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-rw-r--r--docs/devel/memory.rst2
-rw-r--r--docs/devel/multi-thread-tcg.rst6
2 files changed, 4 insertions, 4 deletions
diff --git a/docs/devel/memory.rst b/docs/devel/memory.rst
index 69c5e3f..57fb2ae 100644
--- a/docs/devel/memory.rst
+++ b/docs/devel/memory.rst
@@ -369,4 +369,4 @@ callbacks are called:
API Reference
-------------
-.. kernel-doc:: include/exec/memory.h
+.. kernel-doc:: include/system/memory.h
diff --git a/docs/devel/multi-thread-tcg.rst b/docs/devel/multi-thread-tcg.rst
index b0f4739..da9a153 100644
--- a/docs/devel/multi-thread-tcg.rst
+++ b/docs/devel/multi-thread-tcg.rst
@@ -28,9 +28,9 @@ vCPU Scheduling
We introduce a new running mode where each vCPU will run on its own
user-space thread. This is enabled by default for all FE/BE
combinations where the host memory model is able to accommodate the
-guest (TCG_GUEST_DEFAULT_MO & ~TCG_TARGET_DEFAULT_MO is zero) and the
-guest has had the required work done to support this safely
-(TARGET_SUPPORTS_MTTCG).
+guest (TCGCPUOps::guest_default_memory_order & ~TCG_TARGET_DEFAULT_MO is zero)
+and the guest has had the required work done to support this safely
+(TCGCPUOps::mttcg_supported).
System emulation will fall back to the original round robin approach
if: