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author | Ian Lance Taylor <ian@gcc.gnu.org> | 2010-12-03 04:34:57 +0000 |
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committer | Ian Lance Taylor <ian@gcc.gnu.org> | 2010-12-03 04:34:57 +0000 |
commit | 7a9389330e91acc3ed05deac2d198af25d13cf3c (patch) | |
tree | 38fe54a4f38ede5d949c915d66191f24a6fe5153 /libgo/go/exp/draw/draw_test.go | |
parent | 1aa6700378e5188a853c018256113ce6e1fb5c05 (diff) | |
download | gcc-7a9389330e91acc3ed05deac2d198af25d13cf3c.zip gcc-7a9389330e91acc3ed05deac2d198af25d13cf3c.tar.gz gcc-7a9389330e91acc3ed05deac2d198af25d13cf3c.tar.bz2 |
Add Go frontend, libgo library, and Go testsuite.
gcc/:
* gcc.c (default_compilers): Add entry for ".go".
* common.opt: Add -static-libgo as a driver option.
* doc/install.texi (Configuration): Mention libgo as an option for
--enable-shared. Mention go as an option for --enable-languages.
* doc/invoke.texi (Overall Options): Mention .go as a file name
suffix. Mention go as a -x option.
* doc/frontends.texi (G++ and GCC): Mention Go as a supported
language.
* doc/sourcebuild.texi (Top Level): Mention libgo.
* doc/standards.texi (Standards): Add section on Go language.
Move references for other languages into their own section.
* doc/contrib.texi (Contributors): Mention that I contributed the
Go frontend.
gcc/testsuite/:
* lib/go.exp: New file.
* lib/go-dg.exp: New file.
* lib/go-torture.exp: New file.
* lib/target-supports.exp (check_compile): Match // Go.
From-SVN: r167407
Diffstat (limited to 'libgo/go/exp/draw/draw_test.go')
-rw-r--r-- | libgo/go/exp/draw/draw_test.go | 228 |
1 files changed, 228 insertions, 0 deletions
diff --git a/libgo/go/exp/draw/draw_test.go b/libgo/go/exp/draw/draw_test.go new file mode 100644 index 0000000..90c9e82 --- /dev/null +++ b/libgo/go/exp/draw/draw_test.go @@ -0,0 +1,228 @@ +// Copyright 2010 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +package draw + +import ( + "image" + "testing" +) + +func eq(c0, c1 image.Color) bool { + r0, g0, b0, a0 := c0.RGBA() + r1, g1, b1, a1 := c1.RGBA() + return r0 == r1 && g0 == g1 && b0 == b1 && a0 == a1 +} + +func fillBlue(alpha int) image.Image { + return image.NewColorImage(image.RGBAColor{0, 0, uint8(alpha), uint8(alpha)}) +} + +func fillAlpha(alpha int) image.Image { + return image.NewColorImage(image.AlphaColor{uint8(alpha)}) +} + +func vgradGreen(alpha int) image.Image { + m := image.NewRGBA(16, 16) + for y := 0; y < 16; y++ { + for x := 0; x < 16; x++ { + m.Set(x, y, image.RGBAColor{0, uint8(y * alpha / 15), 0, uint8(alpha)}) + } + } + return m +} + +func vgradAlpha(alpha int) image.Image { + m := image.NewAlpha(16, 16) + for y := 0; y < 16; y++ { + for x := 0; x < 16; x++ { + m.Set(x, y, image.AlphaColor{uint8(y * alpha / 15)}) + } + } + return m +} + +func hgradRed(alpha int) Image { + m := image.NewRGBA(16, 16) + for y := 0; y < 16; y++ { + for x := 0; x < 16; x++ { + m.Set(x, y, image.RGBAColor{uint8(x * alpha / 15), 0, 0, uint8(alpha)}) + } + } + return m +} + +func gradYellow(alpha int) Image { + m := image.NewRGBA(16, 16) + for