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-rw-r--r--libiberty/ChangeLog5
-rw-r--r--libiberty/libiberty.texi2
-rw-r--r--libiberty/obstacks.texi16
3 files changed, 14 insertions, 9 deletions
diff --git a/libiberty/ChangeLog b/libiberty/ChangeLog
index 18d7707..ede5da8 100644
--- a/libiberty/ChangeLog
+++ b/libiberty/ChangeLog
@@ -1,3 +1,8 @@
+2008-06-15 Ralf Wildenhues <Ralf.Wildenhues@gmx.de>
+
+ * libiberty.texi: Expand TABs, drop indentation outside examples.
+ * obstacks.texi: Likewise.
+
2008-04-21 Aurelien Jarno <aurelien@aurel32.net>
* libiberty/configure.ac: use -fPIC on Linux/MIPS hosts.
diff --git a/libiberty/libiberty.texi b/libiberty/libiberty.texi
index d3701e6..9fd6f78 100644
--- a/libiberty/libiberty.texi
+++ b/libiberty/libiberty.texi
@@ -10,7 +10,7 @@
@finalout
@c %**end of header
-
+
@dircategory GNU libraries
@direntry
* Libiberty: (libiberty). Library of utility functions which
diff --git a/libiberty/obstacks.texi b/libiberty/obstacks.texi
index 9bddf7c..a1b1b47 100644
--- a/libiberty/obstacks.texi
+++ b/libiberty/obstacks.texi
@@ -15,20 +15,20 @@ the objects are usually small. And the only space overhead per object is
the padding needed to start each object on a suitable boundary.
@menu
-* Creating Obstacks:: How to declare an obstack in your program.
-* Preparing for Obstacks:: Preparations needed before you can
- use obstacks.
+* Creating Obstacks:: How to declare an obstack in your program.
+* Preparing for Obstacks:: Preparations needed before you can
+ use obstacks.
* Allocation in an Obstack:: Allocating objects in an obstack.
* Freeing Obstack Objects:: Freeing objects in an obstack.
-* Obstack Functions:: The obstack functions are both
- functions and macros.
+* Obstack Functions:: The obstack functions are both
+ functions and macros.
* Growing Objects:: Making an object bigger by stages.
-* Extra Fast Growing:: Extra-high-efficiency (though more
- complicated) growing objects.
+* Extra Fast Growing:: Extra-high-efficiency (though more
+ complicated) growing objects.
* Status of an Obstack:: Inquiries about the status of an obstack.
* Obstacks Data Alignment:: Controlling alignment of objects in obstacks.
* Obstack Chunks:: How obstacks obtain and release chunks;
- efficiency considerations.
+ efficiency considerations.
* Summary of Obstacks::
@end menu