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-rw-r--r--gcc/unwind-dw2-fde.c542
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diff --git a/gcc/unwind-dw2-fde.c b/gcc/unwind-dw2-fde.c
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+/* Subroutines needed for unwinding stack frames for exception handling. */
+/* Copyright (C) 1997, 1998, 1999, 2000, 2001 Free Software Foundation, Inc.
+ Contributed by Jason Merrill <jason@cygnus.com>.
+
+This file is part of GNU CC.
+
+GNU CC is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2, or (at your option)
+any later version.
+
+In addition to the permissions in the GNU General Public License, the
+Free Software Foundation gives you unlimited permission to link the
+compiled version of this file into combinations with other programs,
+and to distribute those combinations without any restriction coming
+from the use of this file. (The General Public License restrictions
+do apply in other respects; for example, they cover modification of
+the file, and distribution when not linked into a combine
+executable.)
+
+GNU CC is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GNU CC; see the file COPYING. If not, write to
+the Free Software Foundation, 59 Temple Place - Suite 330,
+Boston, MA 02111-1307, USA. */
+
+#include "tconfig.h"
+#include "tsystem.h"
+#include "unwind-dw2-fde.h"
+#include "gthr.h"
+
+static struct object *objects;
+
+#ifdef __GTHREAD_MUTEX_INIT
+static __gthread_mutex_t object_mutex = __GTHREAD_MUTEX_INIT;
+#else
+static __gthread_mutex_t object_mutex;
+#endif
+
+#ifdef __GTHREAD_MUTEX_INIT_FUNCTION
+static void
+init_object_mutex (void)
+{
+ __GTHREAD_MUTEX_INIT_FUNCTION (&object_mutex);
+}
+
+static void
+init_object_mutex_once (void)
+{
+ static __gthread_once_t once = __GTHREAD_ONCE_INIT;
+ __gthread_once (&once, init_object_mutex);
+}
+#else
+#define init_object_mutex_once()
+#endif
+
+/* Called from crtbegin.o to register the unwind info for an object. */
+
+void
+__register_frame_info (void *begin, struct object *ob)
+{
+ ob->pc_begin = ob->pc_end = 0;
+ ob->fde_begin = begin;
+ ob->fde_array = 0;
+ ob->count = 0;
+
+ init_object_mutex_once ();
+ __gthread_mutex_lock (&object_mutex);
+
+ ob->next = objects;
+ objects = ob;
+
+ __gthread_mutex_unlock (&object_mutex);
+}
+
+void
+__register_frame (void *begin)
+{
+ struct object *ob = (struct object *) malloc (sizeof (struct object));
+ __register_frame_info (begin, ob);
+}
+
+/* Similar, but BEGIN is actually a pointer to a table of unwind entries
+ for different translation units. Called from the file generated by
+ collect2. */
+
+void
+__register_frame_info_table (void *begin, struct object *ob)
+{
+ ob->pc_begin = ob->pc_end = 0;
+ ob->fde_begin = begin;
+ ob->fde_array = begin;
+ ob->count = 0;
+
+ init_object_mutex_once ();
+ __gthread_mutex_lock (&object_mutex);
+
+ ob->next = objects;
+ objects = ob;
+
+ __gthread_mutex_unlock (&object_mutex);
+}
+
+void
+__register_frame_table (void *begin)
+{
+ struct object *ob = (struct object *) malloc (sizeof (struct object));
+ __register_frame_info_table (begin, ob);
+}
+
+/* Called from crtbegin.o to deregister the unwind info for an object. */
+
+void *
+__deregister_frame_info (void *begin)
+{
+ struct object **p;
+
+ init_object_mutex_once ();
+ __gthread_mutex_lock (&object_mutex);
+
+ p = &objects;
+ while (*p)
+ {
+ if ((*p)->fde_begin == begin)
+ {
+ struct object *ob = *p;
+ *p = (*p)->next;
+
+ /* If we've run init_frame for this object, free the FDE array. */
+ if (ob->fde_array && ob->fde_array != begin)
+ free (ob->fde_array);
+
+ __gthread_mutex_unlock (&object_mutex);
+ return (void *) ob;
+ }
+ p = &((*p)->next);
+ }
+
+ __gthread_mutex_unlock (&object_mutex);
+ abort ();
+}
+
+void
+__deregister_frame (void *begin)
+{
+ free (__deregister_frame_info (begin));
+}
+
+
+/* Sorting an array of FDEs by address.
