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author | Alan Modra <amodra@gmail.com> | 2022-11-11 13:43:42 +1030 |
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committer | Alan Modra <amodra@gmail.com> | 2022-11-11 18:05:36 +1030 |
commit | f7502dfe3f99d09fba2fc49f806ccc6b0a18c06d (patch) | |
tree | 2647f5d77d7515971d4ece107bafb5c4520920ac /bfd/section.c | |
parent | d0e5049d8fa8e1994a42bb0296f72cc981b8ce8c (diff) | |
download | binutils-f7502dfe3f99d09fba2fc49f806ccc6b0a18c06d.zip binutils-f7502dfe3f99d09fba2fc49f806ccc6b0a18c06d.tar.gz binutils-f7502dfe3f99d09fba2fc49f806ccc6b0a18c06d.tar.bz2 |
PR28834, PR26946 sanity checking section size
This patch provides a new function to sanity check section sizes.
It's mostly extracted from what we had in bfd_get_full_section_contents
but also handles compressed debug sections.
Improvements are:
- section file offset is taken into account,
- added checks that a compressed section can be read from file.
The function is then used when handling multiple .debug_* sections
that need to be read into a single buffer, to sanity check sizes
before allocating the buffer.
PR 26946, PR 28834
* Makefile.am (LIBBFD_H_FILES): Add section.c.
* compress.c (bfd_get_full_section_contents): Move section size
sanity checks..
* section.c (_bfd_section_size_insane): ..to here. New function.
* dwarf2.c (read_section): Use _bfd_section_size_insane.
(_bfd_dwarf2_slurp_debug_info): Likewise.
* Makefile.in: Regenerate.
* libbfd.h: Regenerate.
Diffstat (limited to 'bfd/section.c')
-rw-r--r-- | bfd/section.c | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/bfd/section.c b/bfd/section.c index 614570e..48505f3 100644 --- a/bfd/section.c +++ b/bfd/section.c @@ -1703,3 +1703,69 @@ _bfd_nowrite_set_section_contents (bfd *abfd, { return _bfd_bool_bfd_false_error (abfd); } + +/* +INTERNAL_FUNCTION + _bfd_section_size_insane + +SYNOPSIS + bool _bfd_section_size_insane (bfd *abfd, asection *sec); + +DESCRIPTION + Returns true if the given section has a size that indicates + it cannot be read from file. Return false if the size is OK + *or* this function can't say one way or the other. + +*/ + +bool +_bfd_section_size_insane (bfd *abfd, asection *sec) +{ + bfd_size_type size = bfd_get_section_limit_octets (abfd, sec); + if (size == 0) + return false; + + if ((bfd_section_flags (sec) & SEC_IN_MEMORY) != 0 + /* PR 24753: Linker created sections can be larger than + the file size, eg if they are being used to hold stubs. */ + || (bfd_section_flags (sec) & SEC_LINKER_CREATED) != 0 + /* PR 24753: Sections which have no content should also be + excluded as they contain no size on disk. */ + || (bfd_section_flags (sec) & SEC_HAS_CONTENTS) == 0 + /* The MMO file format supports its own special compression + technique, but it uses COMPRESS_SECTION_NONE when loading + a section's contents. */ + || bfd_get_flavour (abfd) == bfd_target_mmo_flavour) + return false; + + ufile_ptr filesize = bfd_get_file_size (abfd); + if (filesize == 0) + return false; + + if (sec->compress_status == DECOMPRESS_SECTION_ZSTD + || sec->compress_status == DECOMPRESS_SECTION_ZLIB) + { + /* PR26946, PR28834: Sanity check compress header uncompressed + size against the original file size, and check that the + compressed section can be read from file. We choose an + arbitrary uncompressed size of 10x the file size, rather than + a compress ratio. The reason being that compiling + "int aaa..a;" with "a" repeated enough times can result in + compression ratios without limit for .debug_str, whereas such + a file will usually also have the enormous symbol + uncompressed in .symtab. */ + if (size / 10 > filesize) + { + bfd_set_error (bfd_error_bad_value); + return true; + } + size = sec->compressed_size; + } + + if ((ufile_ptr) sec->filepos > filesize || size > filesize - sec->filepos) + { + bfd_set_error (bfd_error_file_truncated); + return true; + } + return false; +} |