diff options
author | Bryce McKinlay <bryce@waitaki.otago.ac.nz> | 2002-08-09 04:26:17 +0000 |
---|---|---|
committer | Bryce McKinlay <bryce@gcc.gnu.org> | 2002-08-09 05:26:17 +0100 |
commit | 7bde45b2eb84502b62e77e46d947e46dcbd333d6 (patch) | |
tree | cdf9958b411887bead2263ea8ef0bdfc8eae6319 /libjava/java/awt/GraphicsDevice.java | |
parent | 097684ce62b505168739fc98e952f92a8719a1fa (diff) | |
download | gcc-7bde45b2eb84502b62e77e46d947e46dcbd333d6.zip gcc-7bde45b2eb84502b62e77e46d947e46dcbd333d6.tar.gz gcc-7bde45b2eb84502b62e77e46d947e46dcbd333d6.tar.bz2 |
AWT/Swing merge from GNU Classpath.
From-SVN: r56147
Diffstat (limited to 'libjava/java/awt/GraphicsDevice.java')
-rw-r--r-- | libjava/java/awt/GraphicsDevice.java | 271 |
1 files changed, 271 insertions, 0 deletions
diff --git a/libjava/java/awt/GraphicsDevice.java b/libjava/java/awt/GraphicsDevice.java new file mode 100644 index 0000000..27d3cd6 --- /dev/null +++ b/libjava/java/awt/GraphicsDevice.java @@ -0,0 +1,271 @@ +/* GraphicsDevice.java -- information about a graphics device + Copyright (C) 2002 Free Software Foundation, Inc. + +This file is part of GNU Classpath. + +GNU Classpath is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2, or (at your option) +any later version. + +GNU Classpath is distributed in the hope that it will be useful, but +WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +General Public License for more details. + +You should have received a copy of the GNU General Public License +along with GNU Classpath; see the file COPYING. If not, write to the +Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA +02111-1307 USA. + +Linking this library statically or dynamically with other modules is +making a combined work based on this library. Thus, the terms and +conditions of the GNU General Public License cover the whole +combination. + +As a special exception, the copyright holders of this library give you +permission to link this library with independent modules to produce an +executable, regardless of the license terms of these independent +modules, and to copy and distribute the resulting executable under +terms of your choice, provided that you also meet, for each linked +independent module, the terms and conditions of the license of that +module. An independent module is a module which is not derived from +or based on this library. If you modify this library, you may extend +this exception to your version of the library, but you are not +obligated to do so. If you do not wish to do so, delete this +exception statement from your version. */ + + +package java.awt; + +/** + * This describes a graphics device available to the given environment. This + * includes screen and printer devices, and the different configurations for + * each device. Also, this allows you to create virtual devices which operate + * over a multi-screen environment. + * + * @author Eric Blake <ebb9@email.byu.edu> + * @see GraphicsEnvironment + * @see GraphicsConfiguration + * @since 1.3 + * @status updated to 1.4 + */ +public abstract class GraphicsDevice +{ + /** Device is a raster screen. */ + public static final int TYPE_RASTER_SCREEN = 0; + + /** Device is a printer. */ + public static final int TYPE_PRINTER = 1; + + /** Device is an image buffer not visible to the user. */ + public static final int TYPE_IMAGE_BUFFER = 2; + + /** The current full-screen window, or null if there is none. */ + private Window full_screen; + + /** The current display mode, or null if unknown. */ + private DisplayMode mode; + + /** + * The default constructor. + * + * @see GraphicsEnvironment#getScreenDevices() + * @see GraphicsEnvironment#getDefaultScreenDevice() + * @see GraphicsConfiguration#getDevice() + */ + protected GraphicsDevice() + { + } + + /** + * Returns the type of the device. + * + * @return the device type + * @see #TYPE_RASTER_SCREEN + * @see #TYPE_PRINTER + * @see #TYPE_IMAGE_BUFFER + */ + public abstract int getType(); + + /** + * Returns an identification string for the device. This can be + * vendor-specific, and may be useful for debugging. + * + * @return the identification + */ + public abstract String getIDstring(); + + /** + * Return all configurations valid for this device. + * + * @return an array of configurations + */ + public abstract GraphicsConfiguration[] getConfigurations(); + + /** + * Return the default configuration for this device. + * + * @return the default configuration + */ + public abstract GraphicsConfiguration getDefaultConfiguration(); + + /** + * Return the best configuration, according to the criteria in the given + * template. + * + * @param template the template to adjust by + * @return the best