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; RUN: opt -S -scalarizer -dxil-op-lower -mtriple=dxil-pc-shadermodel6.3-library %s | FileCheck %s
; Make sure dxil operation function calls for ceil are generated for float and half.
define noundef float @ceil_float(float noundef %a) {
entry:
; CHECK:call float @dx.op.unary.f32(i32 28, float %{{.*}}) #[[#ATTR:]]
%elt.ceil = call float @llvm.ceil.f32(float %a)
ret float %elt.ceil
}
define noundef half @ceil_half(half noundef %a) {
entry:
; CHECK:call half @dx.op.unary.f16(i32 28, half %{{.*}}) #[[#ATTR]]
%elt.ceil = call half @llvm.ceil.f16(half %a)
ret half %elt.ceil
}
define noundef <4 x float> @ceil_float4(<4 x float> noundef %a) {
entry:
; CHECK: [[ee0:%.*]] = extractelement <4 x float> %a, i64 0
; CHECK: [[ie0:%.*]] = call float @dx.op.unary.f32(i32 28, float [[ee0]]) #[[#ATTR]]
; CHECK: [[ee1:%.*]] = extractelement <4 x float> %a, i64 1
; CHECK: [[ie1:%.*]] = call float @dx.op.unary.f32(i32 28, float [[ee1]]) #[[#ATTR]]
; CHECK: [[ee2:%.*]] = extractelement <4 x float> %a, i64 2
; CHECK: [[ie2:%.*]] = call float @dx.op.unary.f32(i32 28, float [[ee2]]) #[[#ATTR]]
; CHECK: [[ee3:%.*]] = extractelement <4 x float> %a, i64 3
; CHECK: [[ie3:%.*]] = call float @dx.op.unary.f32(i32 28, float [[ee3]]) #[[#ATTR]]
; CHECK: insertelement <4 x float> poison, float [[ie0]], i64 0
; CHECK: insertelement <4 x float> %{{.*}}, float [[ie1]], i64 1
; CHECK: insertelement <4 x float> %{{.*}}, float [[ie2]], i64 2
; CHECK: insertelement <4 x float> %{{.*}}, float [[ie3]], i64 3
%2 = call <4 x float> @llvm.ceil.v4f32(<4 x float> %a)
ret <4 x float> %2
}
; CHECK: attributes #[[#ATTR]] = {{{.*}} memory(none) {{.*}}}
declare half @llvm.ceil.f16(half)
declare float @llvm.ceil.f32(float)
declare <4 x float> @llvm.ceil.v4f32(<4 x float>)
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