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// NOTE: Assertions have been autogenerated by utils/update_cc_test_checks.py UTC_ARGS: --version 5
// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-library -disable-llvm-passes -emit-llvm -finclude-default-header -o - %s | FileCheck %s

struct TwoFloats {
  float X, Y;
};

struct TwoInts {
  int Z, W;
};

struct Doggo {
  int4 LegState;
  int TailState;
  float HairCount;
  float4 EarDirection[2];
};

struct AnimalBits {
  int Legs[4];
  uint State;
  int64_t Counter;
  float4 LeftDir;
  float4 RightDir;
};

struct Kitteh {
  int4 Legs;
  int TailState;
  float HairCount;
  float4 Claws[2];
};

struct Zoo {
  Doggo Dogs[2];
  Kitteh Cats[4];
};

struct FourFloats : TwoFloats {
  float Z, W;
};

struct SlicyBits {
  int Z : 8;
  int W : 8;
};

// Case 1: Extraneous braces get ignored in literal instantiation.
// CHECK-LABEL: define hidden void @_Z5case1v(
// CHECK-SAME: ptr dead_on_unwind noalias writable sret([[STRUCT_TWOFLOATS:%.*]]) align 1 [[AGG_RESULT:%.*]]) #[[ATTR0:[0-9]+]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    call void @llvm.memcpy.p0.p0.i32(ptr align 1 [[AGG_RESULT]], ptr align 1 @__const._Z5case1v.TF1, i32 8, i1 false)
// CHECK-NEXT:    ret void
//
TwoFloats case1() {
  TwoFloats TF1 = {{{1.0, 2}}};
  return TF1;
}

// Case 2: Valid C/C++ initializer is handled appropriately.
// CHECK-LABEL: define hidden void @_Z5case2v(
// CHECK-SAME: ptr dead_on_unwind noalias writable sret([[STRUCT_TWOFLOATS:%.*]]) align 1 [[AGG_RESULT:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    call void @llvm.memcpy.p0.p0.i32(ptr align 1 [[AGG_RESULT]], ptr align 1 @__const._Z5case2v.TF2, i32 8, i1 false)
// CHECK-NEXT:    ret void
//
TwoFloats case2() {
  TwoFloats TF2 = {1, 2};
  return TF2;
}

// Case 3: Simple initialization with conversion of an argument.
// CHECK-LABEL: define hidden void @_Z5case3i(
// CHECK-SAME: ptr dead_on_unwind noalias writable sret([[STRUCT_TWOFLOATS:%.*]]) align 1 [[AGG_RESULT:%.*]], i32 noundef [[VAL:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[VAL_ADDR:%.*]] = alloca i32, align 4
// CHECK-NEXT:    store i32 [[VAL]], ptr [[VAL_ADDR]], align 4
// CHECK-NEXT:    [[X:%.*]] = getelementptr inbounds nuw [[STRUCT_TWOFLOATS]], ptr [[AGG_RESULT]], i32 0, i32 0
// CHECK-NEXT:    [[TMP0:%.*]] = load i32, ptr [[VAL_ADDR]], align 4
// CHECK-NEXT:    [[CONV:%.*]] = sitofp i32 [[TMP0]] to float
// CHECK-NEXT:    store float [[CONV]], ptr [[X]], align 1
// CHECK-NEXT:    [[Y:%.*]] = getelementptr inbounds nuw [[STRUCT_TWOFLOATS]], ptr [[AGG_RESULT]], i32 0, i32 1
// CHECK-NEXT:    store float 2.000000e+00, ptr [[Y]], align 1
// CHECK-NEXT:    ret void
//
TwoFloats case3(int Val) {
  TwoFloats TF3 = {Val, 2};
  return TF3;
}

// Case 4: Initialization from a scalarized vector into a structure with element
// conversions.
// CHECK-LABEL: define hidden void @_Z5case4Dv2_i(
// CHECK-SAME: ptr dead_on_unwind noalias writable sret([[STRUCT_TWOFLOATS:%.*]]) align 1 [[AGG_RESULT:%.*]], <2 x i32> noundef [[TWOVALS:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[TWOVALS_ADDR:%.*]] = alloca <2 x i32>, align 8
// CHECK-NEXT:    store <2 x i32> [[TWOVALS]], ptr [[TWOVALS_ADDR]], align 8
// CHECK-NEXT:    [[X:%.*]] = getelementptr inbounds nuw [[STRUCT_TWOFLOATS]], ptr [[AGG_RESULT]], i32 0, i32 0
// CHECK-NEXT:    [[TMP0:%.*]] = load <2 x i32>, ptr [[TWOVALS_ADDR]], align 8
// CHECK-NEXT:    [[VECEXT:%.*]] = extractelement <2 x i32> [[TMP0]], i64 0
// CHECK-NEXT:    [[CONV:%.*]] = sitofp i32 [[VECEXT]] to float
// CHECK-NEXT:    store float [[CONV]], ptr [[X]], align 1
// CHECK-NEXT:    [[Y:%.*]] = getelementptr inbounds nuw [[STRUCT_TWOFLOATS]], ptr [[AGG_RESULT]], i32 0, i32 1
// CHECK-NEXT:    [[TMP1:%.*]] = load <2 x i32>, ptr [[TWOVALS_ADDR]], align 8
// CHECK-NEXT:    [[VECEXT1:%.*]] = extractelement <2 x i32> [[TMP1]], i64 1
// CHECK-NEXT:    [[CONV2:%.*]] = sitofp i32 [[VECEXT1]] to float
// CHECK-NEXT:    store float [[CONV2]], ptr [[Y]], align 1
// CHECK-NEXT:    ret void
//
TwoFloats case4(int2 TwoVals) {
  TwoFloats TF4 = {TwoVals};
  return TF4;
}

// Case 5: Initialization from a scalarized vector of matching type.
// CHECK-LABEL: define hidden void @_Z5case5Dv2_i(
// CHECK-SAME: ptr dead_on_unwind noalias writable sret([[STRUCT_TWOINTS:%.*]]) align 1 [[AGG_RESULT:%.*]], <2 x i32> noundef [[TWOVALS:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[TWOVALS_ADDR:%.*]] = alloca <2 x i32>, align 8
// CHECK-NEXT:    store <2 x i32> [[TWOVALS]], ptr [[TWOVALS_ADDR]], align 8
// CHECK-NEXT:    [[Z:%.*]] = getelementptr inbounds nuw [[STRUCT_TWOINTS]], ptr [[AGG_RESULT]], i32 0, i32 0
// CHECK-NEXT:    [[TMP0:%.*]] = load <2 x i32>, ptr [[TWOVALS_ADDR]], align 8
// CHECK-NEXT:    [[VECEXT:%.*]] = extractelement <2 x i32> [[TMP0]], i64 0
// CHECK-NEXT:    store i32 [[VECEXT]], ptr [[Z]], align 1
// CHECK-NEXT:    [[W:%.*]] = getelementptr inbounds nuw [[STRUCT_TWOINTS]], ptr [[AGG_RESULT]], i32 0, i32 1
// CHECK-NEXT:    [[TMP1:%.*]] = load <2 x i32>, ptr [[TWOVALS_ADDR]], align 8
// CHECK-NEXT:    [[VECEXT1:%.*]] = extractelement <2 x i32> [[TMP1]], i64 1
// CHECK-NEXT:    store i32 [[VECEXT1]], ptr [[W]], align 1
// CHECK-NEXT:    ret void
//
TwoInts case5(int2 TwoVals) {
  TwoInts TI1 = {TwoVals};
  return TI1;
}

// Case 6: Initialization from a scalarized structure of different type with
// different element types.
// CHECK-LABEL: define hidden void @_Z5case69TwoFloats(
// CHECK-SAME: ptr dead_on_unwind noalias writable sret([[STRUCT_TWOINTS:%.*]]) align 1 [[AGG_RESULT:%.*]], ptr noundef byval([[STRUCT_TWOFLOATS:%.*]]) align 1 [[TF4:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[Z:%.*]] = getelementptr inbounds nuw [[STRUCT_TWOINTS]], ptr [[AGG_RESULT]], i32 0, i32 0
// CHECK-NEXT:    [[X:%.*]] = getelementptr inbounds nuw [[STRUCT_TWOFLOATS]], ptr [[TF4]], i32 0, i32 0
// CHECK-NEXT:    [[TMP0:%.*]] = load float, ptr [[X]], align 1
// CHECK-NEXT:    [[CONV:%.*]] = fptosi float [[TMP0]] to i32
// CHECK-NEXT:    store i32 [[CONV]], ptr [[Z]], align 1
// CHECK-NEXT:    [[W:%.*]] = getelementptr inbounds nuw [[STRUCT_TWOINTS]], ptr [[AGG_RESULT]], i32 0, i32 1
// CHECK-NEXT:    [[Y:%.*]] = getelementptr inbounds nuw [[STRUCT_TWOFLOATS]], ptr [[TF4]], i32 0, i32 1
// CHECK-NEXT:    [[TMP1:%.*]] = load float, ptr [[Y]], align 1
// CHECK-NEXT:    [[CONV1:%.*]] = fptosi float [[TMP1]] to i32
// CHECK-NEXT:    store i32 [[CONV1]], ptr [[W]], align 1
// CHECK-NEXT:    ret void
//
TwoInts case6(TwoFloats TF4) {
  TwoInts TI2 = {TF4};
  return TI2;
}

