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-/* EventQueue.java --
- Copyright (C) 1999, 2000, 2001, 2002, 2003, 2005 Free Software Foundation
-
-This file is part of GNU Classpath.
-
-GNU Classpath is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2, or (at your option)
-any later version.
-
-GNU Classpath is distributed in the hope that it will be useful, but
-WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GNU Classpath; see the file COPYING. If not, write to the
-Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
-02110-1301 USA.
-
-Linking this library statically or dynamically with other modules is
-making a combined work based on this library. Thus, the terms and
-conditions of the GNU General Public License cover the whole
-combination.
-
-As a special exception, the copyright holders of this library give you
-permission to link this library with independent modules to produce an
-executable, regardless of the license terms of these independent
-modules, and to copy and distribute the resulting executable under
-terms of your choice, provided that you also meet, for each linked
-independent module, the terms and conditions of the license of that
-module. An independent module is a module which is not derived from
-or based on this library. If you modify this library, you may extend
-this exception to your version of the library, but you are not
-obligated to do so. If you do not wish to do so, delete this
-exception statement from your version. */
-
-
-package java.awt;
-
-import gnu.java.awt.LowPriorityEvent;
-import gnu.java.awt.peer.NativeEventLoopRunningEvent;
-
-import java.awt.event.ActionEvent;
-import java.awt.event.InputEvent;
-import java.awt.event.InputMethodEvent;
-import java.awt.event.InvocationEvent;
-import java.awt.event.PaintEvent;
-import java.awt.peer.ComponentPeer;
-import java.awt.peer.LightweightPeer;
-import java.lang.reflect.InvocationTargetException;
-import java.util.EmptyStackException;
-
-/* Written using on-line Java 2 Platform Standard Edition v1.3 API
- * Specification, as well as "The Java Class Libraries", 2nd edition
- * (Addison-Wesley, 1998).
- * Status: Believed complete, but untested.
- */
-
-/**
- * This class manages a queue of <code>AWTEvent</code> objects that
- * are posted to it. The AWT system uses only one event queue for all
- * events.
- *
- * @author Bryce McKinlay
- * @author Aaron M. Renn (arenn@urbanophile.com)
- */
-public class EventQueue
-{
- /**
- * Indicates events that are processed with normal priority. This is normally
- * all events except PaintEvents.
- */
- private static final int NORM_PRIORITY = 0;
-
- /**
- * Indicates events that are processed with lowes priority. This is normally
- * all PaintEvents and LowPriorityEvents.
- */
- private static final int LOW_PRIORITY = 1;
-
- /**
- * Implements the actual queue. EventQueue has 2 internal queues for
- * different priorities:
- * 1 PaintEvents are always dispatched with low priority.
- * 2. All other events are dispatched with normal priority.
- *
- * This makes sure that the actual painting (output) is performed _after_ all
- * available input has been processed and that the paint regions are
- * coalesced as much as possible.
- */
- private class Queue
- {
- /**
- * The first item in the queue. This is where events are popped from.
- */
- AWTEvent queueHead;
-
- /**
- * The last item. This is where events are posted to.
- */
- AWTEvent queueTail;
- }
-
- /**
- * The three internal event queues.
- *
- * @see Queue
- */
- private Queue[] queues;
-
- private EventQueue next;
- private EventQueue prev;
- private AWTEvent currentEvent;
- private long lastWhen = System.currentTimeMillis();
-
- private EventDispatchThread dispatchThread = new EventDispatchThread(this);
- private boolean nativeLoopRunning = false;
-
- private boolean isShutdown ()
- {
- // This is the exact self-shutdown condition specified in J2SE:
- // http://java.sun.com/j2se/1.4.2/docs/api/java/awt/doc-files/AWTThreadIssues.html
-
- if (nativeLoopRunning)
- return false;
-
- if (peekEvent() != null)
- return false;
-
- if (Frame.hasDisplayableFrames())
- return false;
-
- return true;
- }
-
- /**
- * Initializes a new instance of <code>EventQueue</code>.
- */
- public EventQueue()
- {
- queues = new Queue[2];
- queues[NORM_PRIORITY] = new Queue();
- queues[LOW_PRIORITY] = new Queue();
- }
-
- /**
- * Returns the next event in the queue. This method will block until
- * an event is available or until the thread is interrupted.
- *
- * @return The next event in the queue.
- *
- * @exception InterruptedException If this thread is interrupted while
- * waiting for an event to be posted to the queue.
