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author | Richard Sandiford <richard.sandiford@arm.com> | 2022-09-02 14:00:15 +0100 |
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committer | Richard Sandiford <richard.sandiford@arm.com> | 2022-09-02 14:00:15 +0100 |
commit | 67b6d1be0623de1a8aa32fe249bfa0129c55b11a (patch) | |
tree | 6bd0ccd739be294ddf2c026c067178f76e5c6c20 | |
parent | eab511df13ca6abb24c3c2abb0f420a89c91e310 (diff) | |
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vect: Use better fallback costs in layout subpass
vect_optimize_slp_pass always treats the starting layout as valid,
to avoid having to "optimise" when every possible choice is invalid.
But it gives the starting layout a high cost if it seems like the
target might reject it, in the hope that this will encourage other
(valid) layouts.
The testcase for PR106787 showed that this was flawed, since it was
triggering even in cases where the number of input lanes is different
from the number of output lanes. Picking such a high cost could also
make costs for loop-invariant nodes overwhelm the costs for inner-loop
nodes.
This patch makes the costing less aggressive by (a) restricting
it to N-to-N permutations and (b) assigning the maximum cost of
a permute.
gcc/
* tree-vect-slp.cc (vect_optimize_slp_pass::internal_node_cost):
Reduce the fallback cost to 1. Only use it if the number of
input lanes is equal to the number of output lanes.
gcc/testsuite/
* gcc.dg/vect/bb-slp-layout-20.c: New test.
-rw-r--r-- | gcc/testsuite/gcc.dg/vect/bb-slp-layout-20.c | 33 | ||||
-rw-r--r-- | gcc/tree-vect-slp.cc | 40 |
2 files changed, 63 insertions, 10 deletions
diff --git a/gcc/testsuite/gcc.dg/vect/bb-slp-layout-20.c b/gcc/testsuite/gcc.dg/vect/bb-slp-layout-20.c new file mode 100644 index 0000000..ed7816b --- /dev/null +++ b/gcc/testsuite/gcc.dg/vect/bb-slp-layout-20.c @@ -0,0 +1,33 @@ +/* { dg-do compile } */ +/* { dg-additional-options "-fno-tree-loop-vectorize" } */ + +extern int a[][4], b[][4], c[][4], d[4], e[4]; +void f() +{ + int t0 = a[0][3]; + int t1 = a[1][3]; + int t2 = a[2][3]; + int t3 = a[3][3]; + int a0 = 0, a1 = 0, a2 = 0, a3 = 0, b0 = 0, b1 = 0, b2 = 0, b3 = 0; + for (int i = 0; i < 400; i += 4) + { + a0 += b[i][3] * t0; + a1 += b[i][2] * t1; + a2 += b[i][1] * t2; + a3 += b[i][0] * t3; + b0 += c[i][3] * t0; + b1 += c[i][2] * t1; + b2 += c[i][1] * t2; + b3 += c[i][0] * t3; + } + d[0] = a0; + d[1] = a1; + d[2] = a2; + d[3] = a3; + e[0] = b0; + e[1] = b1; + e[2] = b2; + e[3] = b3; +} + +/* { dg-final { scan-tree-dump-times "add new stmt: \[^\\n\\r\]* = VEC_PERM_EXPR" 3 "slp1" { target { vect_int_mult && vect_perm } } } } */ diff --git a/gcc/tree-vect-slp.cc b/gcc/tree-vect-slp.cc index 59ec66a..b10f69d 100644 --- a/gcc/tree-vect-slp.cc +++ b/gcc/tree-vect-slp.cc @@ -4436,18 +4436,19 @@ change_vec_perm_layout (slp_tree node, lane_permutation_t &perm, IN_LAYOUT_I has no meaning for other types of node. - Keeping the node as-is is always valid. If the target doesn't appear to - support the node as-is then layout 0 has a high and arbitrary cost instead - of being invalid. On the one hand, this ensures that every node has at - least one valid layout, avoiding what would otherwise be an awkward - special case. On the other, it still encourages the pass to change - an invalid pre-existing layout choice into a valid one. */ + Keeping the node as-is is always valid. If the target doesn't appear + to support the node as-is, but might realistically support other layouts, + then layout 0 instead has the cost of a worst-case permutation. On the + one hand, this ensures that every node has at least one valid layout, + avoiding what would otherwise be an awkward special case. On the other, + it still encourages the pass to change an invalid pre-existing layout + choice into a valid one. */ int vect_optimize_slp_pass::internal_node_cost (slp_tree node, int in_layout_i, unsigned int out_layout_i) { - const int fallback_cost = 100; + const int fallback_cost = 1; if (SLP_TREE_CODE (node) == VEC_PERM_EXPR) { @@ -4457,8 +4458,9 @@ vect_optimize_slp_pass::internal_node_cost (slp_tree node, int in_layout_i, /* Check that the child nodes support the chosen layout. Checking the first child is enough, since any second child would have the same shape. */ + auto first_child = SLP_TREE_CHILDREN (node)[0]; if (in_layout_i > 0 - && !is_compatible_layout (SLP_TREE_CHILDREN (node)[0], in_layout_i)) + && !is_compatible_layout (first_child, in_layout_i)) return -1; change_vec_perm_layout (node, tmp_perm, in_layout_i, out_layout_i); @@ -4469,7 +4471,15 @@ vect_optimize_slp_pass::internal_node_cost (slp_tree node, int in_layout_i, if (count < 0) { if (in_layout_i == 0 && out_layout_i == 0) - return fallback_cost; + { + /* Use the fallback cost if the node could in principle support + some nonzero layout for both the inputs and the outputs. + Otherwise assume that the node will be rejected later + and rebuilt from scalars. */ + if (SLP_TREE_LANES (node) == SLP_TREE_LANES (first_child)) + return fallback_cost; + return 0; + } return -1; } @@ -4498,8 +4508,18 @@ vect_optimize_slp_pass::internal_node_cost (slp_tree node, int in_layout_i, if (!vect_transform_slp_perm_load_1 (m_vinfo, node, tmp_perm, vNULL, nullptr, vf, true, false, &n_perms)) { + auto rep = SLP_TREE_REPRESENTATIVE (node); if (out_layout_i == 0) - return fallback_cost; + { + /* Use the fallback cost if the load is an N-to-N permutation. + Otherwise assume that the node will be rejected later + and rebuilt from scalars. */ + if (STMT_VINFO_GROUPED_ACCESS (rep) + && (DR_GROUP_SIZE (DR_GROUP_FIRST_ELEMENT (rep)) + == SLP_TREE_LANES (node))) + return fallback_cost; + return 0; + } return -1; } |