// Case 7: Initialization of a complex structure, with bogus braces and element
// conversions from a collection of scalar values, and structures.
// CHECK-LABEL: define hidden void @_Z5case77TwoIntsS_i9TwoFloatsS0_S0_S0_(
// CHECK-SAME: ptr dead_on_unwind noalias writable sret([[STRUCT_DOGGO:%.*]]) align 1 [[AGG_RESULT:%.*]], ptr noundef byval([[STRUCT_TWOINTS:%.*]]) align 1 [[TI1:%.*]], ptr noundef byval([[STRUCT_TWOINTS]]) align 1 [[TI2:%.*]], i32 noundef [[VAL:%.*]], ptr noundef byval([[STRUCT_TWOFLOATS:%.*]]) align 1 [[TF1:%.*]], ptr noundef byval([[STRUCT_TWOFLOATS]]) align 1 [[TF2:%.*]], ptr noundef byval([[STRUCT_TWOFLOATS]]) align 1 [[TF3:%.*]], ptr noundef byval([[STRUCT_TWOFLOATS]]) align 1 [[TF4:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[VAL_ADDR:%.*]] = alloca i32, align 4
// CHECK-NEXT:    store i32 [[VAL]], ptr [[VAL_ADDR]], align 4
// CHECK-NEXT:    [[LEGSTATE:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[AGG_RESULT]], i32 0, i32 0
// CHECK-NEXT:    [[Z:%.*]] = getelementptr inbounds nuw [[STRUCT_TWOINTS]], ptr [[TI1]], i32 0, i32 0
// CHECK-NEXT:    [[TMP0:%.*]] = load i32, ptr [[Z]], align 1
// CHECK-NEXT:    [[VECINIT:%.*]] = insertelement <4 x i32> poison, i32 [[TMP0]], i32 0
// CHECK-NEXT:    [[W:%.*]] = getelementptr inbounds nuw [[STRUCT_TWOINTS]], ptr [[TI1]], i32 0, i32 1
// CHECK-NEXT:    [[TMP1:%.*]] = load i32, ptr [[W]], align 1
// CHECK-NEXT:    [[VECINIT1:%.*]] = insertelement <4 x i32> [[VECINIT]], i32 [[TMP1]], i32 1
// CHECK-NEXT:    [[Z2:%.*]] = getelementptr inbounds nuw [[STRUCT_TWOINTS]], ptr [[TI2]], i32 0, i32 0
// CHECK-NEXT:    [[TMP2:%.*]] = load i32, ptr [[Z2]], align 1
// CHECK-NEXT:    [[VECINIT3:%.*]] = insertelement <4 x i32> [[VECINIT1]], i32 [[TMP2]], i32 2
// CHECK-NEXT:    [[W4:%.*]] = getelementptr inbounds nuw [[STRUCT_TWOINTS]], ptr [[TI2]], i32 0, i32 1
// CHECK-NEXT:    [[TMP3:%.*]] = load i32, ptr [[W4]], align 1
// CHECK-NEXT:    [[VECINIT5:%.*]] = insertelement <4 x i32> [[VECINIT3]], i32 [[TMP3]], i32 3
// CHECK-NEXT:    store <4 x i32> [[VECINIT5]], ptr [[LEGSTATE]], align 1
// CHECK-NEXT:    [[TAILSTATE:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[AGG_RESULT]], i32 0, i32 1
// CHECK-NEXT:    [[TMP4:%.*]] = load i32, ptr [[VAL_ADDR]], align 4
// CHECK-NEXT:    store i32 [[TMP4]], ptr [[TAILSTATE]], align 1
// CHECK-NEXT:    [[HAIRCOUNT:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[AGG_RESULT]], i32 0, i32 2
// CHECK-NEXT:    [[TMP5:%.*]] = load i32, ptr [[VAL_ADDR]], align 4
// CHECK-NEXT:    [[CONV:%.*]] = sitofp i32 [[TMP5]] to float
// CHECK-NEXT:    store float [[CONV]], ptr [[HAIRCOUNT]], align 1
// CHECK-NEXT:    [[EARDIRECTION:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[AGG_RESULT]], i32 0, i32 3
// CHECK-NEXT:    [[X:%.*]] = getelementptr inbounds nuw [[STRUCT_TWOFLOATS]], ptr [[TF1]], i32 0, i32 0
// CHECK-NEXT:    [[TMP6:%.*]] = load float, ptr [[X]], align 1
// CHECK-NEXT:    [[VECINIT6:%.*]] = insertelement <4 x float> poison, float [[TMP6]], i32 0
// CHECK-NEXT:    [[Y:%.*]] = getelementptr inbounds nuw [[STRUCT_TWOFLOATS]], ptr [[TF1]], i32 0, i32 1
// CHECK-NEXT:    [[TMP7:%.*]] = load float, ptr [[Y]], align 1
// CHECK-NEXT:    [[VECINIT7:%.*]] = insertelement <4 x float> [[VECINIT6]], float [[TMP7]], i32 1
// CHECK-NEXT:    [[X8:%.*]] = getelementptr inbounds nuw [[STRUCT_TWOFLOATS]], ptr [[TF2]], i32 0, i32 0
// CHECK-NEXT:    [[TMP8:%.*]] = load float, ptr [[X8]], align 1
// CHECK-NEXT:    [[VECINIT9:%.*]] = insertelement <4 x float> [[VECINIT7]], float [[TMP8]], i32 2
// CHECK-NEXT:    [[Y10:%.*]] = getelementptr inbounds nuw [[STRUCT_TWOFLOATS]], ptr [[TF2]], i32 0, i32 1
// CHECK-NEXT:    [[TMP9:%.*]] = load float, ptr [[Y10]], align 1
// CHECK-NEXT:    [[VECINIT11:%.*]] = insertelement <4 x float> [[VECINIT9]], float [[TMP9]], i32 3
// CHECK-NEXT:    store <4 x float> [[VECINIT11]], ptr [[EARDIRECTION]], align 1
// CHECK-NEXT:    [[ARRAYINIT_ELEMENT:%.*]] = getelementptr inbounds <4 x float>, ptr [[EARDIRECTION]], i32 1
// CHECK-NEXT:    [[X12:%.*]] = getelementptr inbounds nuw [[STRUCT_TWOFLOATS]], ptr [[TF3]], i32 0, i32 0
// CHECK-NEXT:    [[TMP10:%.*]] = load float, ptr [[X12]], align 1
// CHECK-NEXT:    [[VECINIT13:%.*]] = insertelement <4 x float> poison, float [[TMP10]], i32 0
// CHECK-NEXT:    [[Y14:%.*]] = getelementptr inbounds nuw [[STRUCT_TWOFLOATS]], ptr [[TF3]], i32 0, i32 1
// CHECK-NEXT:    [[TMP11:%.*]] = load float, ptr [[Y14]], align 1
// CHECK-NEXT:    [[VECINIT15:%.*]] = insertelement <4 x float> [[VECINIT13]], float [[TMP11]], i32 1
// CHECK-NEXT:    [[X16:%.*]] = getelementptr inbounds nuw [[STRUCT_TWOFLOATS]], ptr [[TF4]], i32 0, i32 0
// CHECK-NEXT:    [[TMP12:%.*]] = load float, ptr [[X16]], align 1
// CHECK-NEXT:    [[VECINIT17:%.*]] = insertelement <4 x float> [[VECINIT15]], float [[TMP12]], i32 2
// CHECK-NEXT:    [[Y18:%.*]] = getelementptr inbounds nuw [[STRUCT_TWOFLOATS]], ptr [[TF4]], i32 0, i32 1
// CHECK-NEXT:    [[TMP13:%.*]] = load float, ptr [[Y18]], align 1
// CHECK-NEXT:    [[VECINIT19:%.*]] = insertelement <4 x float> [[VECINIT17]], float [[TMP13]], i32 3
// CHECK-NEXT:    store <4 x float> [[VECINIT19]], ptr [[ARRAYINIT_ELEMENT]], align 1
// CHECK-NEXT:    ret void
//
Doggo case7(TwoInts TI1, TwoInts TI2, int Val, TwoFloats TF1, TwoFloats TF2,
            TwoFloats TF3, TwoFloats TF4) {
  Doggo D1 = {TI1, TI2, {Val, Val}, {{TF1, TF2}, {TF3, TF4}}};
  return D1;
}

// Case 8: Initialization of a structure from a different structure with
// significantly different element types and grouping.
// CHECK-LABEL: define hidden void @_Z5case85Doggo(
// CHECK-SAME: ptr dead_on_unwind noalias writable sret([[STRUCT_ANIMALBITS:%.*]]) align 1 [[AGG_RESULT:%.*]], ptr noundef byval([[STRUCT_DOGGO:%.*]]) align 1 [[D1:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[LEGS:%.*]] = getelementptr inbounds nuw [[STRUCT_ANIMALBITS]], ptr [[AGG_RESULT]], i32 0, i32 0
// CHECK-NEXT:    [[LEGSTATE:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 0
// CHECK-NEXT:    [[TMP0:%.*]] = load <4 x i32>, ptr [[LEGSTATE]], align 1
// CHECK-NEXT:    [[VECEXT:%.*]] = extractelement <4 x i32> [[TMP0]], i64 0
// CHECK-NEXT:    store i32 [[VECEXT]], ptr [[LEGS]], align 1
// CHECK-NEXT:    [[ARRAYINIT_ELEMENT:%.*]] = getelementptr inbounds i32, ptr [[LEGS]], i32 1
// CHECK-NEXT:    [[LEGSTATE1:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 0
// CHECK-NEXT:    [[TMP1:%.*]] = load <4 x i32>, ptr [[LEGSTATE1]], align 1
// CHECK-NEXT:    [[VECEXT2:%.*]] = extractelement <4 x i32> [[TMP1]], i64 1
// CHECK-NEXT:    store i32 [[VECEXT2]], ptr [[ARRAYINIT_ELEMENT]], align 1
// CHECK-NEXT:    [[ARRAYINIT_ELEMENT3:%.*]] = getelementptr inbounds i32, ptr [[LEGS]], i32 2
// CHECK-NEXT:    [[LEGSTATE4:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 0
// CHECK-NEXT:    [[TMP2:%.*]] = load <4 x i32>, ptr [[LEGSTATE4]], align 1
// CHECK-NEXT:    [[VECEXT5:%.*]] = extractelement <4 x i32> [[TMP2]], i64 2
// CHECK-NEXT:    store i32 [[VECEXT5]], ptr [[ARRAYINIT_ELEMENT3]], align 1
// CHECK-NEXT:    [[ARRAYINIT_ELEMENT6:%.*]] = getelementptr inbounds i32, ptr [[LEGS]], i32 3
// CHECK-NEXT:    [[LEGSTATE7:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 0
// CHECK-NEXT:    [[TMP3:%.*]] = load <4 x i32>, ptr [[LEGSTATE7]], align 1
// CHECK-NEXT:    [[VECEXT8:%.*]] = extractelement <4 x i32> [[TMP3]], i64 3
// CHECK-NEXT:    store i32 [[VECEXT8]], ptr [[ARRAYINIT_ELEMENT6]], align 1
// CHECK-NEXT:    [[STATE:%.*]] = getelementptr inbounds nuw [[STRUCT_ANIMALBITS]], ptr [[AGG_RESULT]], i32 0, i32 1
// CHECK-NEXT:    [[TAILSTATE:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 1
// CHECK-NEXT:    [[TMP4:%.*]] = load i32, ptr [[TAILSTATE]], align 1
// CHECK-NEXT:    store i32 [[TMP4]], ptr [[STATE]], align 1
// CHECK-NEXT:    [[COUNTER:%.*]] = getelementptr inbounds nuw [[STRUCT_ANIMALBITS]], ptr [[AGG_RESULT]], i32 0, i32 2
// CHECK-NEXT:    [[HAIRCOUNT:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 2
// CHECK-NEXT:    [[TMP5:%.*]] = load float, ptr [[HAIRCOUNT]], align 1
// CHECK-NEXT:    [[CONV:%.*]] = fptosi float [[TMP5]] to i64
// CHECK-NEXT:    store i64 [[CONV]], ptr [[COUNTER]], align 1
// CHECK-NEXT:    [[LEFTDIR:%.*]] = getelementptr inbounds nuw [[STRUCT_ANIMALBITS]], ptr [[AGG_RESULT]], i32 0, i32 3
// CHECK-NEXT:    [[EARDIRECTION:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 3
// CHECK-NEXT:    [[ARRAYIDX:%.*]] = getelementptr inbounds nuw [2 x <4 x float>], ptr [[EARDIRECTION]], i32 0, i32 0
// CHECK-NEXT:    [[TMP6:%.*]] = load <4 x float>, ptr [[ARRAYIDX]], align 1
// CHECK-NEXT:    [[VECEXT9:%.*]] = extractelement <4 x float> [[TMP6]], i64 0
// CHECK-NEXT:    [[VECINIT:%.*]] = insertelement <4 x float> poison, float [[VECEXT9]], i32 0
// CHECK-NEXT:    [[EARDIRECTION10:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 3
// CHECK-NEXT:    [[ARRAYIDX11:%.*]] = getelementptr inbounds nuw [2 x <4 x float>], ptr [[EARDIRECTION10]], i32 0, i32 0
// CHECK-NEXT:    [[TMP7:%.*]] = load <4 x float>, ptr [[ARRAYIDX11]], align 1
// CHECK-NEXT:    [[VECEXT12:%.*]] = extractelement <4 x float> [[TMP7]], i64 1
// CHECK-NEXT:    [[VECINIT13:%.*]] = insertelement <4 x float> [[VECINIT]], float [[VECEXT12]], i32 1
// CHECK-NEXT:    [[EARDIRECTION14:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 3
// CHECK-NEXT:    [[ARRAYIDX15:%.*]] = getelementptr inbounds nuw [2 x <4 x float>], ptr [[EARDIRECTION14]], i32 0, i32 0
// CHECK-NEXT:    [[TMP8:%.*]] = load <4 x float>, ptr [[ARRAYIDX15]], align 1
// CHECK-NEXT:    [[VECEXT16:%.*]] = extractelement <4 x float> [[TMP8]], i64 2
// CHECK-NEXT:    [[VECINIT17:%.*]] = insertelement <4 x float> [[VECINIT13]], float [[VECEXT16]], i32 2
// CHECK-NEXT:    [[EARDIRECTION18:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 3
// CHECK-NEXT:    [[ARRAYIDX19:%.*]] = getelementptr inbounds nuw [2 x <4 x float>], ptr [[EARDIRECTION18]], i32 0, i32 0
// CHECK-NEXT:    [[TMP9:%.*]] = load <4 x float>, ptr [[ARRAYIDX19]], align 1
// CHECK-NEXT:    [[VECEXT20:%.*]] = extractelement <4 x float> [[TMP9]], i64 3
// CHECK-NEXT:    [[VECINIT21:%.*]] = insertelement <4 x float> [[VECINIT17]], float [[VECEXT20]], i32 3
// CHECK-NEXT:    store <4 x float> [[VECINIT21]], ptr [[LEFTDIR]], align 1
// CHECK-NEXT:    [[RIGHTDIR:%.*]] = getelementptr inbounds nuw [[STRUCT_ANIMALBITS]], ptr [[AGG_RESULT]], i32 0, i32 4
// CHECK-NEXT:    [[EARDIRECTION22:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 3
// CHECK-NEXT:    [[ARRAYIDX23:%.*]] = getelementptr inbounds nuw [2 x <4 x float>], ptr [[EARDIRECTION22]], i32 0, i32 1
// CHECK-NEXT:    [[TMP10:%.*]] = load <4 x float>, ptr [[ARRAYIDX23]], align 1
// CHECK-NEXT:    [[VECEXT24:%.*]] = extractelement <4 x float> [[TMP10]], i64 0
// CHECK-NEXT:    [[VECINIT25:%.*]] = insertelement <4 x float> poison, float [[VECEXT24]], i32 0
// CHECK-NEXT:    [[EARDIRECTION26:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 3
// CHECK-NEXT:    [[ARRAYIDX27:%.*]] = getelementptr inbounds nuw [2 x <4 x float>], ptr [[EARDIRECTION26]], i32 0, i32 1
// CHECK-NEXT:    [[TMP11:%.*]] = load <4 x float>, ptr [[ARRAYIDX27]], align 1
// CHECK-NEXT:    [[VECEXT28:%.*]] = extractelement <4 x float> [[TMP11]], i64 1
// CHECK-NEXT:    [[VECINIT29:%.*]] = insertelement <4 x float> [[VECINIT25]], float [[VECEXT28]], i32 1
// CHECK-NEXT:    [[EARDIRECTION30:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 3
// CHECK-NEXT:    [[ARRAYIDX31:%.*]] = getelementptr inbounds nuw [2 x <4 x float>], ptr [[EARDIRECTION30]], i32 0, i32 1
// CHECK-NEXT:    [[TMP12:%.*]] = load <4 x float>, ptr [[ARRAYIDX31]], align 1
// CHECK-NEXT:    [[VECEXT32:%.*]] = extractelement <4 x float> [[TMP12]], i64 2
// CHECK-NEXT:    [[VECINIT33:%.*]] = insertelement <4 x float> [[VECINIT29]], float [[VECEXT32]], i32 2
// CHECK-NEXT:    [[EARDIRECTION34:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 3
// CHECK-NEXT:    [[ARRAYIDX35:%.*]] = getelementptr inbounds nuw [2 x <4 x float>], ptr [[EARDIRECTION34]], i32 0, i32 1
// CHECK-NEXT:    [[TMP13:%.*]] = load <4 x float>, ptr [[ARRAYIDX35]], align 1
// CHECK-NEXT:    [[VECEXT36:%.*]] = extractelement <4 x float> [[TMP13]], i64 3
// CHECK-NEXT:    [[VECINIT37:%.*]] = insertelement <4 x float> [[VECINIT33]], float [[VECEXT36]], i32 3
// CHECK-NEXT:    store <4 x float> [[VECINIT37]], ptr [[RIGHTDIR]], align 1
// CHECK-NEXT:    ret void
//
AnimalBits case8(Doggo D1) {
  AnimalBits A1 = {D1};
  return A1;
}

