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-rw-r--r--llvm/test/CodeGen/AMDGPU/scale-offset-scratch.ll322
1 files changed, 322 insertions, 0 deletions
diff --git a/llvm/test/CodeGen/AMDGPU/scale-offset-scratch.ll b/llvm/test/CodeGen/AMDGPU/scale-offset-scratch.ll
new file mode 100644
index 0000000..27ecc83
--- /dev/null
+++ b/llvm/test/CodeGen/AMDGPU/scale-offset-scratch.ll
@@ -0,0 +1,322 @@
+; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py UTC_ARGS: --version 2
+; RUN: llc -mtriple=amdgcn -mcpu=gfx1250 < %s | FileCheck --check-prefix=GCN %s
+; RUN: llc -global-isel -mtriple=amdgcn -mcpu=gfx1250 < %s | FileCheck --check-prefix=GCN %s
+
+define amdgpu_ps float @scratch_load_b32_alloca_idxprom(i32 %idx) {
+; GCN-LABEL: scratch_load_b32_alloca_idxprom:
+; GCN: ; %bb.0: ; %entry
+; GCN-NEXT: scratch_load_b32 v0, v0, off scale_offset
+; GCN-NEXT: s_wait_loadcnt 0x0
+; GCN-NEXT: ; return to shader part epilog
+entry:
+ %p = alloca [32 x i32], align 4, addrspace(5)
+ %idxprom = zext i32 %idx to i64
+ %arrayidx = getelementptr inbounds float, ptr addrspace(5) %p, i64 %idxprom
+ %ret = load float, ptr addrspace(5) %arrayidx, align 4
+ ret float %ret
+}
+
+define amdgpu_ps float @scratch_load_b32_idxprom(ptr addrspace(5) align 4 inreg %p, i32 %idx) {
+; GCN-LABEL: scratch_load_b32_idxprom:
+; GCN: ; %bb.0: ; %entry
+; GCN-NEXT: scratch_load_b32 v0, v0, s0 scale_offset
+; GCN-NEXT: s_wait_loadcnt 0x0
+; GCN-NEXT: ; return to shader part epilog
+entry:
+ %idxprom = sext i32 %idx to i64
+ %arrayidx = getelementptr inbounds float, ptr addrspace(5) %p, i64 %idxprom
+ %ret = load float, ptr addrspace(5) %arrayidx, align 4
+ ret float %ret
+}
+
+define amdgpu_ps float @scratch_load_b32_idx32(ptr addrspace(5) align 4 inreg %p, i32 %idx) {
+; GCN-LABEL: scratch_load_b32_idx32:
+; GCN: ; %bb.0: ; %entry
+; GCN-NEXT: scratch_load_b32 v0, v0, s0 scale_offset
+; GCN-NEXT: s_wait_loadcnt 0x0
+; GCN-NEXT: ; return to shader part epilog
+entry:
+ %arrayidx = getelementptr inbounds float, ptr addrspace(5) %p, i32 %idx
+ %ret = load float, ptr addrspace(5) %arrayidx, align 4
+ ret float %ret
+}
+
+define amdgpu_ps float @scratch_load_b32_idxprom_wrong_stride(ptr addrspace(5) align 4 inreg %p, i32 %idx) {
+; GCN-LABEL: scratch_load_b32_idxprom_wrong_stride:
+; GCN: ; %bb.0: ; %entry
+; GCN-NEXT: v_lshlrev_b32_e32 v0, 3, v0
+; GCN-NEXT: scratch_load_b32 v0, v0, s0
+; GCN-NEXT: s_wait_loadcnt 0x0
+; GCN-NEXT: ; return to shader part epilog
+entry:
+ %idxprom = zext i32 %idx to i64
+ %arrayidx = getelementptr inbounds <2 x float>, ptr addrspace(5) %p, i64 %idxprom
+ %ret = load float, ptr addrspace(5) %arrayidx, align 4
+ ret float %ret
+}
+
+define amdgpu_ps float @scratch_load_b16_idxprom_ioffset(ptr addrspace(5) align 4 inreg %p, i32 %idx) {