configuration + * @throws NullPointerException if template is null + */ + public GraphicsConfiguration getBestConfiguration + (GraphicsConfigTemplate template) + { + return template.getBestConfiguration(getConfigurations()); + } + + /** + * Returns true if the device supports full-screen exclusive mode. The + * default implementation returns true; subclass it if this is not the case. + * + * @return true if full screen support is available + * @since 1.4 + */ + public boolean isFullScreenSupported() + { + return true; + } + + /** + * Toggle the given window between full screen and normal mode. The previous + * full-screen window, if different, is restored; if the given window is + * null, no window will be full screen. If + * <code>isFullScreenSupported()</code> returns true, full screen mode is + * considered to be exclusive, which implies:<ul> + * <li>Windows cannot overlap the full-screen window. All other application + * windows will always appear beneath the full-screen window in the + * Z-order.</li> + * <li>Input method windows are disabled. It is advisable to call + * <code>Component.enableInputMethods(false)</code> to make a component + * a non-client of the input method framework.</li> + * </ul><br> + * If <code>isFullScreenSupported()</code> returns false, full-screen + * exclusive mode is simulated by resizing the window to the size of the + * screen and positioning it at (0,0). + * + * XXX Not yet implemented in Classpath. + * + * @param w the window to toggle + * @see #isFullScreenSupported() + * @see getFullScreenWindow() + * @see setDisplayMode(DisplayMode) + * @see Component#enableInputMethods(boolean) + * @since 1.4 + */ + public synchronized void setFullScreenWindow(Window w) + { + if (full_screen != null) + ; // XXX Restore the previous window to normal mode. + full_screen = w; + // XXX If w != null, make it full-screen. + throw new Error("not implemented"); + } + + /** + * Returns the current full-screen window of the device, or null if no + * window is full-screen. + * + * @return the full-screen window + * @see #setFullScreenWindow(Window) + * @since 1.4 + */ + public Window getFullScreenWindow() + { + return full_screen; + } + + /** + * Returns whether this device supports low-level display changes. This may + * depend on whether full-screen exclusive mode is available. + * + * XXX The default implementation returns false for now. + * + * @return true if display changes are supported + * @see #setDisplayMode(DisplayMode) + * @since 1.4 + */ + public boolean isDisplayChangeSupported() + { + return false; + } + + /** + * Sets the display mode. This may be dependent on the availability of + * full-screen exclusive mode. + * + * @param mode the new mode + * @throws IllegalArgumentException if the new mode is not in getDisplayModes + * @throws UnsupportedOperationException if ! isDisplayChangeSupported() + * @see #getDisplayMode() + * @see #getDisplayModes() + * @see #isDisplayChangeSupported() + * @since 1.4 + */ + public void setDisplayMode(DisplayMode mode) + { + DisplayMode[] array = getDisplayModes(); + if (! isDisplayChangeSupported()) + throw new UnsupportedOperationException(); + int i = array == null ? 0 : array.length; + while (--i >= 0) + if (array[i].equals(mode)) + break; + if (i < 0) + throw new IllegalArgumentException(); + this.mode = mode; + } + + /** + * Returns the current display mode of this device, or null if unknown. + * + * @return the current display mode + * @see #setDisplayMode(DisplayMode) + * @see #getDisplayModes() + * @since 1.4 + */ + public DisplayMode getDisplayMode() + { + return mode; + } + + /** + * Return an array of all available display modes. This implementation + * returns a 0-length array, so subclasses must override this. + * + * @return the array of available modes + * @since 1.4 + */ + public DisplayMode[] getDisplayModes() + { + return new DisplayMode[0]; + } + + /** + * Return the number of bytes available in accelerated memory on this + * device. The device may support creation or caching on a first-come, + * first-served basis, depending on the operating system and driver. + * Memory may be a finite resource, and because of multi-threading, you + * are not guaranteed that the result of this method ensures your image + * will successfully be put in accelerated memory. A negative result means + * the memory is unlimited. The default implementation assumes no special + * memory is available, and returns 0. + * + * @return the size of accelerated memory available + * @see VolatileImage#flush() + * @see ImageCapabilities#isAccelerated() + */ + public int getAvailableAcceleratedMemory() + { + return 0; + } +} // class GraphicsDevice |