// Case 9: Everything everywhere all at once... Initializing mismatched
// structures from different layouts, different component groupings, with no
// top-level bracing separation.
// CHECK-LABEL: define hidden void @_Z5case95Doggo10AnimalBits(
// CHECK-SAME: ptr dead_on_unwind noalias writable sret([[STRUCT_ZOO:%.*]]) align 1 [[AGG_RESULT:%.*]], ptr noundef byval([[STRUCT_DOGGO:%.*]]) align 1 [[D1:%.*]], ptr noundef byval([[STRUCT_ANIMALBITS:%.*]]) align 1 [[A1:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[DOGS:%.*]] = getelementptr inbounds nuw [[STRUCT_ZOO]], ptr [[AGG_RESULT]], i32 0, i32 0
// CHECK-NEXT:    [[LEGSTATE:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[DOGS]], i32 0, i32 0
// CHECK-NEXT:    [[LEGSTATE1:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 0
// CHECK-NEXT:    [[TMP0:%.*]] = load <4 x i32>, ptr [[LEGSTATE1]], align 1
// CHECK-NEXT:    [[VECEXT:%.*]] = extractelement <4 x i32> [[TMP0]], i64 0
// CHECK-NEXT:    [[VECINIT:%.*]] = insertelement <4 x i32> poison, i32 [[VECEXT]], i32 0
// CHECK-NEXT:    [[LEGSTATE2:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 0
// CHECK-NEXT:    [[TMP1:%.*]] = load <4 x i32>, ptr [[LEGSTATE2]], align 1
// CHECK-NEXT:    [[VECEXT3:%.*]] = extractelement <4 x i32> [[TMP1]], i64 1
// CHECK-NEXT:    [[VECINIT4:%.*]] = insertelement <4 x i32> [[VECINIT]], i32 [[VECEXT3]], i32 1
// CHECK-NEXT:    [[LEGSTATE5:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 0
// CHECK-NEXT:    [[TMP2:%.*]] = load <4 x i32>, ptr [[LEGSTATE5]], align 1
// CHECK-NEXT:    [[VECEXT6:%.*]] = extractelement <4 x i32> [[TMP2]], i64 2
// CHECK-NEXT:    [[VECINIT7:%.*]] = insertelement <4 x i32> [[VECINIT4]], i32 [[VECEXT6]], i32 2
// CHECK-NEXT:    [[LEGSTATE8:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 0
// CHECK-NEXT:    [[TMP3:%.*]] = load <4 x i32>, ptr [[LEGSTATE8]], align 1
// CHECK-NEXT:    [[VECEXT9:%.*]] = extractelement <4 x i32> [[TMP3]], i64 3
// CHECK-NEXT:    [[VECINIT10:%.*]] = insertelement <4 x i32> [[VECINIT7]], i32 [[VECEXT9]], i32 3
// CHECK-NEXT:    store <4 x i32> [[VECINIT10]], ptr [[LEGSTATE]], align 1
// CHECK-NEXT:    [[TAILSTATE:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[DOGS]], i32 0, i32 1
// CHECK-NEXT:    [[TAILSTATE11:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 1
// CHECK-NEXT:    [[TMP4:%.*]] = load i32, ptr [[TAILSTATE11]], align 1
// CHECK-NEXT:    store i32 [[TMP4]], ptr [[TAILSTATE]], align 1
// CHECK-NEXT:    [[HAIRCOUNT:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[DOGS]], i32 0, i32 2
// CHECK-NEXT:    [[HAIRCOUNT12:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 2
// CHECK-NEXT:    [[TMP5:%.*]] = load float, ptr [[HAIRCOUNT12]], align 1
// CHECK-NEXT:    store float [[TMP5]], ptr [[HAIRCOUNT]], align 1
// CHECK-NEXT:    [[EARDIRECTION:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[DOGS]], i32 0, i32 3
// CHECK-NEXT:    [[EARDIRECTION13:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 3
// CHECK-NEXT:    [[ARRAYIDX:%.*]] = getelementptr inbounds nuw [2 x <4 x float>], ptr [[EARDIRECTION13]], i32 0, i32 0
// CHECK-NEXT:    [[TMP6:%.*]] = load <4 x float>, ptr [[ARRAYIDX]], align 1
// CHECK-NEXT:    [[VECEXT14:%.*]] = extractelement <4 x float> [[TMP6]], i64 0
// CHECK-NEXT:    [[VECINIT15:%.*]] = insertelement <4 x float> poison, float [[VECEXT14]], i32 0
// CHECK-NEXT:    [[EARDIRECTION16:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 3
// CHECK-NEXT:    [[ARRAYIDX17:%.*]] = getelementptr inbounds nuw [2 x <4 x float>], ptr [[EARDIRECTION16]], i32 0, i32 0
// CHECK-NEXT:    [[TMP7:%.*]] = load <4 x float>, ptr [[ARRAYIDX17]], align 1
// CHECK-NEXT:    [[VECEXT18:%.*]] = extractelement <4 x float> [[TMP7]], i64 1
// CHECK-NEXT:    [[VECINIT19:%.*]] = insertelement <4 x float> [[VECINIT15]], float [[VECEXT18]], i32 1
// CHECK-NEXT:    [[EARDIRECTION20:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 3
// CHECK-NEXT:    [[ARRAYIDX21:%.*]] = getelementptr inbounds nuw [2 x <4 x float>], ptr [[EARDIRECTION20]], i32 0, i32 0
// CHECK-NEXT:    [[TMP8:%.*]] = load <4 x float>, ptr [[ARRAYIDX21]], align 1
// CHECK-NEXT:    [[VECEXT22:%.*]] = extractelement <4 x float> [[TMP8]], i64 2
// CHECK-NEXT:    [[VECINIT23:%.*]] = insertelement <4 x float> [[VECINIT19]], float [[VECEXT22]], i32 2
// CHECK-NEXT:    [[EARDIRECTION24:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 3
// CHECK-NEXT:    [[ARRAYIDX25:%.*]] = getelementptr inbounds nuw [2 x <4 x float>], ptr [[EARDIRECTION24]], i32 0, i32 0
// CHECK-NEXT:    [[TMP9:%.*]] = load <4 x float>, ptr [[ARRAYIDX25]], align 1
// CHECK-NEXT:    [[VECEXT26:%.*]] = extractelement <4 x float> [[TMP9]], i64 3
// CHECK-NEXT:    [[VECINIT27:%.*]] = insertelement <4 x float> [[VECINIT23]], float [[VECEXT26]], i32 3
// CHECK-NEXT:    store <4 x float> [[VECINIT27]], ptr [[EARDIRECTION]], align 1
// CHECK-NEXT:    [[ARRAYINIT_ELEMENT:%.*]] = getelementptr inbounds <4 x float>, ptr [[EARDIRECTION]], i32 1
// CHECK-NEXT:    [[EARDIRECTION28:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 3
// CHECK-NEXT:    [[ARRAYIDX29:%.*]] = getelementptr inbounds nuw [2 x <4 x float>], ptr [[EARDIRECTION28]], i32 0, i32 1
// CHECK-NEXT:    [[TMP10:%.*]] = load <4 x float>, ptr [[ARRAYIDX29]], align 1
// CHECK-NEXT:    [[VECEXT30:%.*]] = extractelement <4 x float> [[TMP10]], i64 0
// CHECK-NEXT:    [[VECINIT31:%.*]] = insertelement <4 x float> poison, float [[VECEXT30]], i32 0
// CHECK-NEXT:    [[EARDIRECTION32:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 3
// CHECK-NEXT:    [[ARRAYIDX33:%.*]] = getelementptr inbounds nuw [2 x <4 x float>], ptr [[EARDIRECTION32]], i32 0, i32 1
// CHECK-NEXT:    [[TMP11:%.*]] = load <4 x float>, ptr [[ARRAYIDX33]], align 1
// CHECK-NEXT:    [[VECEXT34:%.*]] = extractelement <4 x float> [[TMP11]], i64 1
// CHECK-NEXT:    [[VECINIT35:%.*]] = insertelement <4 x float> [[VECINIT31]], float [[VECEXT34]], i32 1
// CHECK-NEXT:    [[EARDIRECTION36:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 3
// CHECK-NEXT:    [[ARRAYIDX37:%.*]] = getelementptr inbounds nuw [2 x <4 x float>], ptr [[EARDIRECTION36]], i32 0, i32 1
// CHECK-NEXT:    [[TMP12:%.*]] = load <4 x float>, ptr [[ARRAYIDX37]], align 1
// CHECK-NEXT:    [[VECEXT38:%.*]] = extractelement <4 x float> [[TMP12]], i64 2
// CHECK-NEXT:    [[VECINIT39:%.*]] = insertelement <4 x float> [[VECINIT35]], float [[VECEXT38]], i32 2
// CHECK-NEXT:    [[EARDIRECTION40:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 3
// CHECK-NEXT:    [[ARRAYIDX41:%.*]] = getelementptr inbounds nuw [2 x <4 x float>], ptr [[EARDIRECTION40]], i32 0, i32 1
// CHECK-NEXT:    [[TMP13:%.*]] = load <4 x float>, ptr [[ARRAYIDX41]], align 1
// CHECK-NEXT:    [[VECEXT42:%.*]] = extractelement <4 x float> [[TMP13]], i64 3
// CHECK-NEXT:    [[VECINIT43:%.*]] = insertelement <4 x float> [[VECINIT39]], float [[VECEXT42]], i32 3
// CHECK-NEXT:    store <4 x float> [[VECINIT43]], ptr [[ARRAYINIT_ELEMENT]], align 1
// CHECK-NEXT:    [[ARRAYINIT_ELEMENT44:%.*]] = getelementptr inbounds [[STRUCT_DOGGO]], ptr [[DOGS]], i32 1
// CHECK-NEXT:    [[LEGSTATE45:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[ARRAYINIT_ELEMENT44]], i32 0, i32 0
// CHECK-NEXT:    [[LEGS:%.*]] = getelementptr inbounds nuw [[STRUCT_ANIMALBITS]], ptr [[A1]], i32 0, i32 0
// CHECK-NEXT:    [[ARRAYIDX46:%.*]] = getelementptr inbounds nuw [4 x i32], ptr [[LEGS]], i32 0, i32 0
// CHECK-NEXT:    [[TMP14:%.*]] = load i32, ptr [[ARRAYIDX46]], align 1
// CHECK-NEXT:    [[VECINIT47:%.*]] = insertelement <4 x i32> poison, i32 [[TMP14]], i32 0
// CHECK-NEXT:    [[LEGS48:%.*]] = getelementptr inbounds nuw [[STRUCT_ANIMALBITS]], ptr [[A1]], i32 0, i32 0
// CHECK-NEXT:    [[ARRAYIDX49:%.*]] = getelementptr inbounds nuw [4 x i32], ptr [[LEGS48]], i32 0, i32 1
// CHECK-NEXT:    [[TMP15:%.*]] = load i32, ptr [[ARRAYIDX49]], align 1
// CHECK-NEXT:    [[VECINIT50:%.*]] = insertelement <4 x i32> [[VECINIT47]], i32 [[TMP15]], i32 1
// CHECK-NEXT:    [[LEGS51:%.*]] = getelementptr inbounds nuw [[STRUCT_ANIMALBITS]], ptr [[A1]], i32 0, i32 0
// CHECK-NEXT:    [[ARRAYIDX52:%.*]] = getelementptr inbounds nuw [4 x i32], ptr [[LEGS51]], i32 0, i32 2
// CHECK-NEXT:    [[TMP16:%.*]] = load i32, ptr [[ARRAYIDX52]], align 1
// CHECK-NEXT:    [[VECINIT53:%.*]] = insertelement <4 x i32> [[VECINIT50]], i32 [[TMP16]], i32 2
// CHECK-NEXT:    [[LEGS54:%.*]] = getelementptr inbounds nuw [[STRUCT_ANIMALBITS]], ptr [[A1]], i32 0, i32 0
// CHECK-NEXT:    [[ARRAYIDX55:%.*]] = getelementptr inbounds nuw [4 x i32], ptr [[LEGS54]], i32 0, i32 3
// CHECK-NEXT:    [[TMP17:%.*]] = load i32, ptr [[ARRAYIDX55]], align 1
// CHECK-NEXT:    [[VECINIT56:%.*]] = insertelement <4 x i32> [[VECINIT53]], i32 [[TMP17]], i32 3
// CHECK-NEXT:    store <4 x i32> [[VECINIT56]], ptr [[LEGSTATE45]], align 1
// CHECK-NEXT:    [[TAILSTATE57:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[ARRAYINIT_ELEMENT44]], i32 0, i32 1
// CHECK-NEXT:    [[STATE:%.*]] = getelementptr inbounds nuw [[STRUCT_ANIMALBITS]], ptr [[A1]], i32 0, i32 1
// CHECK-NEXT:    [[TMP18:%.*]] = load i32, ptr [[STATE]], align 1
// CHECK-NEXT:    store i32 [[TMP18]], ptr [[TAILSTATE57]], align 1
// CHECK-NEXT:    [[HAIRCOUNT58:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[ARRAYINIT_ELEMENT44]], i32 0, i32 2
// CHECK-NEXT:    [[COUNTER:%.*]] = getelementptr inbounds nuw [[STRUCT_ANIMALBITS]], ptr [[A1]], i32 0, i32 2
// CHECK-NEXT:    [[TMP19:%.*]] = load i64, ptr [[COUNTER]], align 1
// CHECK-NEXT:    [[CONV:%.*]] = sitofp i64 [[TMP19]] to float
// CHECK-NEXT:    store float [[CONV]], ptr [[HAIRCOUNT58]], align 1
// CHECK-NEXT:    [[EARDIRECTION59:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[ARRAYINIT_ELEMENT44]], i32 0, i32 3
// CHECK-NEXT:    [[LEFTDIR:%.*]] = getelementptr inbounds nuw [[STRUCT_ANIMALBITS]], ptr [[A1]], i32 0, i32 3
// CHECK-NEXT:    [[TMP20:%.*]] = load <4 x float>, ptr [[LEFTDIR]], align 1
// CHECK-NEXT:    [[VECEXT60:%.*]] = extractelement <4 x float> [[TMP20]], i64 0
// CHECK-NEXT:    [[VECINIT61:%.*]] = insertelement <4 x float> poison, float [[VECEXT60]], i32 0
// CHECK-NEXT:    [[LEFTDIR62:%.*]] = getelementptr inbounds nuw [[STRUCT_ANIMALBITS]], ptr [[A1]], i32 0, i32 3
// CHECK-NEXT:    [[TMP21:%.*]] = load <4 x float>, ptr [[LEFTDIR62]], align 1
// CHECK-NEXT:    [[VECEXT63:%.*]] = extractelement <4 x float> [[TMP21]], i64 1
// CHECK-NEXT:    [[VECINIT64:%.*]] = insertelement <4 x float> [[VECINIT61]], float [[VECEXT63]], i32 1
// CHECK-NEXT:    [[LEFTDIR65:%.*]] = getelementptr inbounds nuw [[STRUCT_ANIMALBITS]], ptr [[A1]], i32 0, i32 3
// CHECK-NEXT:    [[TMP22:%.*]] = load <4 x float>, ptr [[LEFTDIR65]], align 1
// CHECK-NEXT:    [[VECEXT66:%.*]] = extractelement <4 x float> [[TMP22]], i64 2
// CHECK-NEXT:    [[VECINIT67:%.*]] = insertelement <4 x float> [[VECINIT64]], float [[VECEXT66]], i32 2
// CHECK-NEXT:    [[LEFTDIR68:%.*]] = getelementptr inbounds nuw [[STRUCT_ANIMALBITS]], ptr [[A1]], i32 0, i32 3
// CHECK-NEXT:    [[TMP23:%.*]] = load <4 x float>, ptr [[LEFTDIR68]], align 1
// CHECK-NEXT:    [[VECEXT69:%.*]] = extractelement <4 x float> [[TMP23]], i64 3
// CHECK-NEXT:    [[VECINIT70:%.*]] = insertelement <4 x float> [[VECINIT67]], float [[VECEXT69]], i32 3
// CHECK-NEXT:    store <4 x float> [[VECINIT70]], ptr [[EARDIRECTION59]], align 1
// CHECK-NEXT:    [[ARRAYINIT_ELEMENT71:%.*]] = getelementptr inbounds <4 x float>, ptr [[EARDIRECTION59]], i32 1
// CHECK-NEXT:    [[RIGHTDIR:%.*]] = getelementptr inbounds nuw [[STRUCT_ANIMALBITS]], ptr [[A1]], i32 0, i32 4
// CHECK-NEXT:    [[TMP24:%.*]] = load <4 x float>, ptr [[RIGHTDIR]], align 1
// CHECK-NEXT:    [[VECEXT72:%.*]] = extractelement <4 x float> [[TMP24]], i64 0
// CHECK-NEXT:    [[VECINIT73:%.*]] = insertelement <4 x float> poison, float [[VECEXT72]], i32 0
// CHECK-NEXT:    [[RIGHTDIR74:%.*]] = getelementptr inbounds nuw [[STRUCT_ANIMALBITS]], ptr [[A1]], i32 0, i32 4
// CHECK-NEXT:    [[TMP25:%.*]] = load <4 x float>, ptr [[RIGHTDIR74]], align 1
// CHECK-NEXT:    [[VECEXT75:%.*]] = extractelement <4 x float> [[TMP25]], i64 1
// CHECK-NEXT:    [[VECINIT76:%.*]] = insertelement <4 x float> [[VECINIT73]], float [[VECEXT75]], i32 1
// CHECK-NEXT:    [[RIGHTDIR77:%.*]] = getelementptr inbounds nuw [[STRUCT_ANIMALBITS]], ptr [[A1]], i32 0, i32 4
// CHECK-NEXT:    [[TMP26:%.*]] = load <4 x float>, ptr [[RIGHTDIR77]], align 1
// CHECK-NEXT:    [[VECEXT78:%.*]] = extractelement <4 x float> [[TMP26]], i64 2
// CHECK-NEXT:    [[VECINIT79:%.*]] = insertelement <4 x float> [[VECINIT76]], float [[VECEXT78]], i32 2
// CHECK-NEXT:    [[RIGHTDIR80:%.*]] = getelementptr inbounds nuw [[STRUCT_ANIMALBITS]], ptr [[A1]], i32 0, i32 4
// CHECK-NEXT:    [[TMP27:%.*]] = load <4 x float>, ptr [[RIGHTDIR80]], align 1
// CHECK-NEXT:    [[VECEXT81:%.*]] = extractelement <4 x float> [[TMP27]], i64 3
// CHECK-NEXT:    [[VECINIT82:%.*]] = insertelement <4 x float> [[VECINIT79]], float [[VECEXT81]], i32 3
// CHECK-NEXT:    store <4 x float> [[VECINIT82]], ptr [[ARRAYINIT_ELEMENT71]], align 1
// CHECK-NEXT:    [[CATS:%.*]] = getelementptr inbounds nuw [[STRUCT_ZOO]], ptr [[AGG_RESULT]], i32 0, i32 1
// CHECK-NEXT:    [[LEGS83:%.*]] = getelementptr inbounds nuw [[STRUCT_KITTEH:%.*]], ptr [[CATS]], i32 0, i32 0
// CHECK-NEXT:    [[LEGSTATE84:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 0
// CHECK-NEXT:    [[TMP28:%.*]] = load <4 x i32>, ptr [[LEGSTATE84]], align 1
// CHECK-NEXT:    [[VECEXT85:%.*]] = extractelement <4 x i32> [[TMP28]], i64 0
// CHECK-NEXT:    [[VECINIT86:%.*]] = insertelement <4 x i32> poison, i32 [[VECEXT85]], i32 0
// CHECK-NEXT:    [[LEGSTATE87:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 0
// CHECK-NEXT:    [[TMP29:%.*]] = load <4 x i32>, ptr [[LEGSTATE87]], align 1
// CHECK-NEXT:    [[VECEXT88:%.*]] = extractelement <4 x i32> [[TMP29]], i64 1
// CHECK-NEXT:    [[VECINIT89:%.*]] = insertelement <4 x i32> [[VECINIT86]], i32 [[VECEXT88]], i32 1
// CHECK-NEXT:    [[LEGSTATE90:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 0
// CHECK-NEXT:    [[TMP30:%.*]] = load <4 x i32>, ptr [[LEGSTATE90]], align 1
// CHECK-NEXT:    [[VECEXT91:%.*]] = extractelement <4 x i32> [[TMP30]], i64 2
// CHECK-NEXT:    [[VECINIT92:%.*]] = insertelement <4 x i32> [[VECINIT89]], i32 [[VECEXT91]], i32 2
// CHECK-NEXT:    [[LEGSTATE93:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 0
// CHECK-NEXT:    [[TMP31:%.*]] = load <4 x i32>, ptr [[LEGSTATE93]], align 1
// CHECK-NEXT:    [[VECEXT94:%.*]] = extractelement <4 x i32> [[TMP31]], i64 3
// CHECK-NEXT:    [[VECINIT95:%.*]] = insertelement <4 x i32> [[VECINIT92]], i32 [[VECEXT94]], i32 3
// CHECK-NEXT:    store <4 x i32> [[VECINIT95]], ptr [[LEGS83]], align 1
// CHECK-NEXT:    [[TAILSTATE96:%.*]] = getelementptr inbounds nuw [[STRUCT_KITTEH]], ptr [[CATS]], i32 0, i32 1
// CHECK-NEXT:    [[TAILSTATE97:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 1
// CHECK-NEXT:    [[TMP32:%.*]] = load i32, ptr [[TAILSTATE97]], align 1
// CHECK-NEXT:    store i32 [[TMP32]], ptr [[TAILSTATE96]], align 1
// CHECK-NEXT:    [[HAIRCOUNT98:%.*]] = getelementptr inbounds nuw [[STRUCT_KITTEH]], ptr [[CATS]], i32 0, i32 2
// CHECK-NEXT:    [[HAIRCOUNT99:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 2
// CHECK-NEXT:    [[TMP33:%.*]] = load float, ptr [[HAIRCOUNT99]], align 1
// CHECK-NEXT:    store float [[TMP33]], ptr [[HAIRCOUNT98]], align 1
// CHECK-NEXT:    [[CLAWS:%.*]] = getelementptr inbounds nuw [[STRUCT_KITTEH]], ptr [[CATS]], i32 0, i32 3
// CHECK-NEXT:    [[EARDIRECTION100:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 3
// CHECK-NEXT:    [[ARRAYIDX101:%.*]] = getelementptr inbounds nuw [2 x <4 x float>], ptr [[EARDIRECTION100]], i32 0, i32 0
// CHECK-NEXT:    [[TMP34:%.*]] = load <4 x float>, ptr [[ARRAYIDX101]], align 1
// CHECK-NEXT:    [[VECEXT102:%.*]] = extractelement <4 x float> [[TMP34]], i64 0
// CHECK-NEXT:    [[VECINIT103:%.*]] = insertelement <4 x float> poison, float [[VECEXT102]], i32 0
// CHECK-NEXT:    [[EARDIRECTION104:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 3
// CHECK-NEXT:    [[ARRAYIDX105:%.*]] = getelementptr inbounds nuw [2 x <4 x float>], ptr [[EARDIRECTION104]], i32 0, i32 0
// CHECK-NEXT:    [[TMP35:%.*]] = load <4 x float>, ptr [[ARRAYIDX105]], align 1
// CHECK-NEXT:    [[VECEXT106:%.*]] = extractelement <4 x float> [[TMP35]], i64 1
// CHECK-NEXT:    [[VECINIT107:%.*]] = insertelement <4 x float> [[VECINIT103]], float [[VECEXT106]], i32 1
// CHECK-NEXT:    [[EARDIRECTION108:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 3
// CHECK-NEXT:    [[ARRAYIDX109:%.*]] = getelementptr inbounds nuw [2 x <4 x float>], ptr [[EARDIRECTION108]], i32 0, i32 0
// CHECK-NEXT:    [[TMP36:%.*]] = load <4 x float>, ptr [[ARRAYIDX109]], align 1
// CHECK-NEXT:    [[VECEXT110:%.*]] = extractelement <4 x float> [[TMP36]], i64 2
// CHECK-NEXT:    [[VECINIT111:%.*]] = insertelement <4 x float> [[VECINIT107]], float [[VECEXT110]], i32 2
// CHECK-NEXT:    [[EARDIRECTION112:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 3
// CHECK-NEXT:    [[ARRAYIDX113:%.*]] = getelementptr inbounds nuw [2 x <4 x float>], ptr [[EARDIRECTION112]], i32 0, i32 0
// CHECK-NEXT:    [[TMP37:%.*]] = load <4 x float>, ptr [[ARRAYIDX113]], align 1
// CHECK-NEXT:    [[VECEXT114:%.*]] = extractelement <4 x float> [[TMP37]], i64 3
// CHECK-NEXT:    [[VECINIT115:%.*]] = insertelement <4 x float> [[VECINIT111]], float [[VECEXT114]], i32 3
// CHECK-NEXT:    store <4 x float> [[VECINIT115]], ptr [[CLAWS]], align 1
// CHECK-NEXT:    [[ARRAYINIT_ELEMENT116:%.*]] = getelementptr inbounds <4 x float>, ptr [[CLAWS]], i32 1
// CHECK-NEXT:    [[EARDIRECTION117:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 3
// CHECK-NEXT:    [[ARRAYIDX118:%.*]] = getelementptr inbounds nuw [2 x <4 x float>], ptr [[EARDIRECTION117]], i32 0, i32 1
// CHECK-NEXT:    [[TMP38:%.*]] = load <4 x float>, ptr [[ARRAYIDX118]], align 1
// CHECK-NEXT:    [[VECEXT119:%.*]] = extractelement <4 x float> [[TMP38]], i64 0
// CHECK-NEXT:    [[VECINIT120:%.*]] = insertelement <4 x float> poison, float [[VECEXT119]], i32 0
// CHECK-NEXT:    [[EARDIRECTION121:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 3
// CHECK-NEXT:    [[ARRAYIDX122:%.*]] = getelementptr inbounds nuw [2 x <4 x float>], ptr [[EARDIRECTION121]], i32 0, i32 1
// CHECK-NEXT:    [[TMP39:%.*]] = load <4 x float>, ptr [[ARRAYIDX122]], align 1
// CHECK-NEXT:    [[VECEXT123:%.*]] = extractelement <4 x float> [[TMP39]], i64 1
// CHECK-NEXT:    [[VECINIT124:%.*]] = insertelement <4 x float> [[VECINIT120]], float [[VECEXT123]], i32 1
// CHECK-NEXT:    [[EARDIRECTION125:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 3
// CHECK-NEXT:    [[ARRAYIDX126:%.*]] = getelementptr inbounds nuw [2 x <4 x float>], ptr [[EARDIRECTION125]], i32 0, i32 1
// CHECK-NEXT:    [[TMP40:%.*]] = load <4 x float>, ptr [[ARRAYIDX126]], align 1
// CHECK-NEXT:    [[VECEXT127:%.*]] = extractelement <4 x float> [[TMP40]], i64 2
// CHECK-NEXT:    [[VECINIT128:%.*]] = insertelement <4 x float> [[VECINIT124]], float [[VECEXT127]], i32 2
// CHECK-NEXT:    [[EARDIRECTION129:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 3
// CHECK-NEXT:    [[ARRAYIDX130:%.*]] = getelementptr inbounds nuw [2 x <4 x float>], ptr [[EARDIRECTION129]], i32 0, i32 1
// CHECK-NEXT:    [[TMP41:%.*]] = load <4 x float>, ptr [[ARRAYIDX130]], align 1
// CHECK-NEXT:    [[VECEXT131:%.*]] = extractelement <4 x float> [[TMP41]], i64 3
// CHECK-NEXT:    [[VECINIT132:%.*]] = insertelement <4 x float> [[VECINIT128]], float [[VECEXT131]], i32 3
// CHECK-NEXT:    store <4 x float> [[VECINIT132]], ptr [[ARRAYINIT_ELEMENT116]], align 1
// CHECK-NEXT:    [[ARRAYINIT_ELEMENT133:%.*]] = getelementptr inbounds [[STRUCT_KITTEH]], ptr [[CATS]], i32 1
// CHECK-NEXT:    [[LEGS134:%.*]] = getelementptr inbounds nuw [[STRUCT_KITTEH]], ptr [[ARRAYINIT_ELEMENT133]], i32 0, i32 0
// CHECK-NEXT:    [[LEGS135:%.*]] = getelementptr inbounds nuw [[STRUCT_ANIMALBITS]], ptr [[A1]], i32 0, i32 0
// CHECK-NEXT:    [[ARRAYIDX136:%.*]] = getelementptr inbounds nuw [4 x i32], ptr [[LEGS135]], i32 0, i32 0
// CHECK-NEXT:    [[TMP42:%.*]] = load i32, ptr [[ARRAYIDX136]], align 1
// CHECK-NEXT:    [[VECINIT137:%.*]] = insertelement <4 x i32> poison, i32 [[TMP42]], i32 0
// CHECK-NEXT:    [[LEGS138:%.*]] = getelementptr inbounds nuw [[STRUCT_ANIMALBITS]], ptr [[A1]], i32 0, i32 0
// CHECK-NEXT:    [[ARRAYIDX139:%.*]] = getelementptr inbounds nuw [4 x i32], ptr [[LEGS138]], i32 0, i32 1
// CHECK-NEXT:    [[TMP43:%.*]] = load i32, ptr [[ARRAYIDX139]], align 1
// CHECK-NEXT:    [[VECINIT140:%.*]] = insertelement <4 x i32> [[VECINIT137]], i32 [[TMP43]], i32 1
// CHECK-NEXT:    [[LEGS141:%.*]] = getelementptr inbounds nuw [[STRUCT_ANIMALBITS]], ptr [[A1]], i32 0, i32 0
// CHECK-NEXT:    [[ARRAYIDX142:%.*]] = getelementptr inbounds nuw [4 x i32], ptr [[LEGS141]], i32 0, i32 2
// CHECK-NEXT:    [[TMP44:%.*]] = load i32, ptr [[ARRAYIDX142]], align 1
// CHECK-NEXT:    [[VECINIT143:%.*]] = insertelement <4 x i32> [[VECINIT140]], i32 [[TMP44]], i32 2
// CHECK-NEXT:    [[LEGS144:%.*]] = getelementptr inbounds nuw [[STRUCT_ANIMALBITS]], ptr [[A1]], i32 0, i32 0
// CHECK-NEXT:    [[ARRAYIDX145:%.*]] = getelementptr inbounds nuw [4 x i32], ptr [[LEGS144]], i32 0, i32 3
// CHECK-NEXT:    [[TMP45:%.*]] = load i32, ptr [[ARRAYIDX145]], align 1
// CHECK-NEXT:    [[VECINIT146:%.*]] = insertelement <4 x i32> [[VECINIT143]], i32 [[TMP45]], i32 3
// CHECK-NEXT:    store <4 x i32> [[VECINIT146]], ptr [[LEGS134]], align 1
// CHECK-NEXT:    [[TAILSTATE147:%.*]] = getelementptr inbounds nuw [[STRUCT_KITTEH]], ptr [[ARRAYINIT_ELEMENT133]], i32 0, i32 1
// CHECK-NEXT:    [[STATE148:%.*]] = getelementptr inbounds nuw [[STRUCT_ANIMALBITS]], ptr [[A1]], i32 0, i32 1
// CHECK-NEXT:    [[TMP46:%.*]] = load i32, ptr [[STATE148]], align 1
// CHECK-NEXT:    store i32 [[TMP46]], ptr [[TAILSTATE147]], align 1
// CHECK-NEXT:    [[HAIRCOUNT149:%.*]] = getelementptr inbounds nuw [[STRUCT_KITTEH]], ptr [[ARRAYINIT_ELEMENT133]], i32 0, i32 2
// CHECK-NEXT:    [[COUNTER150:%.*]] = getelementptr inbounds nuw [[STRUCT_ANIMALBITS]], ptr [[A1]], i32 0, i32 2
// CHECK-NEXT:    [[TMP47:%.*]] = load i64, ptr [[COUNTER150]], align 1
// CHECK-NEXT:    [[CONV151:%.*]] = sitofp i64 [[TMP47]] to float
// CHECK-NEXT:    store float [[CONV151]], ptr [[HAIRCOUNT149]], align 1
// CHECK-NEXT:    [[CLAWS152:%.*]] = getelementptr inbounds nuw [[STRUCT_KITTEH]], ptr [[ARRAYINIT_ELEMENT133]], i32 0, i32 3
// CHECK-NEXT:    [[LEFTDIR153:%.*]] = getelementptr inbounds nuw [[STRUCT_ANIMALBITS]], ptr [[A1]], i32 0, i32 3
// CHECK-NEXT:    [[TMP48:%.*]] = load <4 x float>, ptr [[LEFTDIR153]], align 1
// CHECK-NEXT:    [[VECEXT154:%.*]] = extractelement <4 x float> [[TMP48]], i64 0
// CHECK-NEXT:    [[VECINIT155:%.*]] = insertelement <4 x float> poison, float [[VECEXT154]], i32 0
// CHECK-NEXT:    [[LEFTDIR156:%.*]] = getelementptr inbounds nuw [[STRUCT_ANIMALBITS]], ptr [[A1]], i32 0, i32 3
// CHECK-NEXT:    [[TMP49:%.*]] = load <4 x float>, ptr [[LEFTDIR156]], align 1
// CHECK-NEXT:    [[VECEXT157:%.*]] = extractelement <4 x float> [[TMP49]], i64 1
// CHECK-NEXT:    [[VECINIT158:%.*]] = insertelement <4 x float> [[VECINIT155]], float [[VECEXT157]], i32 1
// CHECK-NEXT:    [[LEFTDIR159:%.*]] = getelementptr inbounds nuw [[STRUCT_ANIMALBITS]], ptr [[A1]], i32 0, i32 3
// CHECK-NEXT:    [[TMP50:%.*]] = load <4 x float>, ptr [[LEFTDIR159]], align 1
// CHECK-NEXT:    [[VECEXT160:%.*]] = extractelement <4 x float> [[TMP50]], i64 2
// CHECK-NEXT:    [[VECINIT161:%.*]] = insertelement <4 x float> [[VECINIT158]], float [[VECEXT160]], i32 2
// CHECK-NEXT:    [[LEFTDIR162:%.*]] = getelementptr inbounds nuw [[STRUCT_ANIMALBITS]], ptr [[A1]], i32 0, i32 3
// CHECK-NEXT:    [[TMP51:%.*]] = load <4 x float>, ptr [[LEFTDIR162]], align 1
// CHECK-NEXT:    [[VECEXT163:%.*]] = extractelement <4 x float> [[TMP51]], i64 3
// CHECK-NEXT:    [[VECINIT164:%.*]] = insertelement <4 x float> [[VECINIT161]], float [[VECEXT163]], i32 3
// CHECK-NEXT:    store <4 x float> [[VECINIT164]], ptr [[CLAWS152]], align 1
// CHECK-NEXT:    [[ARRAYINIT_ELEMENT165:%.*]] = getelementptr inbounds <4 x float>, ptr [[CLAWS152]], i32 1
// CHECK-NEXT:    [[RIGHTDIR166:%.*]] = getelementptr inbounds nuw [[STRUCT_ANIMALBITS]], ptr [[A1]], i32 0, i32 4
// CHECK-NEXT:    [[TMP52:%.*]] = load <4 x float>, ptr [[RIGHTDIR166]], align 1
// CHECK-NEXT:    [[VECEXT167:%.*]] = extractelement <4 x float> [[TMP52]], i64 0
// CHECK-NEXT:    [[VECINIT168:%.*]] = insertelement <4 x float> poison, float [[VECEXT167]], i32 0
// CHECK-NEXT:    [[RIGHTDIR169:%.*]] = getelementptr inbounds nuw [[STRUCT_ANIMALBITS]], ptr [[A1]], i32 0, i32 4
// CHECK-NEXT:    [[TMP53:%.*]] = load <4 x float>, ptr [[RIGHTDIR169]], align 1
// CHECK-NEXT:    [[VECEXT170:%.*]] = extractelement <4 x float> [[TMP53]], i64 1
// CHECK-NEXT:    [[VECINIT171:%.*]] = insertelement <4 x float> [[VECINIT168]], float [[VECEXT170]], i32 1
// CHECK-NEXT:    [[RIGHTDIR172:%.*]] = getelementptr inbounds nuw [[STRUCT_ANIMALBITS]], ptr [[A1]], i32 0, i32 4
// CHECK-NEXT:    [[TMP54:%.*]] = load <4 x float>, ptr [[RIGHTDIR172]], align 1
// CHECK-NEXT:    [[VECEXT173:%.*]] = extractelement <4 x float> [[TMP54]], i64 2
// CHECK-NEXT:    [[VECINIT174:%.*]] = insertelement <4 x float> [[VECINIT171]], float [[VECEXT173]], i32 2
// CHECK-NEXT:    [[RIGHTDIR175:%.*]] = getelementptr inbounds nuw [[STRUCT_ANIMALBITS]], ptr [[A1]], i32 0, i32 4
// CHECK-NEXT:    [[TMP55:%.*]] = load <4 x float>, ptr [[RIGHTDIR175]], align 1
// CHECK-NEXT:    [[VECEXT176:%.*]] = extractelement <4 x float> [[TMP55]], i64 3
// CHECK-NEXT:    [[VECINIT177:%.*]] = insertelement <4 x float> [[VECINIT174]], float [[VECEXT176]], i32 3
// CHECK-NEXT:    store <4 x float> [[VECINIT177]], ptr [[ARRAYINIT_ELEMENT165]], align 1
// CHECK-NEXT:    [[ARRAYINIT_ELEMENT178:%.*]] = getelementptr inbounds [[STRUCT_KITTEH]], ptr [[CATS]], i32 2
// CHECK-NEXT:    [[LEGS179:%.*]] = getelementptr inbounds nuw [[STRUCT_KITTEH]], ptr [[ARRAYINIT_ELEMENT178]], i32 0, i32 0
// CHECK-NEXT:    [[LEGSTATE180:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 0
// CHECK-NEXT:    [[TMP56:%.*]] = load <4 x i32>, ptr [[LEGSTATE180]], align 1
// CHECK-NEXT:    [[VECEXT181:%.*]] = extractelement <4 x i32> [[TMP56]], i64 0
// CHECK-NEXT:    [[VECINIT182:%.*]] = insertelement <4 x i32> poison, i32 [[VECEXT181]], i32 0
// CHECK-NEXT:    [[LEGSTATE183:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 0
// CHECK-NEXT:    [[TMP57:%.*]] = load <4 x i32>, ptr [[LEGSTATE183]], align 1
// CHECK-NEXT:    [[VECEXT184:%.*]] = extractelement <4 x i32> [[TMP57]], i64 1
// CHECK-NEXT:    [[VECINIT185:%.*]] = insertelement <4 x i32> [[VECINIT182]], i32 [[VECEXT184]], i32 1
// CHECK-NEXT:    [[LEGSTATE186:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 0
// CHECK-NEXT:    [[TMP58:%.*]] = load <4 x i32>, ptr [[LEGSTATE186]], align 1
// CHECK-NEXT:    [[VECEXT187:%.*]] = extractelement <4 x i32> [[TMP58]], i64 2
// CHECK-NEXT:    [[VECINIT188:%.*]] = insertelement <4 x i32> [[VECINIT185]], i32 [[VECEXT187]], i32 2
// CHECK-NEXT:    [[LEGSTATE189:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 0
// CHECK-NEXT:    [[TMP59:%.*]] = load <4 x i32>, ptr [[LEGSTATE189]], align 1
// CHECK-NEXT:    [[VECEXT190:%.*]] = extractelement <4 x i32> [[TMP59]], i64 3
// CHECK-NEXT:    [[VECINIT191:%.*]] = insertelement <4 x i32> [[VECINIT188]], i32 [[VECEXT190]], i32 3
// CHECK-NEXT:    store <4 x i32> [[VECINIT191]], ptr [[LEGS179]], align 1
// CHECK-NEXT:    [[TAILSTATE192:%.*]] = getelementptr inbounds nuw [[STRUCT_KITTEH]], ptr [[ARRAYINIT_ELEMENT178]], i32 0, i32 1
// CHECK-NEXT:    [[TAILSTATE193:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 1
// CHECK-NEXT:    [[TMP60:%.*]] = load i32, ptr [[TAILSTATE193]], align 1
// CHECK-NEXT:    store i32 [[TMP60]], ptr [[TAILSTATE192]], align 1
// CHECK-NEXT:    [[HAIRCOUNT194:%.*]] = getelementptr inbounds nuw [[STRUCT_KITTEH]], ptr [[ARRAYINIT_ELEMENT178]], i32 0, i32 2
// CHECK-NEXT:    [[HAIRCOUNT195:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 2
// CHECK-NEXT:    [[TMP61:%.*]] = load float, ptr [[HAIRCOUNT195]], align 1
// CHECK-NEXT:    store float [[TMP61]], ptr [[HAIRCOUNT194]], align 1
// CHECK-NEXT:    [[CLAWS196:%.*]] = getelementptr inbounds nuw [[STRUCT_KITTEH]], ptr [[ARRAYINIT_ELEMENT178]], i32 0, i32 3
// CHECK-NEXT:    [[EARDIRECTION197:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 3
// CHECK-NEXT:    [[ARRAYIDX198:%.*]] = getelementptr inbounds nuw [2 x <4 x float>], ptr [[EARDIRECTION197]], i32 0, i32 0
// CHECK-NEXT:    [[TMP62:%.*]] = load <4 x float>, ptr [[ARRAYIDX198]], align 1
// CHECK-NEXT:    [[VECEXT199:%.*]] = extractelement <4 x float> [[TMP62]], i64 0
// CHECK-NEXT:    [[VECINIT200:%.*]] = insertelement <4 x float> poison, float [[VECEXT199]], i32 0
// CHECK-NEXT:    [[EARDIRECTION201:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 3
// CHECK-NEXT:    [[ARRAYIDX202:%.*]] = getelementptr inbounds nuw [2 x <4 x float>], ptr [[EARDIRECTION201]], i32 0, i32 0
// CHECK-NEXT:    [[TMP63:%.*]] = load <4 x float>, ptr [[ARRAYIDX202]], align 1
// CHECK-NEXT:    [[VECEXT203:%.*]] = extractelement <4 x float> [[TMP63]], i64 1
// CHECK-NEXT:    [[VECINIT204:%.*]] = insertelement <4 x float> [[VECINIT200]], float [[VECEXT203]], i32 1
// CHECK-NEXT:    [[EARDIRECTION205:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 3
// CHECK-NEXT:    [[ARRAYIDX206:%.*]] = getelementptr inbounds nuw [2 x <4 x float>], ptr [[EARDIRECTION205]], i32 0, i32 0
// CHECK-NEXT:    [[TMP64:%.*]] = load <4 x float>, ptr [[ARRAYIDX206]], align 1
// CHECK-NEXT:    [[VECEXT207:%.*]] = extractelement <4 x float> [[TMP64]], i64 2
// CHECK-NEXT:    [[VECINIT208:%.*]] = insertelement <4 x float> [[VECINIT204]], float [[VECEXT207]], i32 2
// CHECK-NEXT:    [[EARDIRECTION209:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 3
// CHECK-NEXT:    [[ARRAYIDX210:%.*]] = getelementptr inbounds nuw [2 x <4 x float>], ptr [[EARDIRECTION209]], i32 0, i32 0
// CHECK-NEXT:    [[TMP65:%.*]] = load <4 x float>, ptr [[ARRAYIDX210]], align 1
// CHECK-NEXT:    [[VECEXT211:%.*]] = extractelement <4 x float> [[TMP65]], i64 3
// CHECK-NEXT:    [[VECINIT212:%.*]] = insertelement <4 x float> [[VECINIT208]], float [[VECEXT211]], i32 3
// CHECK-NEXT:    store <4 x float> [[VECINIT212]], ptr [[CLAWS196]], align 1
// CHECK-NEXT:    [[ARRAYINIT_ELEMENT213:%.*]] = getelementptr inbounds <4 x float>, ptr [[CLAWS196]], i32 1
// CHECK-NEXT:    [[EARDIRECTION214:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 3
// CHECK-NEXT:    [[ARRAYIDX215:%.*]] = getelementptr inbounds nuw [2 x <4 x float>], ptr [[EARDIRECTION214]], i32 0, i32 1
// CHECK-NEXT:    [[TMP66:%.*]] = load <4 x float>, ptr [[ARRAYIDX215]], align 1
// CHECK-NEXT:    [[VECEXT216:%.*]] = extractelement <4 x float> [[TMP66]], i64 0
// CHECK-NEXT:    [[VECINIT217:%.*]] = insertelement <4 x float> poison, float [[VECEXT216]], i32 0
// CHECK-NEXT:    [[EARDIRECTION218:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 3
// CHECK-NEXT:    [[ARRAYIDX219:%.*]] = getelementptr inbounds nuw [2 x <4 x float>], ptr [[EARDIRECTION218]], i32 0, i32 1
// CHECK-NEXT:    [[TMP67:%.*]] = load <4 x float>, ptr [[ARRAYIDX219]], align 1
// CHECK-NEXT:    [[VECEXT220:%.*]] = extractelement <4 x float> [[TMP67]], i64 1
// CHECK-NEXT:    [[VECINIT221:%.*]] = insertelement <4 x float> [[VECINIT217]], float [[VECEXT220]], i32 1
// CHECK-NEXT:    [[EARDIRECTION222:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 3
// CHECK-NEXT:    [[ARRAYIDX223:%.*]] = getelementptr inbounds nuw [2 x <4 x float>], ptr [[EARDIRECTION222]], i32 0, i32 1
// CHECK-NEXT:    [[TMP68:%.*]] = load <4 x float>, ptr [[ARRAYIDX223]], align 1
// CHECK-NEXT:    [[VECEXT224:%.*]] = extractelement <4 x float> [[TMP68]], i64 2
// CHECK-NEXT:    [[VECINIT225:%.*]] = insertelement <4 x float> [[VECINIT221]], float [[VECEXT224]], i32 2
// CHECK-NEXT:    [[EARDIRECTION226:%.*]] = getelementptr inbounds nuw [[STRUCT_DOGGO]], ptr [[D1]], i32 0, i32 3
// CHECK-NEXT:    [[ARRAYIDX227:%.*]] = getelementptr inbounds nuw [2 x <4 x float>], ptr [[EARDIRECTION226]], i32 0, i32 1
// CHECK-NEXT:    [[TMP69:%.*]] = load <4 x float>, ptr [[ARRAYIDX227]], align 1
// CHECK-NEXT:    [[VECEXT228:%.*]] = extractelement <4 x float> [[TMP69]], i64 3
// CHECK-NEXT:    [[VECINIT229:%.*]] = insertelement <4 x float> [[VECINIT225]], float [[VECEXT228]], i32 3
// CHECK-NEXT:    store <4 x float> [[VECINIT229]], ptr [[ARRAYINIT_ELEMENT213]], align 1
// CHECK-NEXT:    [[ARRAYINIT_ELEMENT230:%.*]] = getelementptr inbounds [[STRUCT_KITTEH]], ptr [[CATS]], i32 3
// CHECK-NEXT:    [[LEGS231:%.*]] = getelementptr inbounds nuw [[STRUCT_KITTEH]], ptr [[ARRAYINIT_ELEMENT230]], i32 0, i32 0
// CHECK-NEXT:    [[LEGS232:%.*]] = getelementptr inbounds nuw [[STRUCT_ANIMALBITS]], ptr [[A1]], i32 0, i32 0
// CHECK-NEXT:    [[ARRAYIDX233:%.*]] = getelementptr inbounds nuw [4 x i32], ptr [[LEGS232]], i32 0, i32 0
// CHECK-NEXT:    [[TMP70:%.*]] = load i32, ptr [[ARRAYIDX233]], align 1
// CHECK-NEXT:    [[VECINIT234:%.*]] = insertelement <4 x i32> poison, i32 [[TMP70]], i32 0
// CHECK-NEXT:    [[LEGS235:%.*]] = getelementptr inbounds nuw [[STRUCT_ANIMALBITS]], ptr [[A1]], i32 0, i32 0
// CHECK-NEXT:    [[ARRAYIDX236:%.*]] = getelementptr inbounds nuw [4 x i32], ptr [[LEGS235]], i32 0, i32 1
// CHECK-NEXT:    [[TMP71:%.*]] = load i32, ptr [[ARRAYIDX236]], align 1
// CHECK-NEXT:    [[VECINIT237:%.*]] = insertelement <4 x i32> [[VECINIT234]], i32 [[TMP71]], i32 1
// CHECK-NEXT:    [[LEGS238:%.*]] = getelementptr inbounds nuw [[STRUCT_ANIMALBITS]], ptr [[A1]], i32 0, i32 0
// CHECK-NEXT:    [[ARRAYIDX239:%.*]] = getelementptr inbounds nuw [4 x i32], ptr [[LEGS238]], i32 0, i32 2
// CHECK-NEXT:    [[TMP72:%.*]] = load i32, ptr [[ARRAYIDX239]], align 1
// CHECK-NEXT:    [[VECINIT240:%.*]] = insertelement <4 x i32> [[VECINIT237]], i32 [[TMP72]], i32 2
// CHECK-NEXT:    [[LEGS241:%.*]] = getelementptr inbounds nuw [[STRUCT_ANIMALBITS]], ptr [[A1]], i32 0, i32 0
// CHECK-NEXT:    [[ARRAYIDX242:%.*]] = getelementptr inbounds nuw [4 x i32], ptr [[LEGS241]], i32 0, i32 3
// CHECK-NEXT:    [[TMP73:%.*]] = load i32, ptr [[ARRAYIDX242]], align 1
// CHECK-NEXT:    [[VECINIT243:%.*]] = insertelement <4 x i32> [[VECINIT240]], i32 [[TMP73]], i32 3
// CHECK-NEXT:    store <4 x i32> [[VECINIT243]], ptr [[LEGS231]], align 1
// CHECK-NEXT:    [[TAILSTATE244:%.*]] = getelementptr inbounds nuw [[STRUCT_KITTEH]], ptr [[ARRAYINIT_ELEMENT230]], i32 0, i32 1
// CHECK-NEXT:    [[STATE245:%.*]] = getelementptr inbounds nuw [[STRUCT_ANIMALBITS]], ptr [[A1]], i32 0, i32 1
// CHECK-NEXT:    [[TMP74:%.*]] = load i32, ptr [[STATE245]], align 1
// CHECK-NEXT:    store i32 [[TMP74]], ptr [[TAILSTATE244]], align 1
// CHECK-NEXT:    [[HAIRCOUNT246:%.*]] = getelementptr inbounds nuw [[STRUCT_KITTEH]], ptr [[ARRAYINIT_ELEMENT230]], i32 0, i32 2
// CHECK-NEXT:    [[COUNTER247:%.*]] = getelementptr inbounds nuw [[STRUCT_ANIMALBITS]], ptr [[A1]], i32 0, i32 2
// CHECK-NEXT:    [[TMP75:%.*]] = load i64, ptr [[COUNTER247]], align 1
// CHECK-NEXT:    [[CONV248:%.*]] = sitofp i64 [[TMP75]] to float
// CHECK-NEXT:    store float [[CONV248]], ptr [[HAIRCOUNT246]], align 1
// CHECK-NEXT:    [[CLAWS249:%.*]] = getelementptr inbounds nuw [[STRUCT_KITTEH]], ptr [[ARRAYINIT_ELEMENT230]], i32 0, i32 3
// CHECK-NEXT:    [[LEFTDIR250:%.*]] = getelementptr inbounds nuw [[STRUCT_ANIMALBITS]], ptr [[A1]], i32 0, i32 3
// CHECK-NEXT:    [[TMP76:%.*]] = load <4 x float>, ptr [[LEFTDIR250]], align 1
// CHECK-NEXT:    [[VECEXT251:%.*]] = extractelement <4 x float> [[TMP76]], i64 0
// CHECK-NEXT:    [[VECINIT252:%.*]] = insertelement <4 x float> poison, float [[VECEXT251]], i32 0
// CHECK-NEXT:    [[LEFTDIR253:%.*]] = getelementptr inbounds nuw [[STRUCT_ANIMALBITS]], ptr [[A1]], i32 0, i32 3
// CHECK-NEXT:    [[TMP77:%.*]] = load <4 x float>, ptr [[LEFTDIR253]], align 1
// CHECK-NEXT:    [[VECEXT254:%.*]] = extractelement <4 x float> [[TMP77]], i64 1
// CHECK-NEXT:    [[VECINIT255:%.*]] = insertelement <4 x float> [[VECINIT252]], float [[VECEXT254]], i32 1
// CHECK-NEXT:    [[LEFTDIR256:%.*]] = getelementptr inbounds nuw [[STRUCT_ANIMALBITS]], ptr [[A1]], i32 0, i32 3
// CHECK-NEXT:    [[TMP78:%.*]] = load <4 x float>, ptr [[LEFTDIR256]], align 1
// CHECK-NEXT:    [[VECEXT257:%.*]] = extractelement <4 x float> [[TMP78]], i64 2
// CHECK-NEXT:    [[VECINIT258:%.*]] = insertelement <4 x float> [[VECINIT255]], float [[VECEXT257]], i32 2
// CHECK-NEXT:    [[LEFTDIR259:%.*]] = getelementptr inbounds nuw [[STRUCT_ANIMALBITS]], ptr [[A1]], i32 0, i32 3
// CHECK-NEXT:    [[TMP79:%.*]] = load <4 x float>, ptr [[LEFTDIR259]], align 1
// CHECK-NEXT:    [[VECEXT260:%.*]] = extractelement <4 x float> [[TMP79]], i64 3
// CHECK-NEXT:    [[VECINIT261:%.*]] = insertelement <4 x float> [[VECINIT258]], float [[VECEXT260]], i32 3
// CHECK-NEXT:    store <4 x float> [[VECINIT261]], ptr [[CLAWS249]], align 1
// CHECK-NEXT:    [[ARRAYINIT_ELEMENT262:%.*]] = getelementptr inbounds <4 x float>, ptr [[CLAWS249]], i32 1
// CHECK-NEXT:    [[RIGHTDIR263:%.*]] = getelementptr inbounds nuw [[STRUCT_ANIMALBITS]], ptr [[A1]], i32 0, i32 4
// CHECK-NEXT:    [[TMP80:%.*]] = load <4 x float>, ptr [[RIGHTDIR263]], align 1
// CHECK-NEXT:    [[VECEXT264:%.*]] = extractelement <4 x float> [[TMP80]], i64 0
// CHECK-NEXT:    [[VECINIT265:%.*]] = insertelement <4 x float> poison, float [[VECEXT264]], i32 0
// CHECK-NEXT:    [[RIGHTDIR266:%.*]] = getelementptr inbounds nuw [[STRUCT_ANIMALBITS]], ptr [[A1]], i32 0, i32 4
// CHECK-NEXT:    [[TMP81:%.*]] = load <4 x float>, ptr [[RIGHTDIR266]], align 1
// CHECK-NEXT:    [[VECEXT267:%.*]] = extractelement <4 x float> [[TMP81]], i64 1
// CHECK-NEXT:    [[VECINIT268:%.*]] = insertelement <4 x float> [[VECINIT265]], float [[VECEXT267]], i32 1
// CHECK-NEXT:    [[RIGHTDIR269:%.*]] = getelementptr inbounds nuw [[STRUCT_ANIMALBITS]], ptr [[A1]], i32 0, i32 4
// CHECK-NEXT:    [[TMP82:%.*]] = load <4 x float>, ptr [[RIGHTDIR269]], align 1
// CHECK-NEXT:    [[VECEXT270:%.*]] = extractelement <4 x float> [[TMP82]], i64 2
// CHECK-NEXT:    [[VECINIT271:%.*]] = insertelement <4 x float> [[VECINIT268]], float [[VECEXT270]], i32 2
// CHECK-NEXT:    [[RIGHTDIR272:%.*]] = getelementptr inbounds nuw [[STRUCT_ANIMALBITS]], ptr [[A1]], i32 0, i32 4
// CHECK-NEXT:    [[TMP83:%.*]] = load <4 x float>, ptr [[RIGHTDIR272]], align 1
// CHECK-NEXT:    [[VECEXT273:%.*]] = extractelement <4 x float> [[TMP83]], i64 3
// CHECK-NEXT:    [[VECINIT274:%.*]] = insertelement <4 x float> [[VECINIT271]], float [[VECEXT273]], i32 3
// CHECK-NEXT:    store <4 x float> [[VECINIT274]], ptr [[ARRAYINIT_ELEMENT262]], align 1
// CHECK-NEXT:    ret void
//
Zoo case9(Doggo D1, AnimalBits A1) {
  Zoo Z1 = {D1, A1, D1, A1, D1, A1};
  return Z1;
}

