1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
|
// RUN: %clang_cc1 -triple x86_64-apple-darwin %s -emit-llvm -disable-llvm-passes -o - | FileCheck %s
// REQUIRES: aarch64-registered-target
// RUN: %clang_cc1 -O1 -triple aarch64 -target-feature +sve %s -emit-llvm -disable-llvm-passes -o - | FileCheck --check-prefixes=SVE %s
typedef float float4 __attribute__((ext_vector_type(4)));
typedef short int si8 __attribute__((ext_vector_type(8)));
typedef unsigned int u4 __attribute__((ext_vector_type(4)));
__attribute__((address_space(1))) float4 vf1_as_one;
void test_builtin_reduce_max(float4 vf1, si8 vi1, u4 vu1) {
// CHECK-LABEL: define void @test_builtin_reduce_max(
// CHECK: [[VF1:%.+]] = load <4 x float>, ptr %vf1.addr, align 16
// CHECK-NEXT: call float @llvm.vector.reduce.fmax.v4f32(<4 x float> [[VF1]])
float r1 = __builtin_reduce_max(vf1);
// CHECK: [[VI1:%.+]] = load <8 x i16>, ptr %vi1.addr, align 16
// CHECK-NEXT: call i16 @llvm.vector.reduce.smax.v8i16(<8 x i16> [[VI1]])
short r2 = __builtin_reduce_max(vi1);
// CHECK: [[VU1:%.+]] = load <4 x i32>, ptr %vu1.addr, align 16
// CHECK-NEXT: call i32 @llvm.vector.reduce.umax.v4i32(<4 x i32> [[VU1]])
unsigned r3 = __builtin_reduce_max(vu1);
// CHECK: [[VF1_AS1:%.+]] = load <4 x float>, ptr addrspace(1) @vf1_as_one, align 16
// CHECK-NEXT: [[RDX1:%.+]] = call float @llvm.vector.reduce.fmax.v4f32(<4 x float> [[VF1_AS1]])
// CHECK-NEXT: fpext float [[RDX1]] to double
const double r4 = __builtin_reduce_max(vf1_as_one);
// CHECK: [[CVI1:%.+]] = load <8 x i16>, ptr %cvi1, align 16
// CHECK-NEXT: [[RDX2:%.+]] = call i16 @llvm.vector.reduce.smax.v8i16(<8 x i16> [[CVI1]])
// CHECK-NEXT: sext i16 [[RDX2]] to i64
const si8 cvi1 = vi1;
unsigned long long r5 = __builtin_reduce_max(cvi1);
}
void test_builtin_reduce_min(float4 vf1, si8 vi1, u4 vu1) {
// CHECK-LABEL: define void @test_builtin_reduce_min(
// CHECK: [[VF1:%.+]] = load <4 x float>, ptr %vf1.addr, align 16
// CHECK-NEXT: call float @llvm.vector.reduce.fmin.v4f32(<4 x float> [[VF1]])
float r1 = __builtin_reduce_min(vf1);
// CHECK: [[VI1:%.+]] = load <8 x i16>, ptr %vi1.addr, align 16
// CHECK-NEXT: call i16 @llvm.vector.reduce.smin.v8i16(<8 x i16> [[VI1]])
short r2 = __builtin_reduce_min(vi1);
// CHECK: [[VU1:%.+]] = load <4 x i32>, ptr %vu1.addr, align 16
// CHECK-NEXT: call i32 @llvm.vector.reduce.umin.v4i32(<4 x i32> [[VU1]])
unsigned r3 = __builtin_reduce_min(vu1);
// CHECK: [[VF1_AS1:%.+]] = load <4 x float>, ptr addrspace(1) @vf1_as_one, align 16
// CHECK-NEXT: [[RDX1:%.+]] = call float @llvm.vector.reduce.fmin.v4f32(<4 x float> [[VF1_AS1]])
// CHECK-NEXT: fpext float [[RDX1]] to double
const double r4 = __builtin_reduce_min(vf1_as_one);
// CHECK: [[CVI1:%.+]] = load <8 x i16>, ptr %cvi1, align 16
// CHECK-NEXT: [[RDX2:%.+]] = call i16 @llvm.vector.reduce.smin.v8i16(<8 x i16> [[CVI1]])
// CHECK-NEXT: sext i16 [[RDX2]] to i64
const si8 cvi1 = vi1;
unsigned long long r5 = __builtin_reduce_min(cvi1);
}
void test_builtin_reduce_add(si8 vi1, u4 vu1) {
// CHECK: [[VI1:%.+]] = load <8 x i16>, ptr %vi1.addr, align 16
