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-rw-r--r--[-rwxr-xr-x]softfloat/f32_to_ui32.c119
1 files changed, 84 insertions, 35 deletions
diff --git a/softfloat/f32_to_ui32.c b/softfloat/f32_to_ui32.c
index 7817377..32d9eac 100755..100644
--- a/softfloat/f32_to_ui32.c
+++ b/softfloat/f32_to_ui32.c
@@ -1,35 +1,84 @@
-// See LICENSE.SoftFloat for license details.
-
-
-#include <stdbool.h>
-#include <stdint.h>
-#include "platform.h"
-#include "primitives.h"
-#include "internals.h"
-#include "softfloat.h"
-
-uint_fast32_t f32_to_ui32( float32_t a, int_fast8_t roundingMode, bool exact )
-{
- union ui32_f32 uA;
- uint_fast32_t uiA;
- bool sign;
- int_fast16_t exp;
- uint_fast32_t sig;
- uint_fast64_t sig64;
- int_fast16_t shiftCount;
-
- uA.f = a;
- uiA = uA.ui;
- sign = signF32UI( uiA );
- exp = expF32UI( uiA );
- sig = fracF32UI( uiA );
- if ( exp ) sig |= 0x00800000;
- sig64 = (uint_fast64_t) sig<<32;
- shiftCount = 0xAF - exp;
- if ( 0 < shiftCount ) {
- sig64 = softfloat_shift64RightJam( sig64, shiftCount );
- }
- return softfloat_roundPackToUI32( sign, sig64, roundingMode, exact );
-
-}
-
+
+/*============================================================================
+
+This C source file is part of the SoftFloat IEEE Floating-Point Arithmetic
+Package, Release 3e, by John R. Hauser.
+
+Copyright 2011, 2012, 2013, 2014, 2015, 2016, 2017 The Regents of the
+University of California. All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+ 1. Redistributions of source code must retain the above copyright notice,
+ this list of conditions, and the following disclaimer.
+
+ 2. Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions, and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+
+ 3. Neither the name of the University nor the names of its contributors may
+ be used to endorse or promote products derived from this software without
+ specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS "AS IS", AND ANY
+EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE
+DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY
+DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+=============================================================================*/
+
+#include <stdbool.h>
+#include <stdint.h>
+#include "platform.h"
+#include "internals.h"
+#include "specialize.h"
+#include "softfloat.h"
+
+uint_fast32_t f32_to_ui32( float32_t a, uint_fast8_t roundingMode, bool exact )
+{
+ union ui32_f32 uA;
+ uint_fast32_t uiA;
+ bool sign;
+ int_fast16_t exp;
+ uint_fast32_t sig;
+ uint_fast64_t sig64;
+ int_fast16_t shiftDist;
+
+ /*------------------------------------------------------------------------
+ *------------------------------------------------------------------------*/
+ uA.f = a;
+ uiA = uA.ui;
+ sign = signF32UI( uiA );
+ exp = expF32UI( uiA );
+ sig = fracF32UI( uiA );
+ /*------------------------------------------------------------------------
+ *------------------------------------------------------------------------*/
+#if (ui32_fromNaN != ui32_fromPosOverflow) || (ui32_fromNaN != ui32_fromNegOverflow)
+ if ( (exp == 0xFF) && sig ) {
+#if (ui32_fromNaN == ui32_fromPosOverflow)
+ sign = 0;
+#elif (ui32_fromNaN == ui32_fromNegOverflow)
+ sign = 1;
+#else
+ softfloat_raiseFlags( softfloat_flag_invalid );
+ return ui32_fromNaN;
+#endif
+ }
+#endif
+ /*------------------------------------------------------------------------
+ *------------------------------------------------------------------------*/
+ if ( exp ) sig |= 0x00800000;
+ sig64 = (uint_fast64_t) sig<<32;
+ shiftDist = 0xAA - exp;
+ if ( 0 < shiftDist ) sig64 = softfloat_shiftRightJam64( sig64, shiftDist );
+ return softfloat_roundToUI32( sign, sig64, roundingMode, exact );
+
+}
+