// Case 10: Initialize an object with a base class from two objects.
// CHECK-LABEL: define hidden void @_Z6case109TwoFloatsS_(
// CHECK-SAME: ptr dead_on_unwind noalias writable sret([[STRUCT_FOURFLOATS:%.*]]) align 1 [[AGG_RESULT:%.*]], ptr noundef byval([[STRUCT_TWOFLOATS:%.*]]) align 1 [[TF1:%.*]], ptr noundef byval([[STRUCT_TWOFLOATS]]) align 1 [[TF2:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[X:%.*]] = getelementptr inbounds nuw [[STRUCT_TWOFLOATS]], ptr [[AGG_RESULT]], i32 0, i32 0
// CHECK-NEXT:    [[X1:%.*]] = getelementptr inbounds nuw [[STRUCT_TWOFLOATS]], ptr [[TF1]], i32 0, i32 0
// CHECK-NEXT:    [[TMP0:%.*]] = load float, ptr [[X1]], align 1
// CHECK-NEXT:    store float [[TMP0]], ptr [[X]], align 1
// CHECK-NEXT:    [[Y:%.*]] = getelementptr inbounds nuw [[STRUCT_TWOFLOATS]], ptr [[AGG_RESULT]], i32 0, i32 1
// CHECK-NEXT:    [[Y2:%.*]] = getelementptr inbounds nuw [[STRUCT_TWOFLOATS]], ptr [[TF1]], i32 0, i32 1
// CHECK-NEXT:    [[TMP1:%.*]] = load float, ptr [[Y2]], align 1
// CHECK-NEXT:    store float [[TMP1]], ptr [[Y]], align 1
// CHECK-NEXT:    [[Z:%.*]] = getelementptr inbounds nuw [[STRUCT_FOURFLOATS]], ptr [[AGG_RESULT]], i32 0, i32 1
// CHECK-NEXT:    [[X3:%.*]] = getelementptr inbounds nuw [[STRUCT_TWOFLOATS]], ptr [[TF2]], i32 0, i32 0
// CHECK-NEXT:    [[TMP2:%.*]] = load float, ptr [[X3]], align 1
// CHECK-NEXT:    store float [[TMP2]], ptr [[Z]], align 1
// CHECK-NEXT:    [[W:%.*]] = getelementptr inbounds nuw [[STRUCT_FOURFLOATS]], ptr [[AGG_RESULT]], i32 0, i32 2
// CHECK-NEXT:    [[Y4:%.*]] = getelementptr inbounds nuw [[STRUCT_TWOFLOATS]], ptr [[TF2]], i32 0, i32 1
// CHECK-NEXT:    [[TMP3:%.*]] = load float, ptr [[Y4]], align 1
// CHECK-NEXT:    store float [[TMP3]], ptr [[W]], align 1
// CHECK-NEXT:    ret void
//
FourFloats case10(TwoFloats TF1, TwoFloats TF2) {
  FourFloats FF1 = {TF1, TF2};
  return FF1;
}