+ (Ideally we would have the linker sort the FDEs so we don't have to do
+ it at run time. But the linkers are not yet prepared for this.) */
+
+/* This is a special mix of insertion sort and heap sort, optimized for
+ the data sets that actually occur. They look like
+ 101 102 103 127 128 105 108 110 190 111 115 119 125 160 126 129 130.
+ I.e. a linearly increasing sequence (coming from functions in the text
+ section), with additionally a few unordered elements (coming from functions
+ in gnu_linkonce sections) whose values are higher than the values in the
+ surrounding linear sequence (but not necessarily higher than the values
+ at the end of the linear sequence!).
+ The worst-case total run time is O(N) + O(n log (n)), where N is the
+ total number of FDEs and n is the number of erratic ones. */
+
+typedef struct fde_vector
+{
+ fde **array;
+ size_t count;
+} fde_vector;
+
+typedef struct fde_accumulator
+{
+ fde_vector linear;
+ fde_vector erratic;
+} fde_accumulator;
+
+static inline saddr
+fde_compare (fde *x, fde *y)
+{
+ return (saddr)x->pc_begin - (saddr)y->pc_begin;
+}
+
+static inline int
+start_fde_sort (fde_accumulator *accu, size_t count)
+{
+ accu->linear.array = count ? (fde **) malloc (sizeof (fde *) * count) : NULL;
+ accu->erratic.array = accu->linear.array ?
+ (fde **) malloc (sizeof (fde *) * count) : NULL;
+ accu->linear.count = 0;
+ accu->erratic.count = 0;
+
+ return accu->linear.array != NULL;
+}
+
+static inline void
+fde_insert (fde_accumulator *accu, fde *this_fde)
+{
+ if (accu->linear.array)
+ accu->linear.array[accu->linear.count++] = this_fde;
+}
+
+/* Split LINEAR into a linear sequence with low values and an erratic
+ sequence with high values, put the linear one (of longest possible
+ length) into LINEAR and the erratic one into ERRATIC. This is O(N).
+
+ Because the longest linear sequence we are trying to locate within the
+ incoming LINEAR array can be interspersed with (high valued) erratic
+ entries. We construct a chain indicating the sequenced entries.
+ To avoid having to allocate this chain, we overlay it onto the space of
+ the ERRATIC array during construction. A final pass iterates over the
+ chain to determine what should be placed in the ERRATIC array, and
+ what is the linear sequence. This overlay is safe from aliasing. */
+static inline void
+fde_split (fde_vector *linear, fde_vector *erratic)
+{
+ static fde *marker;
+ size_t count = linear->count;
+ fde **chain_end = &marker;
+ size_t i, j, k;
+
+ /* This should optimize out, but it is wise to make sure this assumption
+ is correct. Should these have different sizes, we cannot cast between
+ them and the overlaying onto ERRATIC will not work. */
+ if (sizeof (fde *) != sizeof (fde **))
+ abort ();
+
+ for (i = 0; i < count; i++)
+ {
+ fde **probe;
+
+ for (probe = chain_end;
+ probe != &marker && fde_compare (linear->array[i], *probe) < 0;
+ probe = chain_end)
+ {
+ chain_end = (fde **)erratic->array[probe - linear->array];
+ erratic->array[probe - linear->array] = NULL;
+ }
+ erratic->array[i] = (fde *)chain_end;
+ chain_end = &linear->array[i];
+ }
+
+ /* Each entry in LINEAR which is part of the linear sequence we have
+ discovered will correspond to a non-NULL entry in the chain we built in
+ the ERRATIC array. */
+ for (i = j = k = 0; i < count; i++)
+ if (erratic->array[i])
+ linear->array[j++] = linear->array[i];
+ else
+ erratic->array[k++] = linear->array[i];
+ linear->count = j;
+ erratic->count = k;
+}
+
+/* This is O(n log(n)). BSD/OS defines heapsort in stdlib.h, so we must
+ use a name that does not conflict. */
+static inline void
+frame_heapsort (fde_vector *erratic)
+{
+ /* For a description of this algorithm, see:
+ Samuel P. Harbison, Guy L. Steele Jr.: C, a reference manual, 2nd ed.,
+ p. 60-61. */
+ fde ** a = erratic->array;
+ /* A portion of the array is called a "heap" if for all i>=0:
+ If i and 2i+1 are valid indices, then a[i] >= a[2i+1].