+; GCN-LABEL: scratch_load_b16_idxprom_ioffset:
+; GCN: ; %bb.0: ; %entry
+; GCN-NEXT: scratch_load_u16 v0, v0, s0 offset:32 scale_offset
+; GCN-NEXT: s_wait_loadcnt 0x0
+; GCN-NEXT: ; return to shader part epilog
+entry:
+ %idxprom = sext i32 %idx to i64
+ %idxadd = add i64 %idxprom, 16
+ %arrayidx = getelementptr inbounds i16, ptr addrspace(5) %p, i64 %idxadd
+ %ld = load i16, ptr addrspace(5) %arrayidx, align 2
+ %ret.i32 = zext i16 %ld to i32
+ %ret = bitcast i32 %ret.i32 to float
+ ret float %ret
+}
+
+define amdgpu_ps <2 x float> @scratch_load_b64_idxprom(ptr addrspace(5) align 4 inreg %p, i32 %idx) {
+; GCN-LABEL: scratch_load_b64_idxprom:
+; GCN: ; %bb.0: ; %entry
+; GCN-NEXT: scratch_load_b64 v[0:1], v0, s0 scale_offset
+; GCN-NEXT: s_wait_loadcnt 0x0
+; GCN-NEXT: ; return to shader part epilog
+entry:
+ %idxprom = zext i32 %idx to i64
+ %arrayidx = getelementptr inbounds <2 x float>, ptr addrspace(5) %p, i64 %idxprom
+ %ret = load <2 x float>, ptr addrspace(5) %arrayidx, align 4
+ ret <2 x float> %ret
+}
+
+define amdgpu_ps <3 x float> @scratch_load_b96_idxprom(ptr addrspace(5) align 4 inreg %p, i32 %idx) {
+; GCN-LABEL: scratch_load_b96_idxprom:
+; GCN: ; %bb.0: ; %entry
+; GCN-NEXT: scratch_load_b96 v[0:2], v0, s0 scale_offset
+; GCN-NEXT: s_wait_loadcnt 0x0
+; GCN-NEXT: ; return to shader part epilog
+entry:
+ %idxprom = zext i32 %idx to i64
+ %arrayidx = getelementptr inbounds [3 x float], ptr addrspace(5) %p, i64 %idxprom
+ %ret = load <3 x float>, ptr addrspace(5) %arrayidx, align 4
+ ret <3 x float> %ret
+}
+
+define amdgpu_ps <3 x float> @scratch_load_b96_idxpromi_ioffset(ptr addrspace(5) align 4 inreg %p, i32 %idx) {
+; GCN-LABEL: scratch_load_b96_idxpromi_ioffset:
+; GCN: ; %bb.0: ; %entry
+; GCN-NEXT: scratch_load_b96 v[0:2], v0, s0 offset:192 scale_offset
+; GCN-NEXT: s_wait_loadcnt 0x0
+; GCN-NEXT: ; return to shader part epilog
+entry:
+ %idxprom = zext i32 %idx to i64
+ %idxadd = add i64 %idxprom, 16
+ %arrayidx = getelementptr inbounds [3 x float], ptr addrspace(5) %p, i64 %idxadd
+ %ret = load <3 x float>, ptr addrspace(5) %arrayidx, align 4
+ ret <3 x float> %ret
+}
+
+define amdgpu_ps <4 x float> @scratch_load_b128_idxprom(ptr addrspace(5) align 4 inreg %p, i32 %idx) {
+; GCN-LABEL: scratch_load_b128_idxprom:
+; GCN: ; %bb.0: ; %entry
+; GCN-NEXT: scratch_load_b128 v[0:3], v0, s0 scale_offset
+; GCN-NEXT: s_wait_loadcnt 0x0
+; GCN-NEXT: ; return to shader part epilog
+entry:
+ %idxprom = zext i32 %idx to i64
+ %arrayidx = getelementptr inbounds <4 x float>, ptr addrspace(5) %p, i64 %idxprom
+ %ret = load <4 x float>, ptr addrspace(5) %arrayidx, align 4
+ ret <4 x float> %ret
+}
+
+define amdgpu_ps float @scratch_load_b32_idxprom_range(ptr addrspace(5) align 4 inreg %p, ptr addrspace(5) align 4 %pp) {
