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author | Ian Lance Taylor <ian@gcc.gnu.org> | 2011-09-16 15:47:21 +0000 |
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committer | Ian Lance Taylor <ian@gcc.gnu.org> | 2011-09-16 15:47:21 +0000 |
commit | adb0401dac41c81571722312d4586b2693f95aa6 (patch) | |
tree | ea2b52e3c258d6b6d9356977c683c7f72a4a5fd5 /libgo/go/unicode/letter.go | |
parent | 5548ca3540bccbc908a45942896d635ea5f1c23f (diff) | |
download | gcc-adb0401dac41c81571722312d4586b2693f95aa6.zip gcc-adb0401dac41c81571722312d4586b2693f95aa6.tar.gz gcc-adb0401dac41c81571722312d4586b2693f95aa6.tar.bz2 |
Update Go library to r60.
From-SVN: r178910
Diffstat (limited to 'libgo/go/unicode/letter.go')
-rw-r--r-- | libgo/go/unicode/letter.go | 186 |
1 files changed, 135 insertions, 51 deletions
diff --git a/libgo/go/unicode/letter.go b/libgo/go/unicode/letter.go index 382c6eb..38a11c4 100644 --- a/libgo/go/unicode/letter.go +++ b/libgo/go/unicode/letter.go @@ -9,15 +9,35 @@ package unicode const ( MaxRune = 0x10FFFF // Maximum valid Unicode code point. ReplacementChar = 0xFFFD // Represents invalid code points. + MaxASCII = 0x7F // maximum ASCII value. + MaxLatin1 = 0xFF // maximum Latin-1 value. ) +// RangeTable defines a set of Unicode code points by listing the ranges of +// code points within the set. The ranges are listed in two slices +// to save space: a slice of 16-bit ranges and a slice of 32-bit ranges. +// The two slices must be in sorted order and non-overlapping. +// Also, R32 should contain only values >= 0x10000 (1<<16). +type RangeTable struct { + R16 []Range16 + R32 []Range32 +} -// The representation of a range of Unicode code points. The range runs from Lo to Hi +// Range16 represents of a range of 16-bit Unicode code points. The range runs from Lo to Hi // inclusive and has the specified stride. -type Range struct { - Lo int - Hi int - Stride int +type Range16 struct { + Lo uint16 + Hi uint16 + Stride uint16 +} + +// Range32 represents of a range of Unicode code points and is used when one or +// more of the values will not fit in 16 bits. The range runs from Lo to Hi +// inclusive and has the specified stride. Lo and Hi must always be >= 1<<16. +type Range32 struct { + Lo uint32 + Hi uint32 + Stride uint32 } // CaseRange represents a range of Unicode code points for simple (one @@ -31,8 +51,8 @@ type Range struct { // {UpperLower, UpperLower, UpperLower} // The constant UpperLower has an otherwise impossible delta value. type CaseRange struct { - Lo int - Hi int + Lo uint32 + Hi uint32 Delta d } @@ -60,22 +80,28 @@ const ( UpperLower = MaxRune + 1 // (Cannot be a valid delta.) ) -// Is tests whether rune is in the specified table of ranges. -func Is(ranges []Range, rune int) bool { - // common case: rune is ASCII or Latin-1 - if rune < 0x100 { - for _, r := range ranges { - if rune > r.Hi { - continue - } - if rune < r.Lo { - return false - } +// is16 uses binary search to test whether rune is in the specified slice of 16-bit ranges. +func is16(ranges []Range16, rune uint16) bool { + // binary search over ranges + lo := 0 + hi := len(ranges) + for lo < hi { + m := lo + (hi-lo)/2 + r := ranges[m] + if r.Lo <= rune && rune <= r.Hi { return (rune-r.Lo)%r.Stride == 0 } - return false + if rune < r.Lo { + hi = m + } else { + lo = m + 1 + } } + return false +} +// is32 uses binary search to test whether rune is in the specified slice of 32-bit ranges. +func is32(ranges []Range32, rune uint32) bool { // binary search over ranges lo := 0 hi := len(ranges) @@ -94,51 +120,60 @@ func Is(ranges []Range, rune int) bool { return false } +// Is tests whether rune is in the specified table of ranges. +func Is(rangeTab *RangeTable, rune int) bool { + // common case: rune is ASCII or Latin-1. + if uint32(rune) <= MaxLatin1 { + // Only need to check R16, since R32 is always >= 1<<16. + r16 := uint16(rune) + for _, r := range rangeTab.R16 { + if r16 > r.Hi { + continue + } + if r16 < r.Lo { + return false + } + return (r16-r.Lo)%r.Stride == 0 + } + return false + } + r16 := rangeTab.R16 + if len(r16) > 0 && rune <= int(r16[len(r16)-1].Hi) { + return is16(r16, uint16(rune)) + } + r32 := rangeTab.R32 + if len(r32) > 0 && rune >= int(r32[0].Lo) { + return is32(r32, uint32(rune)) + } + return false +} + // IsUpper reports whether the rune is an upper