint(const char *digits, unsigned ndig)
{
unsigned result = 0;
for (unsigned i = 0; i < ndig; ++i) {
result <<= 4;
result |= Lex::hex_val(digits[i]);
}
return result;
}
// Decode/demangle a mangled string produced by go_encode_id(). Returns
// empty string if demangling process fails in some way. At the moment
// this routine is unused; there is an equivalent routine in the runtime
// used for demangling symbols appearing in stack traces.
std::string
go_decode_id(const std::string &encoded)
{
std::string ret;
const char* p = encoded.c_str();
const char* pend = p + encoded.length();
const Location loc = Linemap::predeclared_location();
// Special case for initial "_", in case it was introduced
// as a way to prevent encoded symbol starting with ".".
if (*p == '_' && (strncmp(p+1, "..u", 3) == 0 || strncmp(p+1, "..U", 3) == 0))
p++;
while (p < pend)
{
if (strncmp(p, "..z", 3) == 0)
{
const char* digits = p+3;
if (strlen(digits) < 2)
return "";
unsigned rune = hex_digits_to_unicode_codepoint(digits, 2);
Lex::append_char(rune, true, &ret, loc);
p += 5;
}
else if (strncmp(p, "..u", 3) == 0)
{
const char* digits = p+3;
if (strlen(digits) < 4)
return "";
unsigned rune = hex_digits_to_unicode_codepoint(digits, 4);
Lex::append_char(rune, true, &ret, loc);
p += 7;
}
else if (strncmp(p, "..U", 3) == 0)
{
const char* digits = p+3;
if (strlen(digits) < 8)
return "";
unsigned rune = hex_digits_to_unicode_codepoint(digits, 8);
Lex::append_char(rune, true, &ret, loc);
p += 11;
}
else
{
ret += *p;
p += 1;
}
}
return ret;
}
std::string
go_selectively_encode_id(const std::string &id)
{
if (go_id_needs_encoding(id))
return go_encode_id(id);
return std::string();
}
// Encode a struct field tag. This is only used when we need to
// create a type descriptor for an anonymous struct type with field
// tags. This mangling is applied before go_encode_id. We skip
// alphanumerics and underscore, replace every other single byte
// character with .xNN, and leave larger UTF-8 characters for
// go_encode_id.
std::string
go_mangle_struct_tag(const std::string& tag)
{
std::string ret;
const char* p = tag.c_str();
const char* pend = p + tag.length();
while (p < pend)
{
unsigned int c;
size_t len = fetch_utf8_char(p, &c);
if (len > 1)
ret.append(p, len);
else if (!char_needs_encoding(c) && c != '.')
ret += c;
else
{
char buf[16];
snprintf(buf, sizeof buf, ".x%02x", c);
ret += buf;
}
p += len;
}
return ret;
}
// Encode a package path.
std::string
go_mangle_pkgpath(const std::string& pkgpath)
{
std::string s = pkgpath;
for (size_t i = s.find('.');
i != std::string::npos;
i = s.find('.', i + 1))
s.replace(i, 1, ".x2e"); // 0x2e is the ASCII encoding for '.'
return s;
}
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