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; RUN: opt -S --passes="print-dx-shader-flags" 2>&1 %s | FileCheck %s
; RUN: llc %s --filetype=obj -o - | obj2yaml | FileCheck %s --check-prefix=DXC
target triple = "dxil-pc-shadermodel6.7-library"
;CHECK: ; Combined Shader Flags for Module
;CHECK-NEXT: ; Shader Flags Value: 0x00000004
;CHECK-NEXT: ;
;CHECK-NEXT: ; Note: shader requires additional functionality:
;CHECK-NEXT: ; Double-precision floating point
;CHECK-NEXT: ; Note: extra DXIL module flags:
;CHECK-NEXT: ;
;CHECK-NEXT: ; Shader Flags for Module Functions
;CHECK-NEXT: ; Function add : 0x00000004
define double @add(double %a, double %b) #0 {
%sum = fadd double %a, %b
ret double %sum
}
attributes #0 = { convergent norecurse nounwind "hlsl.export"}
; DXC: - Name: SFI0
; DXC-NEXT: Size: 8
; DXC-NEXT: Flags:
; DXC-NEXT: Doubles: true
; DXC-NOT: {{[A-Za-z]+: +true}}
; DXC: NextUnusedBit: false
; DXC: ...
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