// Case 11: Initialize an object with a base class from a vector splat.
// CHECK-LABEL: define hidden void @_Z6case11f(
// CHECK-SAME: ptr dead_on_unwind noalias writable sret([[STRUCT_FOURFLOATS:%.*]]) align 1 [[AGG_RESULT:%.*]], float noundef nofpclass(nan inf) [[F:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[F_ADDR:%.*]] = alloca float, align 4
// CHECK-NEXT:    [[REF_TMP:%.*]] = alloca <4 x float>, align 16
// CHECK-NEXT:    [[REF_TMP1:%.*]] = alloca <4 x float>, align 16
// CHECK-NEXT:    [[REF_TMP4:%.*]] = alloca <4 x float>, align 16
// CHECK-NEXT:    [[REF_TMP7:%.*]] = alloca <4 x float>, align 16
// CHECK-NEXT:    store float [[F]], ptr [[F_ADDR]], align 4
// CHECK-NEXT:    [[X:%.*]] = getelementptr inbounds nuw [[STRUCT_TWOFLOATS:%.*]], ptr [[AGG_RESULT]], i32 0, i32 0
// CHECK-NEXT:    [[TMP0:%.*]] = load float, ptr [[F_ADDR]], align 4
// CHECK-NEXT:    [[CAST_SPLAT:%.*]] = insertelement <1 x float> poison, float [[TMP0]], i64 0
// CHECK-NEXT:    [[TMP1:%.*]] = shufflevector <1 x float> [[CAST_SPLAT]], <1 x float> poison, <4 x i32> zeroinitializer
// CHECK-NEXT:    store <4 x float> [[TMP1]], ptr [[REF_TMP]], align 16
// CHECK-NEXT:    [[TMP2:%.*]] = load <4 x float>, ptr [[REF_TMP]], align 16
// CHECK-NEXT:    [[VECEXT:%.*]] = extractelement <4 x float> [[TMP2]], i64 0
// CHECK-NEXT:    store float [[VECEXT]], ptr [[X]], align 1
// CHECK-NEXT:    [[Y:%.*]] = getelementptr inbounds nuw [[STRUCT_TWOFLOATS]], ptr [[AGG_RESULT]], i32 0, i32 1
// CHECK-NEXT:    [[TMP3:%.*]] = load float, ptr [[F_ADDR]], align 4
// CHECK-NEXT:    [[CAST_SPLAT2:%.*]] = insertelement <1 x float> poison, float [[TMP3]], i64 0
// CHECK-NEXT:    [[TMP4:%.*]] = shufflevector <1 x float> [[CAST_SPLAT2]], <1 x float> poison, <4 x i32> zeroinitializer
// CHECK-NEXT:    store <4 x float> [[TMP4]], ptr [[REF_TMP1]], align 16
// CHECK-NEXT:    [[TMP5:%.*]] = load <4 x float>, ptr [[REF_TMP1]], align 16
// CHECK-NEXT:    [[VECEXT3:%.*]] = extractelement <4 x float> [[TMP5]], i64 1
// CHECK-NEXT:    store float [[VECEXT3]], ptr [[Y]], align 1
// CHECK-NEXT:    [[Z:%.*]] = getelementptr inbounds nuw [[STRUCT_FOURFLOATS]], ptr [[AGG_RESULT]], i32 0, i32 1
// CHECK-NEXT:    [[TMP6:%.*]] = load float, ptr [[F_ADDR]], align 4
// CHECK-NEXT:    [[CAST_SPLAT5:%.*]] = insertelement <1 x float> poison, float [[TMP6]], i64 0
// CHECK-NEXT:    [[TMP7:%.*]] = shufflevector <1 x float> [[CAST_SPLAT5]], <1 x float> poison, <4 x i32> zeroinitializer
// CHECK-NEXT:    store <4 x float> [[TMP7]], ptr [[REF_TMP4]], align 16
// CHECK-NEXT:    [[TMP8:%.*]] = load <4 x float>, ptr [[REF_TMP4]], align 16
// CHECK-NEXT:    [[VECEXT6:%.*]] = extractelement <4 x float> [[TMP8]], i64 2
// CHECK-NEXT:    store float [[VECEXT6]], ptr [[Z]], align 1
// CHECK-NEXT:    [[W:%.*]] = getelementptr inbounds nuw [[STRUCT_FOURFLOATS]], ptr [[AGG_RESULT]], i32 0, i32 2
// CHECK-NEXT:    [[TMP9:%.*]] = load float, ptr [[F_ADDR]], align 4
// CHECK-NEXT:    [[CAST_SPLAT8:%.*]] = insertelement <1 x float> poison, float [[TMP9]], i64 0
// CHECK-NEXT:    [[TMP10:%.*]] = shufflevector <1 x float> [[CAST_SPLAT8]], <1 x float> poison, <4 x i32> zeroinitializer
// CHECK-NEXT:    store <4 x float> [[TMP10]], ptr [[REF_TMP7]], align 16
// CHECK-NEXT:    [[TMP11:%.*]] = load <4 x float>, ptr [[REF_TMP7]], align 16
// CHECK-NEXT:    [[VECEXT9:%.*]] = extractelement <4 x float> [[TMP11]], i64 3
// CHECK-NEXT:    store float [[VECEXT9]], ptr [[W]], align 1
// CHECK-NEXT:    ret void
//
FourFloats case11(float F) {
  FourFloats FF1 = {F.xxxx};
  return FF1;
}