y := 0; y < 16; y++ { + for x := 0; x < 16; x++ { + m.Set(x, y, image.RGBAColor{uint8(x * alpha / 15), uint8(y * alpha / 15), 0, uint8(alpha)}) + } + } + return m +} + +type drawTest struct { + desc string + src image.Image + mask image.Image + op Op + expected image.Color +} + +var drawTests = []drawTest{ + // Uniform mask (0% opaque). + {"nop", vgradGreen(255), fillAlpha(0), Over, image.RGBAColor{136, 0, 0, 255}}, + {"clear", vgradGreen(255), fillAlpha(0), Src, image.RGBAColor{0, 0, 0, 0}}, + // Uniform mask (100%, 75%, nil) and uniform source. + // At (x, y) == (8, 8): + // The destination pixel is {136, 0, 0, 255}. + // The source pixel is {0, 0, 90, 90}. + {"fill", fillBlue(90), fillAlpha(255), Over, image.RGBAColor{88, 0, 90, 255}}, + {"fillSrc", fillBlue(90), fillAlpha(255), Src, image.RGBAColor{0, 0, 90, 90}}, + {"fillAlpha", fillBlue(90), fillAlpha(192), Over, image.RGBAColor{100, 0, 68, 255}}, + {"fillAlphaSrc", fillBlue(90), fillAlpha(192), Src, image.RGBAColor{0, 0, 68, 68}}, + {"fillNil", fillBlue(90), nil, Over, image.RGBAColor{88, 0, 90, 255}}, + {"fillNilSrc", fillBlue(90), nil, Src, image.RGBAColor{0, 0, 90, 90}}, + // Uniform mask (100%, 75%, nil) and variable source. + // At (x, y) == (8, 8): + // The destination pixel is {136, 0, 0, 255}. + // The source pixel is {0, 48, 0, 90}. + {"copy", vgradGreen(90), fillAlpha(255), Over, image.RGBAColor{88, 48, 0, 255}}, + {"copySrc", vgradGreen(90), fillAlpha(255), Src, image.RGBAColor{0, 48, 0, 90}}, + {"copyAlpha", vgradGreen(90), fillAlpha(192), Over, image.RGBAColor{100, 36, 0, 255}}, + {"copyAlphaSrc", vgradGreen(90), fillAlpha(192), Src, image.RGBAColor{0, 36, 0, 68}}, + {"copyNil", vgradGreen(90), nil, Over, image.RGBAColor{88, 48, 0, 255}}, + {"copyNilSrc", vgradGreen(90), nil, Src, image.RGBAColor{0, 48, 0, 90}}, + // Variable mask and variable source. + // At (x, y) == (8, 8): + // The destination pixel is {136, 0, 0, 255}. + // The source pixel is {0, 0, 255, 255}. + // The mask pixel's alpha is 102, or 40%. + {"generic", fillBlue(255), vgradAlpha(192), Over, image.RGBAColor{81, 0, 102, 255}}, + {"genericSrc", fillBlue(255), vgradAlpha(192), Src, image.RGBAColor{0, 0, 102, 102}}, +} + +func makeGolden(dst, src, mask image.Image, op Op) image.Image { + // Since golden is a newly allocated image, we don't have to check if the + // input source and mask images and the output golden image overlap. + b := dst.Bounds() + sx0 := src.Bounds().Min.X - b.Min.X + sy0 := src.Bounds().Min.Y - b.Min.Y + var mx0, my0 int + if mask != nil { + mx0 = mask.Bounds().Min.X - b.Min.X + my0 = mask.Bounds().Min.Y - b.Min.Y + } + golden := image.NewRGBA(b.Max.X, b.Max.Y) + for y := b.Min.Y; y < b.Max.Y; y++ { + my, sy := my0+y, sy0+y + for x := b.Min.X; x < b.Max.X; x++ { + mx, sx := mx0+x, sx0+x + const M = 1<<16 - 1 + var dr, dg, db, da uint32 + if op == Over { + dr, dg, db, da = dst.At(x, y).RGBA() + } + sr, sg, sb, sa := src.At(sx, sy).RGBA() + ma := uint32(M) + if mask != nil { + _, _, _, ma = mask.At(mx, my).RGBA() + } + a := M - (sa * ma / M) + golden.Set(x, y, image.RGBA64Color{ + uint16((dr*a + sr*ma) / M), + uint16((dg*a + sg*ma) / M), + uint16((db*a + sb*ma) / M), + uint16((da*a + sa*ma) / M), + }) + } + } + golden.Rect = b + return golden +} + +func TestDraw(t *testing.T) { +loop: + for _, test := range drawTests { + dst := hgradRed(255) + // Draw the (src, mask, op) onto a copy of dst using a slow but obviously correct implementation. + golden := makeGolden(dst, test.src, test.mask, test.op) + b := dst.Bounds() + if !b.Eq(golden.Bounds()) { + t.Errorf("draw %s: bounds %v versus %v", test.desc, dst.Bounds(), golden.Bounds()) + continue + } + // Draw the same combination onto the actual dst using the optimized DrawMask implementation. + DrawMask(dst, b, test.src, image.ZP, test.mask, image.ZP, test.op) + // Check that the resultant pixel at (8, 8) matches what we expect + // (the expected value can be verified by hand). + if !eq(dst.At(8, 8), test.expected) { + t.Errorf("draw %s: at (8, 8) %v versus %v", test.desc, dst.At(8, 8), test.expected) + continue + } + // Check that the resultant dst image matches the golden output. + for y := b.Min.Y; y < b.Max.Y; y++ { + for x := b.Min.X; x < b.Max.X; x++ { + if !eq(dst.At(x, y), golden.At(x, y)) { + t.Errorf("draw %s: at (%d, %d), %v versus golden %v", test.desc, x, y, dst.At(x, y), golden.At(x, y)) + continue loop + } + } + } + } +} + +func TestDrawOverlap(t *testing.T) { + for _, op := range []Op{Over, Src} { + for yoff := -2; yoff <= 2; yoff++ { + loop: + for xoff := -2; xoff <= 2; xoff++ { + m := gradYellow(127).(*image.RGBA) + dst := &image.RGBA{ + Pix: m.Pix, + Stride: m.Stride, + Rect: image.Rect(5, 5, 10, 10), + } + src := &image.RGBA{ + Pix: m.Pix, + Stride: m.Stride, + Rect: image.Rect(5+xoff, 5+yoff, 10+xoff, 10+yoff), + } + // Draw the (src, mask, op) onto a copy of dst using a slow but obviously correct implementation. + golden := makeGolden(dst, src, nil, op) + b := dst.Bounds() + if !b.Eq(golden.Bounds()) { + t.Errorf("drawOverlap xoff=%d,yoff=%d: bounds %v versus %v", xoff, yoff, dst.Bounds(), golden.Bounds()) + continue + } + // Draw the same combination onto the actual dst using the optimized DrawMask implementation. + DrawMask(dst, b, src, src.Bounds().Min, nil, image.ZP, op) + // Check that the resultant dst image matches the golden output. + for y := b.Min.Y; y < b.Max.Y; y++ { + for x := b.Min.X; x < b.Max.X; x++ { + if !eq(dst.At(x, y), golden.At(x, y)) { + t.Errorf("drawOverlap xoff=%d,yoff=%d: at (%d, %d), %v versus golden %v", xoff, yoff, x, y, dst.At(x, y), golden.At(x, y)) + continue loop + } + } + } + } + } + } +} + +// TestIssue836 verifies http://code.google.com/p/go/issues/detail?id=836. +func TestIssue836(t *testing.T) { + a := image.NewRGBA(1, 1) + b := image.NewRGBA(2, 2) + b.Set(0, 0, image.RGBAColor{0, 0, 0, 5}) + b.Set(1, 0, image.RGBAColor{0, 0, 5, 5}) + b.Set(0, 1, image.RGBAColor{0, 5, 0, 5}) + b.Set(1, 1, image.RGBAColor{5, 0, 0, 5}) + Draw(a, image.Rect(0, 0, 1, 1), b, image.Pt(1, 1)) + if !eq(image.RGBAColor{5, 0, 0, 5}, a.At(0, 0)) { + t.Errorf("Issue 836: want %v got %v", image.RGBAColor{5, 0, 0, 5}, a.At(0, 0)) + } +} |