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authorTom Tromey <tromey@gcc.gnu.org>2005-07-16 00:30:23 +0000
committerTom Tromey <tromey@gcc.gnu.org>2005-07-16 00:30:23 +0000
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treea0b991cf5866ae1d616639b906ac001811d74508 /libjava/classpath/java/awt/geom/RoundRectangle2D.java
parent6f4434b39b261de5317dc81ddfdd94d2e1d62b11 (diff)
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Initial revision
From-SVN: r102074
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+/* RoundRectangle2D.java -- represents a rectangle with rounded corners
+ Copyright (C) 2000, 2002, 2003, 2004 Free Software Foundation
+
+This file is part of GNU Classpath.
+
+GNU Classpath is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2, or (at your option)
+any later version.
+
+GNU Classpath is distributed in the hope that it will be useful, but
+WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GNU Classpath; see the file COPYING. If not, write to the
+Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+02110-1301 USA.
+
+Linking this library statically or dynamically with other modules is
+making a combined work based on this library. Thus, the terms and
+conditions of the GNU General Public License cover the whole
+combination.
+
+As a special exception, the copyright holders of this library give you
+permission to link this library with independent modules to produce an
+executable, regardless of the license terms of these independent
+modules, and to copy and distribute the resulting executable under
+terms of your choice, provided that you also meet, for each linked
+independent module, the terms and conditions of the license of that
+module. An independent module is a module which is not derived from
+or based on this library. If you modify this library, you may extend
+this exception to your version of the library, but you are not
+obligated to do so. If you do not wish to do so, delete this
+exception statement from your version. */
+
+package java.awt.geom;
+
+import java.util.NoSuchElementException;
+
+
+/** This class implements a rectangle with rounded corners.
+ * @author Tom Tromey (tromey@cygnus.com)
+ * @date December 3, 2000
+ */
+public abstract class RoundRectangle2D extends RectangularShape
+{
+ /** Return the arc height of this round rectangle. */
+ public abstract double getArcHeight();
+
+ /** Return the arc width of this round rectangle. */
+ public abstract double getArcWidth();
+
+ /** Set the values of this round rectangle
+ * @param x The x coordinate
+ * @param y The y coordinate
+ * @param w The width
+ * @param h The height
+ * @param arcWidth The arc width
+ * @param arcHeight The arc height
+ */
+ public abstract void setRoundRect(double x, double y, double w, double h,
+ double arcWidth, double arcHeight);
+
+ /** Create a RoundRectangle2D. This is protected because this class
+ * is abstract and cannot be instantiated.
+ */
+ protected RoundRectangle2D()
+ {
+ }
+
+ /** Return true if this object contains the specified point.
+ * @param x The x coordinate
+ * @param y The y coordinate
+ */
+ public boolean contains(double x, double y)
+ {
+ double mx = getX();
+ double mw = getWidth();
+ if (x < mx || x >= mx + mw)
+ return false;
+ double my = getY();
+ double mh = getHeight();
+ if (y < my || y >= my + mh)
+ return false;
+
+ // Now check to see if the point is in range of an arc.
+ double dy = Math.min(Math.abs(my - y), Math.abs(my + mh - y));
+ double dx = Math.min(Math.abs(mx - x), Math.abs(mx + mw - x));
+
+ // The arc dimensions are that of the corresponding ellipse
+ // thus a 90 degree segment is half of that.
+ double aw = getArcWidth() / 2.0;
+ double ah = getArcHeight() / 2.0;
+ if (dx > aw || dy > ah)
+ return true;
+
+ // At this point DX represents the distance from the nearest edge
+ // of the rectangle. But we want to transform it to represent the
+ // scaled distance from the center of the ellipse that forms the
+ // arc. Hence this code:
+ dy = (ah - dy) / ah;
+ dx = (aw - dx) / aw;
+
+ return dx * dx + dy * dy <= 1.0;
+ }
+
+ /** Return true if this object contains the specified rectangle
+ * @param x The x coordinate
+ * @param y The y coordinate
+ * @param w The width
+ * @param h The height
+ */
+ public boolean contains(double x, double y, double w, double h)
+ {
+ // We have to check all four points here (for ordinary rectangles
+ // we can just check opposing corners).
+ return (contains(x, y) && contains(x, y + h) && contains(x + w, y + h)
+ && contains(x + w, y));
+ }
+
+ /** Return a new path iterator which iterates over this rectangle.