// Case 12: Initialize bitfield from two integers.
// CHECK-LABEL: define hidden void @_Z6case12ii(
// CHECK-SAME: ptr dead_on_unwind noalias writable sret([[STRUCT_SLICYBITS:%.*]]) align 1 [[AGG_RESULT:%.*]], i32 noundef [[I:%.*]], i32 noundef [[J:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[I_ADDR:%.*]] = alloca i32, align 4
// CHECK-NEXT:    [[J_ADDR:%.*]] = alloca i32, align 4
// CHECK-NEXT:    store i32 [[I]], ptr [[I_ADDR]], align 4
// CHECK-NEXT:    store i32 [[J]], ptr [[J_ADDR]], align 4
// CHECK-NEXT:    [[TMP0:%.*]] = load i32, ptr [[I_ADDR]], align 4
// CHECK-NEXT:    [[TMP1:%.*]] = trunc i32 [[TMP0]] to i8
// CHECK-NEXT:    store i8 [[TMP1]], ptr [[AGG_RESULT]], align 1
// CHECK-NEXT:    [[W:%.*]] = getelementptr inbounds nuw [[STRUCT_SLICYBITS]], ptr [[AGG_RESULT]], i32 0, i32 1
// CHECK-NEXT:    [[TMP2:%.*]] = load i32, ptr [[J_ADDR]], align 4
// CHECK-NEXT:    [[TMP3:%.*]] = trunc i32 [[TMP2]] to i8
// CHECK-NEXT:    store i8 [[TMP3]], ptr [[W]], align 1
// CHECK-NEXT:    ret void
//
SlicyBits case12(int I, int J) {
  SlicyBits SB = {I, J};
  return SB;
}

