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// RUN: %clang_cc1 -finclude-default-header -triple dxil-pc-shadermodel6.4-compute %s -emit-llvm -o - | FileCheck %s -DTARGET=dx
// RUN: %clang_cc1 -finclude-default-header -triple spirv-pc-vulkan-compute %s -emit-llvm -o - | FileCheck %s -DTARGET=spv
// Test basic lowering to runtime function call.
// CHECK-LABEL: test
int test(uint x, uint y, int acc) {
// CHECK: [[X_ADDR:%.*]] = alloca i32, align 4
// CHECK: [[Y_ADDR:%.*]] = alloca i32, align 4
// CHECK: [[ACC_ADDR:%.*]] = alloca i32, align 4
// CHECK: store i32 %x, ptr [[X_ADDR]], align 4
// CHECK: store i32 %y, ptr [[Y_ADDR]], align 4
// CHECK: store i32 %acc, ptr [[ACC_ADDR]], align 4
// CHECK: [[X0:%.*]] = load i32, ptr [[X_ADDR]], align 4
// CHECK: [[Y0:%.*]] = load i32, ptr [[Y_ADDR]], align 4
// CHECK: [[ACC0:%.*]] = load i32, ptr [[ACC_ADDR]], align 4
// CHECK: call i32 @llvm.[[TARGET]].dot4add.u8packed(i32 [[ACC0]], i32 [[X0]], i32 [[Y0]])
return dot4add_u8packed(x, y, acc);
}
[numthreads(1,1,1)]
void main() {
test(0, 0, 0);
}
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