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// See LICENSE.SoftFloat for license details.
#include <stdbool.h>
#include <stdint.h>
#include "platform.h"
#include "primitives.h"
#include "internals.h"
#include "specialize.h"
#include "softfloat.h"
float32_t f64_to_f32( float64_t a )
{
union ui64_f64 uA;
uint_fast64_t uiA;
bool sign;
int_fast16_t exp;
uint_fast64_t sig;
uint_fast32_t uiZ, sig32;
union ui32_f32 uZ;
uA.f = a;
uiA = uA.ui;
sign = signF64UI( uiA );
exp = expF64UI( uiA );
sig = fracF64UI( uiA );
if ( exp == 0x7FF ) {
uiZ =
sig ? softfloat_commonNaNToF32UI(
softfloat_f64UIToCommonNaN( uiA ) )
: packToF32UI( sign, 0xFF, 0 );
goto uiZ;
}
sig32 = softfloat_shortShift64RightJam( sig, 22 );
if ( ! ( exp | sig32 ) ) {
uiZ = packToF32UI( sign, 0, 0 );
goto uiZ;
}
return softfloat_roundPackToF32( sign, exp - 0x381, sig32 | 0x40000000 );
uiZ:
uZ.ui = uiZ;
return uZ.f;
}
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