+ If i and 2i+2 are valid indices, then a[i] >= a[2i+2]. */
+#define SWAP(x,y) do { fde * tmp = x; x = y; y = tmp; } while (0)
+ size_t n = erratic->count;
+ size_t m = n;
+ size_t i;
+
+ while (m > 0)
+ {
+ /* Invariant: a[m..n-1] is a heap. */
+ m--;
+ for (i = m; 2*i+1 < n; )
+ {
+ if (2*i+2 < n
+ && fde_compare (a[2*i+2], a[2*i+1]) > 0
+ && fde_compare (a[2*i+2], a[i]) > 0)
+ {
+ SWAP (a[i], a[2*i+2]);
+ i = 2*i+2;
+ }
+ else if (fde_compare (a[2*i+1], a[i]) > 0)
+ {
+ SWAP (a[i], a[2*i+1]);
+ i = 2*i+1;
+ }
+ else
+ break;
+ }
+ }
+ while (n > 1)
+ {
+ /* Invariant: a[0..n-1] is a heap. */
+ n--;
+ SWAP (a[0], a[n]);
+ for (i = 0; 2*i+1 < n; )
+ {
+ if (2*i+2 < n
+ && fde_compare (a[2*i+2], a[2*i+1]) > 0
+ && fde_compare (a[2*i+2], a[i]) > 0)
+ {
+ SWAP (a[i], a[2*i+2]);
+ i = 2*i+2;
+ }
+ else if (fde_compare (a[2*i+1], a[i]) > 0)
+ {
+ SWAP (a[i], a[2*i+1]);
+ i = 2*i+1;
+ }
+ else
+ break;
+ }
+ }
+#undef SWAP
+}
+
+/* Merge V1 and V2, both sorted, and put the result into V1. */
+static void
+fde_merge (fde_vector *v1, const fde_vector *v2)
+{
+ size_t i1, i2;
+ fde * fde2;
+
+ i2 = v2->count;
+ if (i2 > 0)
+ {
+ i1 = v1->count;
+ do {
+ i2--;
+ fde2 = v2->array[i2];
+ while (i1 > 0 && fde_compare (v1->array[i1-1], fde2) > 0)
+ {
+ v1->array[i1+i2] = v1->array[i1-1];
+ i1--;
+ }
+ v1->array[i1+i2] = fde2;
+ } while (i2 > 0);
+ v1->count += v2->count;
+ }
+}
+
+static fde **
+end_fde_sort (fde_accumulator *accu, size_t count)
+{
+ if (accu->linear.array && accu->linear.count != count)
+ abort ();
+
+ if (accu->erratic.array)
+ {
+ fde_split (&accu->linear, &accu->erratic);
+ if (accu->linear.count + accu->erratic.count != count)
+ abort ();
+ frame_heapsort (&accu->erratic);
+ fde_merge (&accu->linear, &accu->erratic);
+ free (accu->erratic.array);
+ }
+ else
+ {
+ /* We've not managed to malloc an erratic array, so heap sort in the
+ linear one. */
+ frame_heapsort (&accu->linear);
+ }
+ return accu->linear.array;
+}
+
+
+static size_t
+count_fdes (fde *this_fde)
+{
+ size_t count;
+
+ for (count = 0; this_fde->length != 0; this_fde = next_fde (this_fde))
+ /* Skip CIEs and omitted link-once FDE entries. */
+ if (this_fde->CIE_delta != 0 && this_fde->pc_begin != 0)
+ ++count;
+
+ return count;
+}
+
+static void
+add_fdes (fde *this_fde, fde_accumulator *accu, void **beg_ptr, void **end_ptr)
+{
+ void *pc_begin = *beg_ptr;
+ void *pc_end = *end_ptr;
+
+ for (; this_fde->length != 0; this_fde = next_fde (this_fde))
+ {
+ /* Skip CIEs and linked once FDE entries. */
+ if (this_fde->CIE_delta == 0 || this_fde->pc_begin == 0)
+ continue;
+
+ fde_insert (accu, this_fde);
+
+ if (this_fde->pc_begin < pc_begin)
+ pc_begin = this_fde->pc_begin;
+ if (this_fde->pc_begin + this_fde->pc_range > pc_end)
+ pc_end = this_fde->pc_begin + this_fde->pc_range;
