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/* We manipulate environments represented as these structures. */
struct environ
{
/* Number of usable slots allocated in VECTOR.
VECTOR always has one slot not counted here,
to hold the terminating zero. */
int allocated;
/* A vector of slots, ALLOCATED + 1 of them.
The first few slots contain strings "VAR=VALUE"
and the next one contains zero.
Then come some unused slots. */
char **vector;
};
struct environ *make_environ ();
void free_environ ();
void init_environ ();
char *get_in_environ ();
void set_in_environ ();
void unset_in_environ ();
char **environ_vector ();
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