// CHECK-NEXT: call i16 @llvm.vector.reduce.add.v8i16(<8 x i16> [[VI1]])
short r2 = __builtin_reduce_add(vi1);
// CHECK: [[VU1:%.+]] = load <4 x i32>, ptr %vu1.addr, align 16
// CHECK-NEXT: call i32 @llvm.vector.reduce.add.v4i32(<4 x i32> [[VU1]])
unsigned r3 = __builtin_reduce_add(vu1);
// CHECK: [[CVI1:%.+]] = load <8 x i16>, ptr %cvi1, align 16
// CHECK-NEXT: [[RDX1:%.+]] = call i16 @llvm.vector.reduce.add.v8i16(<8 x i16> [[CVI1]])
// CHECK-NEXT: sext i16 [[RDX1]] to i32
const si8 cvi1 = vi1;
int r4 = __builtin_reduce_add(cvi1);
// CHECK: [[CVU1:%.+]] = load <4 x i32>, ptr %cvu1, align 16
// CHECK-NEXT: [[RDX2:%.+]] = call i32 @llvm.vector.reduce.add.v4i32(<4 x i32> [[CVU1]])
// CHECK-NEXT: zext i32 [[RDX2]] to i64
const u4 cvu1 = vu1;
unsigned long long r5 = __builtin_reduce_add(cvu1);
}
void test_builtin_reduce_mul(si8 vi1, u4 vu1) {
// CHECK: [[VI1:%.+]] = load <8 x i16>, ptr %vi1.addr, align 16
// CHECK-NEXT: call i16 @llvm.vector.reduce.mul.v8i16(<8 x i16> [[VI1]])
short r2 = __builtin_reduce_mul(vi1);
// CHECK: [[VU1:%.+]] = load <4 x i32>, ptr %vu1.addr, align 16
// CHECK-NEXT: call i32 @llvm.vector.reduce.mul.v4i32(<4 x i32> [[VU1]])
unsigned r3 = __builtin_reduce_mul(vu1);
// CHECK: [[CVI1:%.+]] = load <8 x i16>, ptr %cvi1, align 16
// CHECK-NEXT: [[RDX1:%.+]] = call i16 @llvm.vector.reduce.mul.v8i16(<8 x i16> [[CVI1]])
// CHECK-NEXT: sext i16 [[RDX1]] to i32
const si8 cvi1 = vi1;
int r4 = __builtin_reduce_mul(cvi1);
// CHECK: [[CVU1:%.+]] = load <4 x i32>, ptr %cvu1, align 16
// CHECK-NEXT: [[RDX2:%.+]] = call i32 @llvm.vector.reduce.mul.v4i32(<4 x i32> [[CVU1]])
// CHECK-NEXT: zext i32 [[RDX2]] to i64
const u4 cvu1 = vu1;
unsigned long long r5 = __builtin_reduce_mul(cvu1);
}
void test_builtin_reduce_xor(si8 vi1, u4 vu1) {
// CHECK: [[VI1:%.+]] = load <8 x i16>, ptr %vi1.addr, align 16
// CHECK-NEXT: call i16 @llvm.vector.reduce.xor.v8i16(<8 x i16> [[VI1]])
short r2 = __builtin_reduce_xor(vi1);
// CHECK: [[VU1:%.+]] = load <4 x i32>, ptr %vu1.addr, align 16
// CHECK-NEXT: call i32 @llvm.vector.reduce.xor.v4i32(<4 x i32> [[VU1]])
unsigned r3 = __builtin_reduce_xor(vu1);
}
void test_builtin_reduce_or(si8 vi1, u4 vu1) {
// CHECK: [[VI1:%.+]] = load <8 x i16>, ptr %vi1.addr, align 16
// CHECK-NEXT: call i16 @llvm.vector.reduce.or.v8i16(<8 x i16> [[VI1]])
short r2 = __builtin_reduce_or(vi1);
// CHECK: [[VU1:%.+]] = load <4 x i32>, ptr %vu1.addr, align 16
// CHECK-NEXT: call i32 @llvm.vector.reduce.or.v4i32(<4 x i32> [[VU1]])
unsigned r3 = __builtin_reduce_or(vu1);
}
void test_builtin_reduce_and(si8 vi1, u4 vu1) {
// CHECK: [[VI1:%.+]] = load <8 x i16>, ptr %vi1.addr, align 16
// CHECK-NEXT: call i16 @llvm.vector.reduce.and.v8i16(<8 x i16> [[VI1]])
short r2 = __builtin_reduce_and(vi1);
// CHECK: [[VU1:%.+]] = load <4 x i32>, ptr %vu1.addr, align 16
// CHECK-NEXT: call i32 @llvm.vector.reduce.and.v4i32(<4 x i32> [[VU1]])
unsigned r3 = __builtin_reduce_and(vu1);
}
void test_builtin_reduce_maximum(float4 vf1) {
// CHECK-LABEL: define void @test_builtin_reduce_maximum(
// CHECK: [[VF1:%.+]] = load <4 x float>, ptr %vf1.addr, align 16
// CHECK-NEXT: call float @llvm.vector.reduce.fmaximum.v4f32(<4 x float> [[VF1]])
float r1 = __builtin_reduce_maximum(vf1);
// CHECK: [[VF1_AS1:%.+]] = load <4 x float>, ptr addrspace(1) @vf1_as_one, align 16
// CHECK-NEXT: [[RDX1:%.+]] = call float @llvm.vector.reduce.fmaximum.v4f32(<4 x float> [[VF1_AS1]])
// CHECK-NEXT: fpext float [[RDX1]] to double
const double r4 = __builtin_reduce_maximum(vf1_as_one);
}
void test_builtin_reduce_minimum(float4 vf1) {
// CHECK-LABEL: define void @test_builtin_reduce_minimum(
// CHECK: [[VF1:%.+]] = load <4 x float>, ptr %vf1.addr, align 16
// CHECK-NEXT: call float @llvm.vector.reduce.fminimum.v4f32(<4 x float> [[VF1]])
float r1 = __builtin_reduce_minimum(vf1);
// CHECK: [[VF1_AS1:%.+]] = load <4 x float>, ptr addrspace(1) @vf1_as_one, align 16
// CHECK-NEXT: [[RDX1:%.+]] = call float @llvm.vector.reduce.fminimum.v4f32(<4 x float> [[VF1_AS1]])
// CHECK-NEXT: fpext float [[RDX1]] to double
const double r4 = __builtin_reduce_minimum(vf1_as_one);
}
#if defined(__ARM_FEATURE_SVE)
#include <arm_sve.h>
void test_builtin_reduce_SVE(int a, unsigned long long b, short c, float d) {
// SVE-LABEL: void @test_builtin_reduce_SVE(
svint32_t vec_a = svdup_s32(a);
svuint64_t vec_b = svdup_u64(b);
svint16_t vec_c1 = svdup_s16(c);
svuint16_t vec_c2 = svdup_u16(c);
svfloat32_t vec_d = svdup_f32(d);
// SVE: [[VF1:%.+]] = load <vscale x 4 x i32>, ptr %vec_a
// SVE-NEXT: call i32 @llvm.vector.reduce.add.nxv4i32(<vscale x 4 x i32> [[VF1]])
int r1 = __builtin_reduce_add(vec_a);
// SVE: [[VF2:%.+]] = load <vscale x 4 x i32>, ptr %vec_a
// SVE-NEXT: call i32 @llvm.vector.reduce.mul.nxv4i32(<vscale x 4 x i32> [[VF2]])
int r2 = __builtin_reduce_mul(vec_a);
// SVE: [[VF3:%.+]] = load <vscale x 2 x i64>, ptr %vec_b
// SVE-NEXT: call i64 @llvm.vector.reduce.xor.nxv2i64(<vscale x 2 x i64> [[VF3]])
long long r3 = __builtin_reduce_xor(vec_b);
// SVE: [[VF4:%.+]] = load <vscale x 2 x i64>, ptr %vec_b
// SVE-NEXT: call i64 @llvm.vector.reduce.or.nxv2i64(<vscale x 2 x i64> [[VF4]])
long long r4 = __builtin_reduce_or(vec_b);
// SVE: [[VF5:%.+]] = load <vscale x 2 x i64>, ptr %vec_b
// SVE-NEXT: call i64 @llvm.vector.reduce.and.nxv2i64(<vscale x 2 x i64> [[VF5]])
long long r5 = __builtin_reduce_and(vec_b);
// SVE: [[VF6:%.+]] = load <vscale x 8 x i16>, ptr %vec_c1
// SVE-NEXT: call i16 @llvm.vector.reduce.smax.nxv8i16(<vscale x 8 x i16> [[VF6]])
short r6 = __builtin_reduce_max(vec_c1);
// SVE: [[VF7:%.+]] = load <vscale x 8 x i16>, ptr %vec_c2
// SVE-NEXT: call i16 @llvm.vector.reduce.umin.nxv8i16(<vscale x 8 x i16> [[VF7]])
unsigned short r7 = __builtin_reduce_min(vec_c2);
// SVE: [[VF8:%.+]] = load <vscale x 4 x float>, ptr %vec_d
// SVE-NEXT: call float @llvm.vector.reduce.fmax.nxv4f32(<vscale x 4 x float> [[VF8]])
float r8 = __builtin_reduce_max(vec_d);
// SVE: [[VF9:%.+]] = load <vscale x 4 x float>, ptr %vec_d
// SVE-NEXT: call float @llvm.vector.reduce.fmin.nxv4f32(<vscale x 4 x float> [[VF9]])
float r9 = __builtin_reduce_min(vec_d);
}
#endif
|