// Case 13: Initialize bitfield from a struct of two ints.
// CHECK-LABEL: define hidden void @_Z6case137TwoInts(
// CHECK-SAME: ptr dead_on_unwind noalias writable sret([[STRUCT_SLICYBITS:%.*]]) align 1 [[AGG_RESULT:%.*]], ptr noundef byval([[STRUCT_TWOINTS:%.*]]) align 1 [[TI:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[Z:%.*]] = getelementptr inbounds nuw [[STRUCT_TWOINTS]], ptr [[TI]], i32 0, i32 0
// CHECK-NEXT:    [[TMP0:%.*]] = load i32, ptr [[Z]], align 1
// CHECK-NEXT:    [[TMP1:%.*]] = trunc i32 [[TMP0]] to i8
// CHECK-NEXT:    store i8 [[TMP1]], ptr [[AGG_RESULT]], align 1
// CHECK-NEXT:    [[W:%.*]] = getelementptr inbounds nuw [[STRUCT_SLICYBITS]], ptr [[AGG_RESULT]], i32 0, i32 1
// CHECK-NEXT:    [[W1:%.*]] = getelementptr inbounds nuw [[STRUCT_TWOINTS]], ptr [[TI]], i32 0, i32 1
// CHECK-NEXT:    [[TMP2:%.*]] = load i32, ptr [[W1]], align 1
// CHECK-NEXT:    [[TMP3:%.*]] = trunc i32 [[TMP2]] to i8
// CHECK-NEXT:    store i8 [[TMP3]], ptr [[W]], align 1
// CHECK-NEXT:    ret void
//
SlicyBits case13(TwoInts TI) {
  SlicyBits SB = {TI};
  return SB;
}

