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-rw-r--r--ui/spice-display.c226
1 files changed, 210 insertions, 16 deletions
diff --git a/ui/spice-display.c b/ui/spice-display.c
index 9c39d2c..9ce622c 100644
--- a/ui/spice-display.c
+++ b/ui/spice-display.c
@@ -31,6 +31,8 @@
#include "standard-headers/drm/drm_fourcc.h"
bool spice_opengl;
+bool spice_remote_client;
+int spice_max_refresh_rate;
int qemu_spice_rect_is_empty(const QXLRect* r)
{
@@ -843,12 +845,32 @@ static void qemu_spice_gl_block_timer(void *opaque)
warn_report("spice: no gl-draw-done within one second");
}
+static void spice_gl_draw(SimpleSpiceDisplay *ssd,
+ uint32_t x, uint32_t y, uint32_t w, uint32_t h)
+{
+ uint64_t cookie;
+
+ cookie = (uintptr_t)qxl_cookie_new(QXL_COOKIE_TYPE_GL_DRAW_DONE, 0);
+ spice_qxl_gl_draw_async(&ssd->qxl, x, y, w, h, cookie);
+}
+
static void spice_gl_refresh(DisplayChangeListener *dcl)
{
SimpleSpiceDisplay *ssd = container_of(dcl, SimpleSpiceDisplay, dcl);
- uint64_t cookie;
- if (!ssd->ds || qemu_console_is_gl_blocked(ssd->dcl.con)) {
+ if (!ssd->ds) {
+ return;
+ }
+
+ if (qemu_console_is_gl_blocked(ssd->dcl.con)) {
+ if (spice_remote_client && ssd->gl_updates && ssd->have_scanout) {
+ glFlush();
+ spice_gl_draw(ssd, 0, 0,
+ surface_width(ssd->ds), surface_height(ssd->ds));
+ ssd->gl_updates = 0;
+ /* E.g, to achieve 60 FPS, update_interval needs to be ~16.66 ms */
+ dcl->update_interval = 1000 / spice_max_refresh_rate;
+ }
return;
}
@@ -856,11 +878,8 @@ static void spice_gl_refresh(DisplayChangeListener *dcl)
if (ssd->gl_updates && ssd->have_surface) {
qemu_spice_gl_block(ssd, true);
glFlush();
- cookie = (uintptr_t)qxl_cookie_new(QXL_COOKIE_TYPE_GL_DRAW_DONE, 0);
- spice_qxl_gl_draw_async(&ssd->qxl, 0, 0,
- surface_width(ssd->ds),
- surface_height(ssd->ds),
- cookie);
+ spice_gl_draw(ssd, 0, 0,
+ surface_width(ssd->ds), surface_height(ssd->ds));
ssd->gl_updates = 0;
}
}
@@ -874,6 +893,81 @@ static void spice_gl_update(DisplayChangeListener *dcl,
ssd->gl_updates++;
}
+static bool spice_gl_replace_fd_texture(SimpleSpiceDisplay *ssd,
+ int *fds, uint64_t *modifier,
+ int *num_planes)
+{
+ uint32_t offsets[DMABUF_MAX_PLANES], strides[DMABUF_MAX_PLANES];
+ GLuint texture;
+ GLuint mem_obj;
+ int fourcc;
+ bool ret;
+
+ if (!spice_remote_client) {
+ return true;
+ }
+
+ if (*modifier == DRM_FORMAT_MOD_LINEAR) {
+ return true;
+ }
+
+ if (*num_planes > 1) {
+ error_report("spice: cannot replace texture with multiple planes");
+ return false;
+ }
+
+ /*
+ * We really want to ensure that the memory layout of the texture
+ * is linear; otherwise, the encoder's output may show corruption.
+ */
+ if (!surface_gl_create_texture_from_fd(ssd->ds, fds[0], &texture,
+ &mem_obj)) {
+ error_report("spice: cannot create new texture from fd");
+ return false;
+ }
+
+ /*
+ * A successful return after glImportMemoryFdEXT() means that
+ * the ownership of fd has been passed to GL. In other words,
+ * the fd we got above should not be used anymore.
+ */
+ ret = egl_dmabuf_export_texture(texture,
+ fds,
+ (EGLint *)offsets,
+ (EGLint *)strides,
+ &fourcc,
+ num_planes,
+ modifier);
+ if (!ret) {
+ glDeleteTextures(1, &texture);
+#ifdef GL_EXT_memory_object_fd
+ glDeleteMemoryObjectsEXT(1, &mem_obj);
+#endif
+
+ /*
+ * Since we couldn't export our newly create texture (or create,
+ * an fd associated with it) we need to backtrack and try to
+ * recreate the fd associated with the original texture.
