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-rw-r--r--libjava/classpath/java/lang/StrictMath.java80
1 files changed, 80 insertions, 0 deletions
diff --git a/libjava/classpath/java/lang/StrictMath.java b/libjava/classpath/java/lang/StrictMath.java
index 2079cc1..548a6f1 100644
--- a/libjava/classpath/java/lang/StrictMath.java
+++ b/libjava/classpath/java/lang/StrictMath.java
@@ -1841,4 +1841,84 @@ public final strictfp class StrictMath
double t = (float) a;
return t + a * (1 + t * z + t * v);
}
+
+ /**
+ * <p>
+ * Returns the sign of the argument as follows:
+ * </p>
+ * <ul>
+ * <li>If <code>a</code> is greater than zero, the result is 1.0.</li>
+ * <li>If <code>a</code> is less than zero, the result is -1.0.</li>
+ * <li>If <code>a</code> is <code>NaN</code>, the result is <code>NaN</code>.
+ * <li>If <code>a</code> is positive or negative zero, the result is the
+ * same.</li>
+ * </ul>
+ *
+ * @param a the numeric argument.
+ * @return the sign of the argument.
+ * @since 1.5.
+ */
+ public static double signum(double a)
+ {
+ // There's no difference.
+ return Math.signum(a);
+ }
+
+ /**
+ * <p>
+ * Returns the sign of the argument as follows:
+ * </p>
+ * <ul>
+ * <li>If <code>a</code> is greater than zero, the result is 1.0f.</li>
+ * <li>If <code>a</code> is less than zero, the result is -1.0f.</li>
+ * <li>If <code>a</code> is <code>NaN</code>, the result is <code>NaN</code>.
+ * <li>If <code>a</code> is positive or negative zero, the result is the
+ * same.</li>
+ * </ul>
+ *
+ * @param a the numeric argument.
+ * @return the sign of the argument.
+ * @since 1.5.
+ */
+ public static float signum(float a)
+ {
+ // There's no difference.
+ return Math.signum(a);
+ }
+
+ /**
+ * Return the ulp for the given double argument. The ulp is the
+ * difference between the argument and the next larger double. Note
+ * that the sign of the double argument is ignored, that is,
+ * ulp(x) == ulp(-x). If the argument is a NaN, then NaN is returned.
+ * If the argument is an infinity, then +Inf is returned. If the
+ * argument is zero (either positive or negative), then
+ * {@link Double#MIN_VALUE} is returned.
+ * @param d the double whose ulp should be returned
+ * @return the difference between the argument and the next larger double
+ * @since 1.5
+ */
+ public static double ulp(double d)
+ {
+ // There's no difference.
+ return Math.ulp(d);
+ }
+
+ /**
+ * Return the ulp for the given float argument. The ulp is the
+ * difference between the argument and the next larger float. Note
+ * that the sign of the float argument is ignored, that is,
+ * ulp(x) == ulp(-x). If the argument is a NaN, then NaN is returned.
+ * If the argument is an infinity, then +Inf is returned. If the
+ * argument is zero (either positive or negative), then
+ * {@link Float#MIN_VALUE} is returned.
+ * @param f the float whose ulp should be returned
+ * @return the difference between the argument and the next larger float
+ * @since 1.5
+ */
+ public static float ulp(float f)
+ {
+ // There's no difference.
+ return Math.ulp(f);
+ }
}