// Case 14: Initialize struct of ints from struct with bitfields.
// CHECK-LABEL: define hidden void @_Z6case149SlicyBits(
// CHECK-SAME: ptr dead_on_unwind noalias writable sret([[STRUCT_TWOINTS:%.*]]) align 1 [[AGG_RESULT:%.*]], ptr noundef byval([[STRUCT_SLICYBITS:%.*]]) align 1 [[SB:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[Z:%.*]] = getelementptr inbounds nuw [[STRUCT_TWOINTS]], ptr [[AGG_RESULT]], i32 0, i32 0
// CHECK-NEXT:    [[BF_LOAD:%.*]] = load i8, ptr [[SB]], align 1
// CHECK-NEXT:    [[BF_CAST:%.*]] = sext i8 [[BF_LOAD]] to i32
// CHECK-NEXT:    store i32 [[BF_CAST]], ptr [[Z]], align 1
// CHECK-NEXT:    [[W:%.*]] = getelementptr inbounds nuw [[STRUCT_TWOINTS]], ptr [[AGG_RESULT]], i32 0, i32 1
// CHECK-NEXT:    [[W1:%.*]] = getelementptr inbounds nuw [[STRUCT_SLICYBITS]], ptr [[SB]], i32 0, i32 1
// CHECK-NEXT:    [[BF_LOAD2:%.*]] = load i8, ptr [[W1]], align 1
// CHECK-NEXT:    [[BF_CAST3:%.*]] = sext i8 [[BF_LOAD2]] to i32
// CHECK-NEXT:    store i32 [[BF_CAST3]], ptr [[W]], align 1
// CHECK-NEXT:    ret void
//
TwoInts case14(SlicyBits SB) {
  TwoInts TI = {SB};
  return TI;
}

// Case 15: Initialize struct of floats from struct with bitfields.
// CHECK-LABEL: define hidden void @_Z6case159SlicyBits(
// CHECK-SAME: ptr dead_on_unwind noalias writable sret([[STRUCT_TWOFLOATS:%.*]]) align 1 [[AGG_RESULT:%.*]], ptr noundef byval([[STRUCT_SLICYBITS:%.*]]) align 1 [[SB:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[X:%.*]] = getelementptr inbounds nuw [[STRUCT_TWOFLOATS]], ptr [[AGG_RESULT]], i32 0, i32 0
// CHECK-NEXT:    [[BF_LOAD:%.*]] = load i8, ptr [[SB]], align 1
// CHECK-NEXT:    [[BF_CAST:%.*]] = sext i8 [[BF_LOAD]] to i32
// CHECK-NEXT:    [[CONV:%.*]] = sitofp i32 [[BF_CAST]] to float
// CHECK-NEXT:    store float [[CONV]], ptr [[X]], align 1
// CHECK-NEXT:    [[Y:%.*]] = getelementptr inbounds nuw [[STRUCT_TWOFLOATS]], ptr [[AGG_RESULT]], i32 0, i32 1
// CHECK-NEXT:    [[W:%.*]] = getelementptr inbounds nuw [[STRUCT_SLICYBITS]], ptr [[SB]], i32 0, i32 1
// CHECK-NEXT:    [[BF_LOAD1:%.*]] = load i8, ptr [[W]], align 1
// CHECK-NEXT:    [[BF_CAST2:%.*]] = sext i8 [[BF_LOAD1]] to i32
// CHECK-NEXT:    [[CONV3:%.*]] = sitofp i32 [[BF_CAST2]] to float
// CHECK-NEXT:    store float [[CONV3]], ptr [[Y]], align 1
// CHECK-NEXT:    ret void
//
TwoFloats case15(SlicyBits SB) {
  TwoFloats TI = {SB};
  return TI;
}

// Case 16: Side-effecting initialization list arguments. The important thing
// here is that case16 only has _one_ call to makeTwo.
// CHECK-LABEL: define hidden void @_Z7makeTwoRf(
// CHECK-SAME: ptr dead_on_unwind noalias writable sret([[STRUCT_TWOFLOATS:%.*]]) align 1 [[AGG_RESULT:%.*]], ptr noalias noundef nonnull align 4 dereferenceable(4) [[X:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[X_ADDR:%.*]] = alloca ptr, align 4
// CHECK-NEXT:    store ptr [[X]], ptr [[X_ADDR]], align 4
// CHECK-NEXT:    [[X1:%.*]] = getelementptr inbounds nuw [[STRUCT_TWOFLOATS]], ptr [[AGG_RESULT]], i32 0, i32 0
// CHECK-NEXT:    [[TMP0:%.*]] = load ptr, ptr [[X_ADDR]], align 4
// CHECK-NEXT:    [[TMP1:%.*]] = load float, ptr [[TMP0]], align 4
// CHECK-NEXT:    store float [[TMP1]], ptr [[X1]], align 1
// CHECK-NEXT:    [[Y:%.*]] = getelementptr inbounds nuw [[STRUCT_TWOFLOATS]], ptr [[AGG_RESULT]], i32 0, i32 1
// CHECK-NEXT:    [[TMP2:%.*]] = load ptr, ptr [[X_ADDR]], align 4
// CHECK-NEXT:    [[TMP3:%.*]] = load float, ptr [[TMP2]], align 4
// CHECK-NEXT:    [[MUL:%.*]] = fmul reassoc nnan ninf nsz arcp afn float [[TMP3]], 1.500000e+00
// CHECK-NEXT:    store float [[MUL]], ptr [[Y]], align 1
// CHECK-NEXT:    [[TMP4:%.*]] = load ptr, ptr [[X_ADDR]], align 4
// CHECK-NEXT:    [[TMP5:%.*]] = load float, ptr [[TMP4]], align 4
// CHECK-NEXT:    [[MUL2:%.*]] = fmul reassoc nnan ninf nsz arcp afn float [[TMP5]], 2.000000e+00
// CHECK-NEXT:    store float [[MUL2]], ptr [[TMP4]], align 4
// CHECK-NEXT:    ret void
//
TwoFloats makeTwo(inout float X) {
    TwoFloats TF = {X, X*1.5};
    X *= 2;
    return TF;
}

// CHECK-LABEL: define hidden void @_Z6case16v(
// CHECK-SAME: ptr dead_on_unwind noalias writable sret([[STRUCT_FOURFLOATS:%.*]]) align 1 [[AGG_RESULT:%.*]]) #[[ATTR0]] {
// CHECK-NEXT:  [[ENTRY:.*:]]
// CHECK-NEXT:    [[X:%.*]] = alloca float, align 4
// CHECK-NEXT:    [[REF_TMP:%.*]] = alloca [[STRUCT_TWOFLOATS:%.*]], align 1
// CHECK-NEXT:    [[TMP:%.*]] = alloca float, align 4
// CHECK-NEXT:    store float 0.000000e+00, ptr [[X]], align 4
// CHECK-NEXT:    [[TMP0:%.*]] = load float, ptr [[X]], align 4
// CHECK-NEXT:    store float [[TMP0]], ptr [[TMP]], align 4
// CHECK-NEXT:    call void @_Z7makeTwoRf(ptr dead_on_unwind writable sret([[STRUCT_TWOFLOATS]]) align 1 [[REF_TMP]], ptr noalias noundef nonnull align 4 dereferenceable(4) [[TMP]]) #[[ATTR2:[0-9]+]]
// CHECK-NEXT:    [[TMP1:%.*]] = load float, ptr [[TMP]], align 4
// CHECK-NEXT:    store float [[TMP1]], ptr [[X]], align 4
// CHECK-NEXT:    [[X1:%.*]] = getelementptr inbounds nuw [[STRUCT_TWOFLOATS]], ptr [[AGG_RESULT]], i32 0, i32 0
// CHECK-NEXT:    store float 0.000000e+00, ptr [[X1]], align 1
// CHECK-NEXT:    [[Y:%.*]] = getelementptr inbounds nuw [[STRUCT_TWOFLOATS]], ptr [[AGG_RESULT]], i32 0, i32 1
// CHECK-NEXT:    [[X2:%.*]] = getelementptr inbounds nuw [[STRUCT_TWOFLOATS]], ptr [[REF_TMP]], i32 0, i32 0
// CHECK-NEXT:    [[TMP2:%.*]] = load float, ptr [[X2]], align 1
// CHECK-NEXT:    store float [[TMP2]], ptr [[Y]], align 1
// CHECK-NEXT:    [[Z:%.*]] = getelementptr inbounds nuw [[STRUCT_FOURFLOATS]], ptr [[AGG_RESULT]], i32 0, i32 1
// CHECK-NEXT:    [[Y3:%.*]] = getelementptr inbounds nuw [[STRUCT_TWOFLOATS]], ptr [[REF_TMP]], i32 0, i32 1
// CHECK-NEXT:    [[TMP3:%.*]] = load float, ptr [[Y3]], align 1
// CHECK-NEXT:    store float [[TMP3]], ptr [[Z]], align 1
// CHECK-NEXT:    [[W:%.*]] = getelementptr inbounds nuw [[STRUCT_FOURFLOATS]], ptr [[AGG_RESULT]], i32 0, i32 2
// CHECK-NEXT:    store float 3.000000e+00, ptr [[W]], align 1
// CHECK-NEXT:    ret void
//
FourFloats case16() {
    float X = 0;
    FourFloats FF = {0, makeTwo(X), 3};
    return FF;
}


int case17Helper(int x) {
  return x;
}

// InitList with OpaqueValueExpr
// CHECK-LABEL: define hidden void {{.*}}case17
// CHECK: [[X:%.*]] = alloca <2 x i32>, align 8
// CHECK-NEXT: [[C:%.*]] = call noundef i32 {{.*}}case17Helper{{.*}}(i32 noundef 0)
// CHECK-NEXT: [[C1:%.*]] = call noundef i32 {{.*}}case17Helper{{.*}}(i32 noundef 1)
// CHECK-NEXT: [[VI:%.*]] = insertelement <2 x i32> poison, i32 [[C]], i32 0
// CHECK-NEXT: [[VI2:%.*]] = insertelement <2 x i32> [[VI]], i32 [[C1]], i32 1
// CHECK-NEXT: store <2 x i32> [[VI2]], ptr [[X]], align 8
// CHECK-NEXT: ret void
void case17() {
  int2 X = {case17Helper(0), case17Helper(1)};
}