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; RUN: opt -S --passes="print-dx-shader-flags" 2>&1 %s | FileCheck %s
; Note: there is no feature flag here (only a module flag), so we don't have an
; object test.
target triple = "dxil-pc-shadermodel6.7-library"
; CHECK: Combined Shader Flags for Module
; CHECK-NEXT: Shader Flags Value: 0x00000010
; CHECK: Note: shader requires additional functionality:
; CHECK: Raw and structured buffers
; CHECK: Function rawbuf : 0x00000010
define float @rawbuf() "hlsl.export" {
%buffer = call target("dx.RawBuffer", i8, 0, 0, 0)
@llvm.dx.resource.handlefrombinding(i32 0, i32 0, i32 1, i32 0, i1 false, ptr null)
%load = call {float, i1} @llvm.dx.resource.load.rawbuffer.f32(
target("dx.RawBuffer", i8, 0, 0, 0) %buffer, i32 0, i32 0)
%data = extractvalue {float, i1} %load, 0
ret float %data
}
; CHECK: Function structbuf : 0x00000010
define float @structbuf() "hlsl.export" {
%buffer = call target("dx.RawBuffer", float, 0, 0, 0)
@llvm.dx.resource.handlefrombinding(i32 0, i32 0, i32 1, i32 0, i1 false, ptr null)
%load = call {float, i1} @llvm.dx.resource.load.rawbuffer.f32(
target("dx.RawBuffer", float, 0, 0, 0) %buffer, i32 0, i32 0)
%data = extractvalue {float, i1} %load, 0
ret float %data
}
; CHECK: Function typedbuf : 0x00000000
define float @typedbuf(<4 x float> %val) "hlsl.export" {
%buffer = call target("dx.TypedBuffer", float, 0, 0, 0)
@llvm.dx.resource.handlefrombinding(i32 0, i32 0, i32 1, i32 0, i1 false, ptr null)
%load = call {float, i1} @llvm.dx.resource.load.typedbuffer(
target("dx.TypedBuffer", float, 0, 0, 0) %buffer, i32 0)
%data = extractvalue {float, i1} %load, 0
ret float %data
}
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