+ */
+ ret = egl_dmabuf_export_texture(ssd->ds->texture,
+ fds,
+ (EGLint *)offsets,
+ (EGLint *)strides,
+ &fourcc,
+ num_planes,
+ modifier);
+ if (!ret) {
+ surface_gl_destroy_texture(ssd->gls, ssd->ds);
+ warn_report("spice: no texture available to display");
+ }
+ } else {
+ surface_gl_destroy_texture(ssd->gls, ssd->ds);
+ ssd->ds->texture = texture;
+ ssd->ds->mem_obj = mem_obj;
+ }
+ return ret;
+}
+
static void spice_server_gl_scanout(QXLInstance *qxl,
const int *fd,
uint32_t width, uint32_t height,
@@ -898,6 +992,7 @@ static void spice_gl_switch(DisplayChangeListener *dcl,
struct DisplaySurface *new_surface)
{
SimpleSpiceDisplay *ssd = container_of(dcl, SimpleSpiceDisplay, dcl);
+ bool ret;
if (ssd->ds) {
surface_gl_destroy_texture(ssd->gls, ssd->ds);
@@ -920,6 +1015,12 @@ static void spice_gl_switch(DisplayChangeListener *dcl,
return;
}
+ ret = spice_gl_replace_fd_texture(ssd, fd, &modifier, &num_planes);
+ if (!ret) {
+ surface_gl_destroy_texture(ssd->gls, ssd->ds);
+ return;
+ }
+
trace_qemu_spice_gl_surface(ssd->qxl.id,
surface_width(ssd->ds),
surface_height(ssd->ds),
@@ -953,6 +1054,20 @@ static void qemu_spice_gl_scanout_disable(DisplayChangeListener *dcl)
SimpleSpiceDisplay *ssd = container_of(dcl, SimpleSpiceDisplay, dcl);
trace_qemu_spice_gl_scanout_disable(ssd->qxl.id);
+
+ /*
+ * We need to check for the case of "lost" updates, where a gl_draw
+ * was not submitted because the timer did not get a chance to run.
+ * One case where this happens is when the Guest VM is getting
+ * rebooted. If the console is blocked in this situation, we need
+ * to unblock it. Otherwise, newer updates would not take effect.
+ */
+ if (qemu_console_is_gl_blocked(ssd->dcl.con)) {
+ if (spice_remote_client && ssd->gl_updates && ssd->have_scanout) {
+ ssd->gl_updates = 0;
+ qemu_spice_gl_block(ssd, false);
+ }
+ }
spice_server_gl_scanout(&ssd->qxl, NULL, 0, 0, NULL, NULL, 0, DRM_FORMAT_INVALID,
DRM_FORMAT_MOD_INVALID, false);
qemu_spice_gl_monitor_config(ssd, 0, 0, 0, 0);
@@ -971,7 +1086,7 @@ static void qemu_spice_gl_scanout_texture(DisplayChangeListener *dcl,
{
SimpleSpiceDisplay *ssd = container_of(dcl, SimpleSpiceDisplay, dcl);
EGLint offset[DMABUF_MAX_PLANES], stride[DMABUF_MAX_PLANES], fourcc = 0;
- int fd[DMABUF_MAX_PLANES], num_planes;
+ int fd[DMABUF_MAX_PLANES], num_planes, i;
uint64_t modifier;
assert(tex_id);
@@ -983,11 +1098,26 @@ static void qemu_spice_gl_scanout_texture(DisplayChangeListener *dcl,
trace_qemu_spice_gl_scanout_texture(ssd->qxl.id, w, h, fourcc);
- /* note: spice server will close the fd */
- spice_server_gl_scanout(&ssd->qxl, fd, backing_width, backing_height,
- (uint32_t *)offset, (uint32_t *)stride, num_planes,
- fourcc, modifier, y_0_top);
- qemu_spice_gl_monitor_config(ssd, x, y, w, h);
+ if (spice_remote_client && modifier != DRM_FORMAT_MOD_LINEAR) {
+ egl_fb_destroy(&ssd->guest_fb);
+ egl_fb_setup_for_tex(&ssd->guest_fb,
+ backing_width, backing_height,
+ tex_id, false);
+ ssd->backing_y_0_top = y_0_top;
+ ssd->blit_scanout_texture = true;
