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author | Jonathan Wakely <jwakely@redhat.com> | 2020-09-10 15:39:15 +0100 |
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committer | Jonathan Wakely <jwakely@redhat.com> | 2020-09-10 15:42:09 +0100 |
commit | 30b41cfbb2dade63e52465234a725d1d02fe70aa (patch) | |
tree | 4f573dfe983bb67429b910e2f42f099496bb2e25 /gcc/ada/gcc-interface/utils.c | |
parent | 1e718ec51a223d65a09757b999202390871b778d (diff) | |
download | gcc-30b41cfbb2dade63e52465234a725d1d02fe70aa.zip gcc-30b41cfbb2dade63e52465234a725d1d02fe70aa.tar.gz gcc-30b41cfbb2dade63e52465234a725d1d02fe70aa.tar.bz2 |
libstdc++: handle small max_blocks_per_chunk in pool resources [PR 94160]
When a pool resource is constructed with max_blocks_per_chunk=1 it ends
up creating a pool with blocks_per_chunk=0 which means it never
allocates anything. Instead it returns null pointers, which should be
impossible.
To avoid this problem, round the max_blocks_per_chunk value to a
multiple of four, so it's never smaller than four.
libstdc++-v3/ChangeLog:
PR libstdc++/94160
* src/c++17/memory_resource.cc (munge_options): Round
max_blocks_per_chunk to a multiple of four.
(__pool_resource::_M_alloc_pools()): Simplify slightly.
* testsuite/20_util/unsynchronized_pool_resource/allocate.cc:
Check that valid pointers are returned when small values are
used for max_blocks_per_chunk.
Diffstat (limited to 'gcc/ada/gcc-interface/utils.c')
0 files changed, 0 insertions, 0 deletions