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// See LICENSE.SoftFloat for license details.
#include <stdbool.h>
#include <stdint.h>
#include "platform.h"
#include "internals.h"
#include "specialize.h"
#include "softfloat.h"
bool f64_le_quiet( float64_t a, float64_t b )
{
union ui64_f64 uA;
uint_fast64_t uiA;
union ui64_f64 uB;
uint_fast64_t uiB;
bool signA, signB;
uA.f = a;
uiA = uA.ui;
uB.f = b;
uiB = uB.ui;
if (
( ( expF64UI( uiA ) == 0x7FF ) && fracF64UI( uiA ) )
|| ( ( expF64UI( uiB ) == 0x7FF ) && fracF64UI( uiB ) )
) {
if (
softfloat_isSigNaNF64UI( uiA ) || softfloat_isSigNaNF64UI( uiB )
) {
softfloat_raiseFlags( softfloat_flag_invalid );
}
return false;
}
signA = signF64UI( uiA );
signB = signF64UI( uiB );
return
( signA != signB )
? signA || ! ( ( uiA | uiB ) & UINT64_C( 0x7FFFFFFFFFFFFFFF ) )
: ( uiA == uiB ) || ( signA ^ ( uiA < uiB ) );
}
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