- */
- public synchronized AWTEvent getNextEvent()
- throws InterruptedException
- {
- if (next != null)
- return next.getNextEvent();
-
- AWTEvent res = getNextEventImpl(true);
-
- while (res == null)
- {
- if (isShutdown())
- {
- // Explicitly set dispathThread to null. If we don't do
- // this, there is a race condition where dispatchThread
- // can be != null even after the event dispatch thread has
- // stopped running. If that happens, then the
- // dispatchThread == null check in postEventImpl will
- // fail, and a new event dispatch thread will not be
- // created, leaving invokeAndWaits waiting indefinitely.
- dispatchThread = null;
-
- // Interrupt the event dispatch thread.
- throw new InterruptedException();
- }
-
- wait();
- res = getNextEventImpl(true);
- }
-
- return res;
- }
-
- /**
- * Fetches and possibly removes the next event from the internal queues.
- * This method returns immediately. When all queues are empty, this returns
- * <code>null</code>:
- *
- * @param remove <true> when the event should be removed from the queue,
- * <code>false</code> otherwise
- *
- * @return the next event or <code>null</code> when all internal queues
- * are empty
- */
- private AWTEvent getNextEventImpl(boolean remove)
- {
- AWTEvent next = null;
- for (int i = 0; i < queues.length && next == null; i++)
- {
- Queue q = queues[i];
- if (q.queueHead != null)
- {
- // Got an event, remove it.
- next = q.queueHead;
- if (remove)
- {
- // Unlink event from the queue.
- q.queueHead = next.queueNext;
- if (q.queueHead == null)
- q.queueTail = null;
- next.queueNext = null;
- }
- }
- }
- return next;
- }
-
- /**
- * Returns the next event in the queue without removing it from the queue.
- * This method will block until an event is available or until the thread
- * is interrupted.
- *
- * @return The next event in the queue.
- * @specnote Does not block. Returns null if there are no events on the
- * queue.
- */
- public synchronized AWTEvent peekEvent()
- {
- if (next != null)
- return next.peekEvent();
-
- return getNextEventImpl(false);
- }
-
- /**
- * Returns the next event in the queue that has the specified id
- * without removing it from the queue.
- * This method will block until an event is available or until the thread
- * is interrupted.
- *
- * @param id The event id to return.
- *
- * @return The next event in the queue.
- *
- * @specnote Does not block. Returns null if there are no matching events
- * on the queue.
- */
- public synchronized AWTEvent peekEvent(int id)
- {
- if (next != null)
- return next.peekEvent(id);
-
- AWTEvent evt = null;
- for (int i = 0; i < queues.length && evt == null; i++)
- {
- Queue q = queues[i];
- evt = q.queueHead;
- while (evt != null && evt.id != id)
- evt = evt.queueNext;
- // At this point we either have found an event (evt != null -> exit
- // for loop), or we have found no event (evt == null -> search next
- // internal queue).
- }
- return evt;
- }
-
- /**
- * Posts a new event to the queue.
- *
- * @param evt The event to post to the queue.
- *
- * @exception NullPointerException If event is null.
- */
- public void postEvent(AWTEvent evt)
- {
- postEventImpl(evt);
- }
-
- /**
- * Sorts events to their priority and calls
- * {@link #postEventImpl(AWTEvent, int)}.
- *
- * @param evt the event to post
- */
- private synchronized final void postEventImpl(AWTEvent evt)
- {
- int priority = NORM_PRIORITY;
- if (evt instanceof PaintEvent || evt instanceof LowPriorityEvent)
- priority = LOW_PRIORITY;
- // TODO: Maybe let Swing RepaintManager events also be processed with
- // low priority.
- if (evt instanceof NativeEventLoopRunningEvent)
- {
- nativeLoopRunning = ((NativeEventLoopRunningEvent) evt).isRunning();
- notify();
- return;
- }
- postEventImpl(evt, priority);
- }
-
- /**
- * Actually performs the event posting. This is needed because the
- * RI doesn't use the public postEvent() method when transferring events
- * between event queues in push() and pop().
- *
- * @param evt the event to post
- * @param priority the priority of the event
- */
- private final void postEventImpl(AWTEvent evt, int priority)
- {
- if (evt == null)
- throw new NullPointerException();
-
- if (next != null)
- {
- next.postEvent(evt);
- return;
- }
-
- Object source = evt.getSource();
-
- Queue q = queues[priority];
- if (source instanceof Component)
- {
- // For PaintEvents, ask the ComponentPeer to coalesce the event
- // when the component is heavyweight.
