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// See LICENSE.SoftFloat for license details.
#include <stdbool.h>
#include <stdint.h>
#include "platform.h"
#include "internals.h"
#include "softfloat.h"
float32_t f32_sub( float32_t a, float32_t b )
{
union ui32_f32 uA;
uint_fast32_t uiA;
bool signA;
union ui32_f32 uB;
uint_fast32_t uiB;
bool signB;
float32_t ( *magsRoutine )( uint_fast32_t, uint_fast32_t, bool );
uA.f = a;
uiA = uA.ui;
signA = signF32UI( uiA );
uB.f = b;
uiB = uB.ui;
signB = signF32UI( uiB );
magsRoutine =
( signA == signB ) ? softfloat_subMagsF32 : softfloat_addMagsF32;
return magsRoutine( uiA, uiB ^ 0x80000000, signA );
}
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