case letter. func IsUpper(rune int) bool { - if rune < 0x80 { // quick ASCII check - return 'A' <= rune && rune <= 'Z' + // See comment in IsGraphic. + if uint32(rune) <= MaxLatin1 { + return properties[uint8(rune)]&pLu != 0 } return Is(Upper, rune) } // IsLower reports whether the rune is a lower case letter. func IsLower(rune int) bool { - if rune < 0x80 { // quick ASCII check - return 'a' <= rune && rune <= 'z' + // See comment in IsGraphic. + if uint32(rune) <= MaxLatin1 { + return properties[uint8(rune)]&pLl != 0 } return Is(Lower, rune) } // IsTitle reports whether the rune is a title case letter. func IsTitle(rune int) bool { - if rune < 0x80 { // quick ASCII check + if rune <= MaxLatin1 { return false } return Is(Title, rune) } -// IsLetter reports whether the rune is a letter. -func IsLetter(rune int) bool { - if rune < 0x80 { // quick ASCII check - rune &^= 'a' - 'A' - return 'A' <= rune && rune <= 'Z' - } - return Is(Letter, rune) -} - -// IsSpace reports whether the rune is a white space character. -func IsSpace(rune int) bool { - if rune <= 0xFF { // quick Latin-1 check - switch rune { - case '\t', '\n', '\v', '\f', '\r', ' ', 0x85, 0xA0: - return true - } - return false - } - return Is(White_Space, rune) -} - // to maps the rune using the specified case mapping. func to(_case int, rune int, caseRange []CaseRange) int { if _case < 0 || MaxCase <= _case { @@ -150,7 +185,7 @@ func to(_case int, rune int, caseRange []CaseRange) int { for lo < hi { m := lo + (hi-lo)/2 r := caseRange[m] - if r.Lo <= rune && rune <= r.Hi { + if int(r.Lo) <= rune && rune <= int(r.Hi) { delta := int(r.Delta[_case]) if delta > MaxRune { // In an Upper-Lower sequence, which always starts with @@ -163,11 +198,11 @@ func to(_case int, rune int, caseRange []CaseRange) int { // bit in the sequence offset. // The constants UpperCase and TitleCase are even while LowerCase // is odd so we take the low bit from _case. - return r.Lo + ((rune-r.Lo)&^1 | _case&1) + return int(r.Lo) + ((rune-int(r.Lo))&^1 | _case&1) } return rune + delta } - if rune < r.Lo { + if rune < int(r.Lo) { hi = m } else { lo = m + 1 @@ -183,7 +218,7 @@ func To(_case int, rune int) int { // ToUpper maps the rune to upper case. func ToUpper(rune int) int { - if rune < 0x80 { // quick ASCII check + if rune <= MaxASCII { if 'a' <= rune && rune <= 'z' { rune -= 'a' - 'A' } @@ -194,7 +229,7 @@ func ToUpper(rune int) int { // ToLower maps the rune to lower case. func ToLower(rune int) int { - if rune < 0x80 { // quick ASCII check + if rune <= MaxASCII { if 'A' <= rune && rune <= 'Z' { rune += 'a' - 'A' } @@ -205,7 +240,7 @@ func ToLower(rune int) int { // ToTitle maps the rune to title case. func ToTitle(rune int) int { - if rune < 0x80 { // quick ASCII check + if rune <= MaxASCII { if 'a' <= rune && rune <= 'z' { // title case is upper case for ASCII rune -= 'a' - 'A' } @@ -240,3 +275,52 @@ func (special SpecialCase) ToLower(rune int) int { } return r } + +// caseOrbit is defined in tables.go as []foldPair. Right now all the +// entries fit in uint16, so use uint16. If that changes, compilation +// will fail (the constants in the composite literal will not fit in uint16) +// and the types here can change to uint32. +type foldPair struct { + From uint16 + To uint16 +} + +// SimpleFold iterates over Unicode code points equivalent under +// the Unicode-defined simple case folding. Among the code points +// equivalent to rune (including rune itself), SimpleFold returns the +// smallest r >= rune if one exists, or else the smallest r >= 0. +// +// For example: +// SimpleFold('A') = 'a' +// SimpleFold('a') = 'A' +// +// SimpleFold('K') = 'k' +// SimpleFold('k') = '\u212A' (Kelvin symbol, K) +// SimpleFold('\u212A') = 'K' +// +// SimpleFold('1') = '1' +// +func SimpleFold(rune int) int { + // Consult caseOrbit table for special cases. + lo := 0 + hi := len(caseOrbit) + for lo < hi { + m := lo + (hi-lo)/2 + if int(caseOrbit[m].From) < rune { + lo = m + 1 + } else { + hi = m + } + } + if lo < len(caseOrbit) && int(caseOrbit[lo].From) == rune { + return int(caseOrbit[lo].To) + } + + // No folding specified. This is a one- or two-element + // equivalence class containing rune and ToLower(rune) + // and ToUpper(rune) if they are different from rune. + if l := ToLower(rune); l != rune { + return l + } + return ToUpper(rune) +} |