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class Base
{
public:
virtual int get_foo () { return 1; }
int base_function_only () { return 2; }
};
class Foo : public Base
{
private:
int foo_value;
public:
Foo () { foo_value = 0;}
Foo (int i) { foo_value = i;}
~Foo () { }
void set_foo (int value);
int get_foo ();
// Something similar to a constructor name.
void Foofoo ();
bool operator== (const Foo &other) { return foo_value == other.foo_value; }
};
void Foo::set_foo (int value)
{
foo_value = value;
}
int Foo::get_foo ()
{
return foo_value;
}
void Foo::Foofoo ()
{
}
int main ()
{
// Anonymous struct with method.
struct {
int get() { return 5; }
} a;
Foo foo1;
foo1.set_foo (42); // Set breakpoint here.
a.get(); // Prevent compiler from throwing 'a' away.
return 0;
}
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