+; GCN-LABEL: scratch_load_b32_idxprom_range:
+; GCN: ; %bb.0: ; %entry
+; GCN-NEXT: scratch_load_b32 v0, v0, off
+; GCN-NEXT: s_wait_loadcnt 0x0
+; GCN-NEXT: scratch_load_b32 v0, v0, s0 scale_offset
+; GCN-NEXT: s_wait_loadcnt 0x0
+; GCN-NEXT: ; return to shader part epilog
+entry:
+ %idx = load i32, ptr addrspace(5) %pp, align 4, !range !0
+ %idxprom = zext i32 %idx to i64
+ %arrayidx = getelementptr inbounds float, ptr addrspace(5) %p, i64 %idxprom
+ %ret = load float, ptr addrspace(5) %arrayidx, align 4
+ ret float %ret
+}
+
+define amdgpu_ps float @scratch_load_b32_idxprom_range_ioffset(ptr addrspace(5) align 4 inreg %p, ptr addrspace(5) align 4 %pp) {
+; GCN-LABEL: scratch_load_b32_idxprom_range_ioffset:
+; GCN: ; %bb.0: ; %entry
+; GCN-NEXT: scratch_load_b32 v0, v0, off
+; GCN-NEXT: s_wait_loadcnt 0x0
+; GCN-NEXT: scratch_load_b32 v0, v0, s0 offset:64 scale_offset
+; GCN-NEXT: s_wait_loadcnt 0x0
+; GCN-NEXT: ; return to shader part epilog
+entry:
+ %idx = load i32, ptr addrspace(5) %pp, align 4, !range !0
+ %idxprom = zext i32 %idx to i64
+ %idxadd = add i64 %idxprom, 16
+ %arrayidx = getelementptr inbounds float, ptr addrspace(5) %p, i64 %idxadd
+ %ret = load float, ptr addrspace(5) %arrayidx, align 4
+ ret float %ret
+}
+
+define amdgpu_ps float @scratch_load_b8_idxprom_range_ioffset(ptr addrspace(5) align 4 inreg %p, ptr addrspace(5) align 4 %pp) {
+; GCN-LABEL: scratch_load_b8_idxprom_range_ioffset:
+; GCN: ; %bb.0: ; %entry
+; GCN-NEXT: scratch_load_b32 v0, v0, off
+; GCN-NEXT: s_wait_loadcnt 0x0
+; GCN-NEXT: scratch_load_u8 v0, v0, s0 offset:16
+; GCN-NEXT: s_wait_loadcnt 0x0
+; GCN-NEXT: ; return to shader part epilog
+entry:
+ %idx = load i32, ptr addrspace(5) %pp, align 4, !range !0
+ %idxprom = zext i32 %idx to i64
+ %idxadd = add i64 %idxprom, 16
+ %arrayidx = getelementptr inbounds i8, ptr addrspace(5) %p, i64 %idxadd
+ %ld = load i8, ptr addrspace(5) %arrayidx
+ %ret.i32 = zext i8 %ld to i32
+ %ret = bitcast i32 %ret.i32 to float
+ ret float %ret
+}
+
+define amdgpu_ps float @scratch_load_b16_idxprom_range(ptr addrspace(5) align 4 inreg %p, ptr addrspace(5) align 4 %pp) {
+; GCN-LABEL: scratch_load_b16_idxprom_range:
+; GCN: ; %bb.0: ; %entry
+; GCN-NEXT: scratch_load_b32 v0, v0, off
+; GCN-NEXT: s_wait_loadcnt 0x0
+; GCN-NEXT: scratch_load_u16 v0, v0, s0 scale_offset
+; GCN-NEXT: s_wait_loadcnt 0x0
+; GCN-NEXT: ; return to shader part epilog
+entry:
+ %idx = load i32, ptr addrspace(5) %pp, align 4, !range !0
+ %idxprom = zext i32 %idx to i64
+ %arrayidx = getelementptr inbounds i16, ptr addrspace(5) %p, i64 %idxprom
+ %ld = load i16, ptr addrspace(5) %arrayidx, align 2
+ %ret.i32 = zext i16 %ld to i32
+ %ret = bitcast i32 %ret.i32 to float