+ ssd->new_scanout_texture = true;
+
+ for (i = 0; i < num_planes; i++) {
+ close(fd[i]);
+ }
+ } else {
+ /* note: spice server will close the fd */
+ spice_server_gl_scanout(&ssd->qxl, fd, backing_width, backing_height,
+ (uint32_t *)offset, (uint32_t *)stride,
+ num_planes, fourcc, modifier, y_0_top);
+ qemu_spice_gl_monitor_config(ssd, x, y, w, h);
+ }
+
ssd->have_surface = false;
ssd->have_scanout = true;
}
@@ -1053,6 +1183,50 @@ static void qemu_spice_gl_release_dmabuf(DisplayChangeListener *dcl,
egl_dmabuf_release_texture(dmabuf);
}
+static bool spice_gl_blit_scanout_texture(SimpleSpiceDisplay *ssd,
+ egl_fb *scanout_tex_fb)
+{
+ uint32_t offsets[DMABUF_MAX_PLANES], strides[DMABUF_MAX_PLANES];
+ int fds[DMABUF_MAX_PLANES], num_planes, fourcc;
+ uint64_t modifier;
+ bool ret;
+
+ egl_fb_destroy(scanout_tex_fb);
+ egl_fb_setup_for_tex(scanout_tex_fb,
+ surface_width(ssd->ds), surface_height(ssd->ds),
+ ssd->ds->texture, false);
+ egl_fb_blit(scanout_tex_fb, &ssd->guest_fb, false);
+ glFlush();
+
+ if (!ssd->new_scanout_texture) {
+ return true;
+ }
+
+ ret = egl_dmabuf_export_texture(ssd->ds->texture,
+ fds,
+ (EGLint *)offsets,
+ (EGLint *)strides,
+ &fourcc,
+ &num_planes,
+ &modifier);
+ if (!ret) {
+ error_report("spice: failed to get fd for texture");
+ return false;
+ }
+
+ spice_server_gl_scanout(&ssd->qxl, fds,
+ surface_width(ssd->ds),
+ surface_height(ssd->ds),
+ (uint32_t *)offsets, (uint32_t *)strides,
+ num_planes, fourcc, modifier,
+ ssd->backing_y_0_top);
+ qemu_spice_gl_monitor_config(ssd, 0, 0,
+ surface_width(ssd->ds),
+ surface_height(ssd->ds));
+ ssd->new_scanout_texture = false;
+ return true;
+}
+
static void qemu_spice_gl_update(DisplayChangeListener *dcl,
uint32_t x, uint32_t y, uint32_t w, uint32_t h)
{
@@ -1060,7 +1234,7 @@ static void qemu_spice_gl_update(DisplayChangeListener *dcl,
EGLint fourcc = 0;
bool render_cursor = false;
bool y_0_top = false; /* FIXME */
- uint64_t cookie;
+ bool ret;
uint32_t width, height, texture;
if (!ssd->have_scanout) {
@@ -1155,11 +1329,31 @@ static void qemu_spice_gl_update(DisplayChangeListener *dcl,
glFlush();
}
+ if (spice_remote_client && ssd->blit_scanout_texture) {
+ egl_fb scanout_tex_fb;
+
+ ret = spice_gl_blit_scanout_texture(ssd, &scanout_tex_fb);
+ if (!ret) {
+ return;
+ }
+ }
+
trace_qemu_spice_gl_update(ssd->qxl.id, w, h, x, y);
qemu_spice_gl_block(ssd, true);
glFlush();
- cookie = (uintptr_t)qxl_cookie_new(QXL_COOKIE_TYPE_GL_DRAW_DONE, 0);
- spice_qxl_gl_draw_async(&ssd->qxl, x, y, w, h, cookie);
+
+ /*
+ * In the case of remote clients, the submission of gl_draw request is
+ * deferred here, so that it can be submitted later (to spice server)
+ * from spice_gl_refresh() timer callback. This is done to ensure that
+ * Guest updates are submitted at a steady rate (e.g. 60 FPS) instead
+ * of submitting them arbitrarily.
+ */
+ if (spice_remote_client) {
+ ssd->gl_updates++;
+ } else {
+ spice_gl_draw(ssd, x, y, w, h);
+ }
}
static const DisplayChangeListenerOps display_listener_gl_ops = {