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author | Simon Glass <sjg@chromium.org> | 2016-01-14 18:10:37 -0700 |
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committer | Anatolij Gustschin <agust@denx.de> | 2016-01-30 10:53:26 +0100 |
commit | f266178698307608ee23741e69b9626196e66481 (patch) | |
tree | cee098f37679faf65c38592bb1e8f212fa78885f /test/dm/video.c | |
parent | 6e42e251964d79117f4b3d16a2352083037a251c (diff) | |
download | u-boot-f266178698307608ee23741e69b9626196e66481.zip u-boot-f266178698307608ee23741e69b9626196e66481.tar.gz u-boot-f266178698307608ee23741e69b9626196e66481.tar.bz2 |
video: Use fractional units for X coordinates
With anti-aliased fonts we need a more fine-grained horizontal position
than a single pixel. Characters can be positioned to start part-way through
a pixel, with anti-aliasing (greyscale edges) taking care of the visual
effect.
To cope with this, use fractional units (1/256 pixel) for horizontal
positions in the text console.
Signed-off-by: Simon Glass <sjg@chromium.org>
[agust: rebased]
Signed-off-by: Anatolij Gustschin <agust@denx.de>
Diffstat (limited to 'test/dm/video.c')
-rw-r--r-- | test/dm/video.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/test/dm/video.c b/test/dm/video.c index 9f5e7fc..be94633 100644 --- a/test/dm/video.c +++ b/test/dm/video.c @@ -106,14 +106,14 @@ static int dm_test_video_text(struct unit_test_state *uts) ut_asserteq(46, compress_frame_buffer(dev)); for (i = 0; i < 20; i++) - vidconsole_putc_xy(con, i * 8, 0, ' ' + i); + vidconsole_putc_xy(con, VID_TO_POS(i * 8), 0, ' ' + i); ut_asserteq(273, compress_frame_buffer(dev)); vidconsole_set_row(con, 0, WHITE); ut_asserteq(46, compress_frame_buffer(dev)); for (i = 0; i < 20; i++) - vidconsole_putc_xy(con, i * 8, 0, ' ' + i); + vidconsole_putc_xy(con, VID_TO_POS(i * 8), 0, ' ' + i); ut_asserteq(273, compress_frame_buffer(dev)); return 0; |