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-rw-r--r--gcc/bitmap.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/gcc/bitmap.cc b/gcc/bitmap.cc
index 0905cde..0129e06 100644
--- a/gcc/bitmap.cc
+++ b/gcc/bitmap.cc
@@ -340,7 +340,7 @@ bitmap_list_insert_element_after (bitmap head,
}
/* Return the element for INDX, or NULL if the element doesn't exist.
- Update the `current' field even if we can't find an element that
+ Update the `current' field even if we can't find an element that
would hold the bitmap's bit to make eventual allocation
faster. */
@@ -418,7 +418,7 @@ bitmap_list_find_element (bitmap head, unsigned int indx)
splay tree in Sleator and Tarjan's "Self-adjusting Binary Search Trees".
It is probably not the most efficient form of splay trees, but it should
be good enough to experiment with this idea of bitmaps-as-trees.
-
+
For all functions below, the variable or function argument "t" is a node
in the tree, and "e" is a temporary or new node in the tree. The rest
is sufficiently straigh-forward (and very well explained in the paper)