+ }
+
+ *beg_ptr = pc_begin;
+ *end_ptr = pc_end;
+}
+
+static fde *
+search_fdes (fde *this_fde, void *pc)
+{
+ for (; this_fde->length != 0; this_fde = next_fde (this_fde))
+ {
+ /* Skip CIEs and linked once FDE entries. */
+ if (this_fde->CIE_delta == 0 || this_fde->pc_begin == 0)
+ continue;
+
+ if ((uaddr)((char *)pc - (char *)this_fde->pc_begin) < this_fde->pc_range)
+ return this_fde;
+ }
+ return NULL;
+}
+
+/* Set up a sorted array of pointers to FDEs for a loaded object. We
+ count up the entries before allocating the array because it's likely to
+ be faster. We can be called multiple times, should we have failed to
+ allocate a sorted fde array on a previous occasion. */
+
+static void
+frame_init (struct object* ob)
+{
+ size_t count;
+ fde_accumulator accu;
+ void *pc_begin, *pc_end;
+ fde **array;
+
+ if (ob->pc_begin)
+ count = ob->count;
+ else if (ob->fde_array)
+ {
+ fde **p = ob->fde_array;
+ for (count = 0; *p; ++p)
+ count += count_fdes (*p);
+ }
+ else
+ count = count_fdes (ob->fde_begin);
+ ob->count = count;
+
+ if (!start_fde_sort (&accu, count) && ob->pc_begin)
+ return;
+
+ pc_begin = (void*)(uaddr)-1;
+ pc_end = 0;
+
+ if (ob->fde_array)
+ {
+ fde **p = ob->fde_array;
+ for (; *p; ++p)
+ add_fdes (*p, &accu, &pc_begin, &pc_end);
+ }
+ else
+ add_fdes (ob->fde_begin, &accu, &pc_begin, &pc_end);
+ array = end_fde_sort (&accu, count);
+ if (array)
+ ob->fde_array = array;
+ ob->pc_begin = pc_begin;
+ ob->pc_end = pc_end;
+}
+
+fde *
+_Unwind_Find_FDE (void *pc, struct dwarf_eh_bases *bases)
+{
+ struct object *ob;
+ size_t lo, hi;
+
+ init_object_mutex_once ();
+ __gthread_mutex_lock (&object_mutex);
+
+ /* Linear search through the objects, to find the one containing the pc. */
+ for (ob = objects; ob; ob = ob->next)
+ {
+ if (ob->pc_begin == 0)
+ frame_init (ob);
+ if (pc >= ob->pc_begin && pc < ob->pc_end)
+ break;
+ }
+
+ if (ob == 0)
+ {
+ __gthread_mutex_unlock (&object_mutex);
+ return 0;
+ }
+
+ if (!ob->fde_array || (void *)ob->fde_array == (void *)ob->fde_begin)
+ frame_init (ob);
+
+ if (ob->fde_array && (void *)ob->fde_array != (void *)ob->fde_begin)
+ {
+ __gthread_mutex_unlock (&object_mutex);
+
+ /* Standard binary search algorithm. */
+ for (lo = 0, hi = ob->count; lo < hi; )
+ {
+ size_t i = (lo + hi) / 2;
+ fde *f = ob->fde_array[i];
+
+ if (pc < f->pc_begin)
+ hi = i;
+ else if (pc >= f->pc_begin + f->pc_range)
+ lo = i + 1;
+ else
+ return f;
+ }
+ }
+ else
+ {
+ /* Long slow labourious linear search, cos we've no memory. */
+ fde *f;
+
+ if (ob->fde_array)
+ {
+ fde **p = ob->fde_array;
+
+ do
+ {
+ f = search_fdes (*p, pc);
+ if (f)
+ break;
+ p++;
+ }
+ while (*p);
+ }
+ else
+ f = search_fdes (ob->fde_begin, pc);
+
+ __gthread_mutex_unlock (&object_mutex);
+ return f;
+ }
+
+ return 0;
+}