- Component comp = (Component) source;
- ComponentPeer peer = comp.peer;
- if (peer != null && evt instanceof PaintEvent
- && ! (peer instanceof LightweightPeer))
- peer.coalescePaintEvent((PaintEvent) evt);
-
- // Check for any events already on the queue with the same source
- // and ID.
- AWTEvent previous = null;
- for (AWTEvent qevt = q.queueHead; qevt != null; qevt = qevt.queueNext)
- {
- Object src = qevt.getSource();
- if (qevt.id == evt.id && src == comp)
- {
- // If there are, call coalesceEvents on the source component
- // to see if they can be combined.
- Component srccmp = (Component) src;
- AWTEvent coalescedEvt = srccmp.coalesceEvents(qevt, evt);
- if (coalescedEvt != null)
- {
- // Yes. Replace the existing event with the combined event.
- if (qevt != coalescedEvt)
- {
- if (previous != null)
- {
- assert previous.queueNext == qevt;
- previous.queueNext = coalescedEvt;
- }
- else
- {
- assert q.queueHead == qevt;
- q.queueHead = coalescedEvt;
- }
- coalescedEvt.queueNext = qevt.queueNext;
- if (q.queueTail == qevt)
- q.queueTail = coalescedEvt;
- qevt.queueNext = null;
- }
- return;
- }
- }
- previous = qevt;
- }
- }
-
- if (q.queueHead == null)
- {
- // We have an empty queue. Set this event both as head and as tail.
- q.queueHead = evt;
- q.queueTail = evt;
- }
- else
- {
- // Note: queueTail should not be null here.
- q.queueTail.queueNext = evt;
- q.queueTail = evt;
- }
-
- if (dispatchThread == null || !dispatchThread.isAlive())
- {
- dispatchThread = new EventDispatchThread(this);
- dispatchThread.start();
- }
-
- notify();
- }
-
- /**
- * Causes runnable to have its run method called in the dispatch thread of the
- * EventQueue. This will happen after all pending events are processed. The
- * call blocks until this has happened. This method will throw an Error if
- * called from the event dispatcher thread.
- *
- * @exception InterruptedException If another thread has interrupted
- * this thread.
- * @exception InvocationTargetException If an exception is thrown when running
- * runnable.
- *
- * @since 1.2
- */
- public static void invokeAndWait(Runnable runnable)
- throws InterruptedException, InvocationTargetException
- {
- if (isDispatchThread ())
- throw new Error("Can't call invokeAndWait from event dispatch thread");
-
- EventQueue eq = Toolkit.getDefaultToolkit().getSystemEventQueue();
- Object notifyObject = new Object();
-
- InvocationEvent ie =
- new InvocationEvent(eq, runnable, notifyObject, true);
-
- synchronized (notifyObject)
- {
- eq.postEvent(ie);
- notifyObject.wait();
- }
-
- Exception exception;
-
- if ((exception = ie.getException()) != null)
- throw new InvocationTargetException(exception);
- }
-
- /**
- * This arranges for runnable to have its run method called in the
- * dispatch thread of the EventQueue. This will happen after all
- * pending events are processed.
- *
- * @since 1.2
- */
- public static void invokeLater(Runnable runnable)
- {
- EventQueue eq = Toolkit.getDefaultToolkit().getSystemEventQueue();
-
- InvocationEvent ie =
- new InvocationEvent(eq, runnable, null, false);
-
- eq.postEvent(ie);
- }
-
- /**
- * Return true if the current thread is the current AWT event dispatch
- * thread.
- */
- public static boolean isDispatchThread()
- {
- EventQueue eq = Toolkit.getDefaultToolkit().getSystemEventQueue();
-
- /* Find last EventQueue in chain */
- while (eq.next != null)
- eq = eq.next;
-
- return (Thread.currentThread() == eq.dispatchThread);
- }
-
- /**
- * Return the event currently being dispatched by the event
- * dispatch thread. If the current thread is not the event
- * dispatch thread, this method returns null.
- *
- * @since 1.4
- */
- public static AWTEvent getCurrentEvent()
- {
- EventQueue eq = Toolkit.getDefaultToolkit().getSystemEventQueue();
- Thread ct = Thread.currentThread();
-
- /* Find out if this thread is the dispatch thread for any of the
- EventQueues in the chain */
- while (ct != eq.dispatchThread)
- {
- // Try next EventQueue, if any
- if (eq.next == null)
- return null; // Not an event dispatch thread
- eq = eq.next;
- }
-
- return eq.currentEvent;
- }
-
- /**
- * Allows a custom EventQueue implementation to replace this one.
- * All pending events are transferred to the new queue. Calls to postEvent,
- * getNextEvent, and peekEvent and others are forwarded to the pushed queue
- * until it is removed with a pop().
