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// See LICENSE.SoftFloat for license details.
#include <stdbool.h>
#include <stdint.h>
#include "platform.h"
#include "internals.h"
#include "softfloat.h"
float64_t f64_sub( float64_t a, float64_t b )
{
union ui64_f64 uA;
uint_fast64_t uiA;
bool signA;
union ui64_f64 uB;
uint_fast64_t uiB;
bool signB;
float64_t ( *magsRoutine )( uint_fast64_t, uint_fast64_t, bool );
uA.f = a;
uiA = uA.ui;
signA = signF64UI( uiA );
uB.f = b;
uiB = uB.ui;
signB = signF64UI( uiB );
magsRoutine =
( signA == signB ) ? softfloat_subMagsF64 : softfloat_addMagsF64;
return magsRoutine( uiA, uiB, signA );
}
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