+ * @param at An affine transform to apply to the object
+ */
+ public PathIterator getPathIterator(final AffineTransform at)
+ {
+ final double minx = getX();
+ final double miny = getY();
+ final double maxx = minx + getWidth();
+ final double maxy = miny + getHeight();
+ final double arcwidth = getArcWidth();
+ final double archeight = getArcHeight();
+ return new PathIterator()
+ {
+ /** We iterate counterclockwise around the rectangle, starting in the
+ * upper right. This variable tracks our current point, which
+ * can be on either side of a given corner. */
+ private int current = 0;
+
+ /** Child path iterator, used for corners. */
+ private PathIterator corner;
+
+ /** This is used when rendering the corners. We re-use the arc
+ * for each corner. */
+ private Arc2D arc = new Arc2D.Double();
+
+ /** Temporary array used by getPoint. */
+ private double[] temp = new double[2];
+
+ public int getWindingRule()
+ {
+ return WIND_NON_ZERO;
+ }
+
+ public boolean isDone()
+ {
+ return current > 9;
+ }
+
+ private void getPoint(int val)
+ {
+ switch (val)
+ {
+ case 0:
+ case 8:
+ temp[0] = maxx;
+ temp[1] = miny + archeight;
+ break;
+ case 7:
+ temp[0] = maxx;
+ temp[1] = maxy - archeight;
+ break;
+ case 6:
+ temp[0] = maxx - arcwidth;
+ temp[1] = maxy;
+ break;
+ case 5:
+ temp[0] = minx + arcwidth;
+ temp[1] = maxy;
+ break;
+ case 4:
+ temp[0] = minx;
+ temp[1] = maxy - archeight;
+ break;
+ case 3:
+ temp[0] = minx;
+ temp[1] = miny + archeight;
+ break;
+ case 2:
+ temp[0] = minx + arcwidth;
+ temp[1] = miny;
+ break;
+ case 1:
+ temp[0] = maxx - arcwidth;
+ temp[1] = miny;
+ break;
+ }
+ }
+
+ public void next()
+ {
+ if (current >= 8)
+ ++current;
+ else if (corner != null)
+ {
+ // We're iterating through the corner. Work on the child
+ // iterator; if it finishes, reset and move to the next
+ // point along the rectangle.
+ corner.next();
+ if (corner.isDone())
+ {
+ corner = null;
+ ++current;
+ }
+ }
+ else
+ {
+ // Make an arc between this point on the rectangle and
+ // the next one, and then iterate over this arc.
+ getPoint(current);
+ double x1 = temp[0];
+ double y1 = temp[1];
+ getPoint(current + 1);
+ Rectangle2D.Double r = new Rectangle2D.Double(Math.min(x1,
+ temp[0]),
+ Math.min(y1,
+ temp[1]),
+ Math.abs(x1
+ - temp[0]),
+ Math.abs(y1
+ - temp[1]));
+ arc.setArc(r, (current >> 1) * 90.0, 90.0, Arc2D.OPEN);
+ corner = arc.getPathIterator(at);
+ }
+ }
+
+ public int currentSegment(float[] coords)
+ {
+ if (corner != null)
+ {
+ int r = corner.currentSegment(coords);
+ if (r == SEG_MOVETO)
+ r = SEG_LINETO;
+ return r;
+ }
+
+ if (current < 9)
+ {
+ getPoint(current);
+ coords[0] = (float) temp[0];
+ coords[1] = (float) temp[1];
+ }
+ else if (current == 9)
+ return SEG_CLOSE;
+ else
+ throw new NoSuchElementException("rect iterator out of bounds");
+
+ if (at != null)
+ at.transform(coords, 0, coords, 0, 1);
+ return current == 0 ? SEG_MOVETO : SEG_LINETO;
+ }
+
+ public int currentSegment(double[] coords)
+ {
+ if (corner != null)
+ {
+ int r = corner.currentSegment(coords);
+ if (r == SEG_MOVETO)
+ r = SEG_LINETO;
+ return r;
+ }
+
+ if (current < 9)
+ {
+ getPoint(current);
+ coords[0] = temp[0];
+ coords[1] = temp[1];
+ }
+ else if (current == 9)
+ return SEG_CLOSE;
+ else
+ throw new NoSuchElementException("rect iterator out of bounds");
+
+ if (at != null)
+ at.transform(coords, 0, coords, 0, 1);
+ return current == 0 ? SEG_MOVETO : SEG_LINETO;
+ }
+ };
+ }
+
+ /** Return true if the given rectangle intersects this shape.
+ * @param x The x coordinate
+ * @param y The y coordinate
+ * @param w The width
+ * @param h The height
+ */
+ public boolean intersects(double x, double y, double w, double h)
+ {
+ // Check if any corner is within the rectangle
+ return (contains(x, y) || contains(x, y + h) || contains(x + w, y + h)
+ || contains(x + w, y));
+ }
+
+ /** Set the boundary of this round rectangle.
+ * @param x The x coordinate
+ * @param y The y coordinate
+ * @param w The width
+ * @param h The height
+ */
+ public void setFrame(double x, double y, double w, double h)
+ {
+ // This is a bit lame.
+ setRoundRect(x, y, w, h, getArcWidth(), getArcHeight());
+ }
+
+ /** Set the values of this round rectangle to be the same as those
+ * of the argument.
+ * @param rr The round rectangle to copy
+ */
+ public void setRoundRect(RoundRectangle2D rr)
+ {
+ setRoundRect(rr.getX(), rr.getY(), rr.getWidth(), rr.getHeight(),
+ rr.getArcWidth(), rr.getArcHeight());
+ }
+
+ /** A subclass of RoundRectangle which keeps its parameters as
+ * doubles. */
+ public static class Double extends RoundRectangle2D
+ {
+ /** The height of the corner arc. */
+ public double archeight;
+
+ /** The width of the corner arc. */
+ public double arcwidth;
+
+ /** The x coordinate of this object. */
+ public double x;
+
+ /** The y coordinate of this object. */
+ public double y;
+
+ /** The width of this object. */
+ public double width;
+
+ /** The height of this object. */
+ public double height;
+
+ /** Construct a new instance, with all parameters set to 0. */
+ public Double()
+ {
+ }
+
+ /** Construct a new instance with the given arguments.
+ * @param x The x coordinate
+ * @param y The y coordinate
+ * @param w The width
+ * @param h The height
+ * @param arcWidth The arc width
+ * @param arcHeight The arc height
+ */
+ public Double(double x, double y, double w, double h, double arcWidth,
+ double arcHeight)
+ {
+ this.x = x;
+ this.y = y;
+ this.width = w;
+ this.height = h;
+ this.arcwidth = arcWidth;
+ this.archeight = arcHeight;
+ }
+
+ public double getArcHeight()
+ {
+ return archeight;
+ }
+
+ public double getArcWidth()
+ {
+ return arcwidth;
+ }
+
+ public Rectangle2D getBounds2D()
+ {
+ return new Rectangle2D.Double(x, y, width, height);
+ }
+
+ public double getX()
+ {
+ return x;
+ }
+
+ public double getY()
+ {
+ return y;
+ }
+
+ public double getWidth()
+ {
+ return width;
+ }
+
+ public double getHeight()
+ {
+ return height;
+ }
+
+ public boolean isEmpty()
+ {
+ return width <= 0 || height <= 0;
+ }
+
+ public void setRoundRect(double x, double y, double w, double h,
+ double arcWidth, double arcHeight)
+ {
+ this.x = x;
+ this.y = y;
+ this.width = w;
+ this.height = h;
+ this.arcwidth = arcWidth;
+ this.archeight = arcHeight;
+ }
+ } // class Double
+
+ /** A subclass of RoundRectangle which keeps its parameters as
+ * floats. */
+ public static class Float extends RoundRectangle2D
+ {
+ /** The height of the corner arc. */
+ public float archeight;
+
+ /** The width of the corner arc. */
+ public float arcwidth;
+
+ /** The x coordinate of this object. */
+ public float x;
+
+ /** The y coordinate of this object. */
+ public float y;
+
+ /** The width of this object. */
+ public float width;
+
+ /** The height of this object. */
+ public float height;
+
+ /** Construct a new instance, with all parameters set to 0. */
+ public Float()
+ {
+ }
+
+ /** Construct a new instance with the given arguments.
+ * @param x The x coordinate
+ * @param y The y coordinate
+ * @param w The width
+ * @param h The height
+ * @param arcWidth The arc width
+ * @param arcHeight The arc height
+ */
+ public Float(float x, float y, float w, float h, float arcWidth,
+ float arcHeight)
+ {
+ this.x = x;
+ this.y = y;
+ this.width = w;
+ this.height = h;
+ this.arcwidth = arcWidth;
+ this.archeight = arcHeight;
+ }
+
+ public double getArcHeight()
+ {
+ return archeight;
+ }
+
+ public double getArcWidth()
+ {
+ return arcwidth;
+ }
+
+ public Rectangle2D getBounds2D()
+ {
+ return new Rectangle2D.Float(x, y, width, height);
+ }
+
+ public double getX()
+ {
+ return x;
+ }
+
+ public double getY()
+ {
+ return y;
+ }
+
+ public double getWidth()
+ {
+ return width;
+ }
+
+ public double getHeight()
+ {
+ return height;
+ }
+
+ public boolean isEmpty()
+ {
+ return width <= 0 || height <= 0;
+ }
+
+ public void setRoundRect(float x, float y, float w, float h,
+ float arcWidth, float arcHeight)
+ {
+ this.x = x;
+ this.y = y;
+ this.width = w;
+ this.height = h;
+ this.arcwidth = arcWidth;
+ this.archeight = arcHeight;
+ }
+
+ public void setRoundRect(double x, double y, double w, double h,
+ double arcWidth, double arcHeight)
+ {
+ this.x = (float) x;
+ this.y = (float) y;
+ this.width = (float) w;
+ this.height = (float) h;
+ this.arcwidth = (float) arcWidth;
+ this.archeight = (float) arcHeight;
+ }
+ } // class Float
+} // class RoundRectangle2D