- *
- * @exception NullPointerException if newEventQueue is null.
- */
- public synchronized void push(EventQueue newEventQueue)
- {
- if (newEventQueue == null)
- throw new NullPointerException ();
-
- /* Make sure we are at the top of the stack because callers can
- only get a reference to the one at the bottom using
- Toolkit.getDefaultToolkit().getSystemEventQueue() */
- if (next != null)
- {
- next.push (newEventQueue);
- return;
- }
-
- /* Make sure we have a live dispatch thread to drive the queue */
- if (dispatchThread == null)
- dispatchThread = new EventDispatchThread(this);
-
- synchronized (newEventQueue)
- {
- // The RI transfers the events without calling the new eventqueue's
- // push(), but using getNextEvent().
- while (peekEvent() != null)
- {
- try
- {
- newEventQueue.postEventImpl(getNextEvent());
- }
- catch (InterruptedException ex)
- {
- // What should we do with this?
- ex.printStackTrace();
- }
- }
- newEventQueue.prev = this;
- }
-
- next = newEventQueue;
- }
-
- /** Transfer any pending events from this queue back to the parent queue that
- * was previously push()ed. Event dispatch from this queue is suspended.
- *
- * @exception EmptyStackException If no previous push was made on this
- * EventQueue.
- */
- protected void pop() throws EmptyStackException
- {
- /* The order is important here, we must get the prev lock first,
- or deadlock could occur as callers usually get here following
- prev's next pointer, and thus obtain prev's lock before trying
- to get this lock. */
- EventQueue previous = prev;
- if (previous == null)
- throw new EmptyStackException();
- synchronized (previous)
- {
- synchronized (this)
- {
- EventQueue nextQueue = next;
- if (nextQueue != null)
- {
- nextQueue.pop();
- }
- else
- {
- previous.next = null;
-
- // The RI transfers the events without calling the new eventqueue's
- // push(), so this should be OK and most effective.
- while (peekEvent() != null)
- {
- try
- {
- previous.postEventImpl(getNextEvent());
- }
- catch (InterruptedException ex)
- {
- // What should we do with this?
- ex.printStackTrace();
- }
- }
- prev = null;
- // Tell our EventDispatchThread that it can end
- // execution.
- if (dispatchThread != null)
- {
- dispatchThread.interrupt();
- dispatchThread = null;
- }
- }
- }
- }
- }
-
- /**
- * Dispatches an event. The manner in which the event is dispatched depends
- * upon the type of the event and the type of the event's source object.
- *
- * @exception NullPointerException If event is null.
- */
- protected void dispatchEvent(AWTEvent evt)
- {
- currentEvent = evt;
-
- if (evt instanceof InputEvent)
- lastWhen = ((InputEvent) evt).getWhen();
- else if (evt instanceof ActionEvent)
- lastWhen = ((ActionEvent) evt).getWhen();
- else if (evt instanceof InvocationEvent)
- lastWhen = ((InvocationEvent) evt).getWhen();
-
- if (evt instanceof ActiveEvent)
- {
- ActiveEvent active_evt = (ActiveEvent) evt;
- active_evt.dispatch();
- }
- else
- {
- Object source = evt.getSource();
-
- if (source instanceof Component)
- {
- Component srccmp = (Component) source;
- srccmp.dispatchEvent(evt);
- }
- else if (source instanceof MenuComponent)
- {
- MenuComponent srccmp = (MenuComponent) source;
- srccmp.dispatchEvent(evt);
- }
- }
- }
-
- /**
- * Returns the timestamp of the most recent event that had a timestamp, or
- * the initialization time of the event queue if no events have been fired.
- * At present, only <code>InputEvent</code>s, <code>ActionEvent</code>s,
- * <code>InputMethodEvent</code>s, and <code>InvocationEvent</code>s have
- * timestamps, but this may be added to other events in future versions.
- * If this is called by the event dispatching thread, it can be any
- * (sequential) value, but to other threads, the safest bet is to return
- * System.currentTimeMillis().
- *
- * @return the most recent timestamp
- * @see InputEvent#getWhen()
- * @see ActionEvent#getWhen()
- * @see InvocationEvent#getWhen()
- * @see InputMethodEvent#getWhen()
- * @since 1.4
- */
- public static long getMostRecentEventTime()
- {
- EventQueue eq = Toolkit.getDefaultToolkit().getSystemEventQueue();
- if (Thread.currentThread() != eq.dispatchThread)
- return System.currentTimeMillis();
- return eq.lastWhen;
- }
-}