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/* Internal interfaces for the Windows code
Copyright (C) 1995-2020 Free Software Foundation, Inc.
This file is part of GDB.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>. */
#ifndef NAT_WINDOWS_NAT_H
#define NAT_WINDOWS_NAT_H
#include <windows.h>
#include <vector>
#include "target/waitstatus.h"
namespace windows_nat
{
/* Thread information structure used to track extra information about
each thread. */
struct windows_thread_info
{
windows_thread_info (DWORD tid_, HANDLE h_, CORE_ADDR tlb)
: tid (tid_),
h (h_),
thread_local_base (tlb)
{
}
~windows_thread_info ();
DISABLE_COPY_AND_ASSIGN (windows_thread_info);
/* Ensure that this thread has been suspended. */
void suspend ();
/* Resume the thread if it has been suspended. */
void resume ();
/* The Win32 thread identifier. */
DWORD tid;
/* The handle to the thread. */
HANDLE h;
/* Thread Information Block address. */
CORE_ADDR thread_local_base;
/* This keeps track of whether SuspendThread was called on this
thread. -1 means there was a failure or that the thread was
explicitly not suspended, 1 means it was called, and 0 means it
was not. */
int suspended = 0;
#ifdef _WIN32_WCE
/* The context as retrieved right after suspending the thread. */
CONTEXT base_context {};
#endif
/* The context of the thread, including any manipulations. */
union
{
CONTEXT context {};
#ifdef __x86_64__
WOW64_CONTEXT wow64_context;
#endif
};
/* Whether debug registers changed since we last set CONTEXT back to
the thread. */
bool debug_registers_changed = false;
/* Nonzero if CONTEXT is invalidated and must be re-read from the
inferior thread. */
bool reload_context = false;
/* True if this thread is currently stopped at a software
breakpoint. This is used to offset the PC when needed. */
bool stopped_at_software_breakpoint = false;
/* The name of the thread, allocated by xmalloc. */
gdb::unique_xmalloc_ptr<char> name;
};
/* Possible values to pass to 'thread_rec'. */
enum thread_disposition_type
{
/* Do not invalidate the thread's context, and do not suspend the
thread. */
DONT_INVALIDATE_CONTEXT,
/* Invalidate the context, but do not suspend the thread. */
DONT_SUSPEND,
/* Invalidate the context and suspend the thread. */
INVALIDATE_CONTEXT
};
/* Find a thread record given a thread id. THREAD_DISPOSITION
controls whether the thread is suspended, and whether the context
is invalidated.
This function must be supplied by the embedding application. */
extern windows_thread_info *thread_rec (ptid_t ptid,
thread_disposition_type disposition);
/* Handle OUTPUT_DEBUG_STRING_EVENT from child process. Updates
OURSTATUS and returns the thread id if this represents a thread
change (this is specific to Cygwin), otherwise 0.
Cygwin prepends its messages with a "cygwin:". Interpret this as
a Cygwin signal. Otherwise just print the string as a warning.
This function must be supplied by the embedding application. */
extern int handle_output_debug_string (struct target_waitstatus *ourstatus);
/* Currently executing process */
extern HANDLE current_process_handle;
extern DWORD current_process_id;
extern DWORD main_thread_id;
extern enum gdb_signal last_sig;
/* The current debug event from WaitForDebugEvent or from a pending
stop. */
extern DEBUG_EVENT current_event;
/* The most recent event from WaitForDebugEvent. Unlike
current_event, this is guaranteed never to come from a pending
stop. This is important because only data from the most recent
event from WaitForDebugEvent can be used when calling
ContinueDebugEvent. */
extern DEBUG_EVENT last_wait_event;
/* Info on currently selected thread */
extern windows_thread_info *current_windows_thread;
/* The ID of the thread for which we anticipate a stop event.
Normally this is -1, meaning we'll accept an event in any
thread. */
extern DWORD desired_stop_thread_id;
/* A single pending stop. See "pending_stops" for more
information. */
struct pending_stop
{
/* The thread id. */
DWORD thread_id;
/* The target waitstatus we computed. */
target_waitstatus status;
/* The event. A few fields of this can be referenced after a stop,
and it seemed simplest to store the entire event. */
DEBUG_EVENT event;
};
/* A vector of pending stops. Sometimes, Windows will report a stop
on a thread that has been ostensibly suspended. We believe what
happens here is that two threads hit a breakpoint simultaneously,
and the Windows kernel queues the stop events. However, this can
result in the strange effect of trying to single step thread A --
leaving all other threads suspended -- and then seeing a stop in
thread B. To handle this scenario, we queue all such "pending"
stops here, and then process them once the step has completed. See
PR gdb/22992. */
extern std::vector<pending_stop> pending_stops;
/* Contents of $_siginfo */
extern EXCEPTION_RECORD siginfo_er;
/* Return the name of the DLL referenced by H at ADDRESS. UNICODE
determines what sort of string is read from the inferior. Returns
the name of the DLL, or NULL on error. If a name is returned, it
is stored in a static buffer which is valid until the next call to
get_image_name. */
extern const char *get_image_name (HANDLE h, void *address, int unicode);
}
#endif
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