+ ret float %ret
+}
+
+define amdgpu_ps float @scratch_load_b16_idxprom_range_ioffset(ptr addrspace(5) align 4 inreg %p, ptr addrspace(5) align 4 %pp) {
+; GCN-LABEL: scratch_load_b16_idxprom_range_ioffset:
+; GCN: ; %bb.0: ; %entry
+; GCN-NEXT: scratch_load_b32 v0, v0, off
+; GCN-NEXT: s_wait_loadcnt 0x0
+; GCN-NEXT: scratch_load_u16 v0, v0, s0 offset:32 scale_offset
+; GCN-NEXT: s_wait_loadcnt 0x0
+; GCN-NEXT: ; return to shader part epilog
+entry:
+ %idx = load i32, ptr addrspace(5) %pp, align 4, !range !0
+ %idxprom = zext i32 %idx to i64
+ %idxadd = add i64 %idxprom, 16
+ %arrayidx = getelementptr inbounds i16, ptr addrspace(5) %p, i64 %idxadd
+ %ld = load i16, ptr addrspace(5) %arrayidx, align 2
+ %ret.i32 = zext i16 %ld to i32
+ %ret = bitcast i32 %ret.i32 to float
+ ret float %ret
+}
+
+define amdgpu_ps <2 x float> @scratch_load_b64_idxprom_range(ptr addrspace(5) align 4 inreg %p, ptr addrspace(5) align 4 %pp) {
+; GCN-LABEL: scratch_load_b64_idxprom_range:
+; GCN: ; %bb.0: ; %entry
+; GCN-NEXT: scratch_load_b32 v0, v0, off
+; GCN-NEXT: s_wait_loadcnt 0x0
+; GCN-NEXT: scratch_load_b64 v[0:1], v0, s0 scale_offset
+; GCN-NEXT: s_wait_loadcnt 0x0
+; GCN-NEXT: ; return to shader part epilog
+entry:
+ %idx = load i32, ptr addrspace(5) %pp, align 4, !range !0
+ %idxprom = zext i32 %idx to i64
+ %arrayidx = getelementptr inbounds <2 x float>, ptr addrspace(5) %p, i64 %idxprom
+ %ret = load <2 x float>, ptr addrspace(5) %arrayidx, align 4
+ ret <2 x float> %ret
+}
+
+; Multiplication is unsigned here, so we cannot match it.
+
+define amdgpu_ps <3 x float> @scratch_load_b96_idxprom_range(ptr addrspace(5) align 4 inreg %p, ptr addrspace(5) align 4 %pp) {
+; GCN-LABEL: scratch_load_b96_idxprom_range:
+; GCN: ; %bb.0: ; %entry
+; GCN-NEXT: scratch_load_b32 v0, v0, off
+; GCN-NEXT: s_wait_loadcnt 0x0
+; GCN-NEXT: scratch_load_b96 v[0:2], v0, s0 scale_offset
+; GCN-NEXT: s_wait_loadcnt 0x0
+; GCN-NEXT: ; return to shader part epilog
+entry:
+ %idx = load i32, ptr addrspace(5) %pp, align 4, !range !0
+ %idxprom = sext i32 %idx to i64
+ %arrayidx = getelementptr inbounds [3 x float], ptr addrspace(5) %p, i64 %idxprom
+ %ret = load <3 x float>, ptr addrspace(5) %arrayidx, align 4
+ ret <3 x float> %ret
+}
+
+define amdgpu_ps <3 x float> @scratch_load_b96_idxprom_range_ioffset(ptr addrspace(5) align 4 inreg %p, ptr addrspace(5) align 4 %pp) {
+; GCN-LABEL: scratch_load_b96_idxprom_range_ioffset:
+; GCN: ; %bb.0: ; %entry
+; GCN-NEXT: scratch_load_b32 v0, v0, off
+; GCN-NEXT: s_wait_loadcnt 0x0
+; GCN-NEXT: scratch_load_b96 v[0:2], v0, s0 offset:192 scale_offset
+; GCN-NEXT: s_wait_loadcnt 0x0
+; GCN-NEXT: ; return to shader part epilog
+entry:
+ %idx = load i32, ptr addrspace(5) %pp, align 4, !range !0
+ %idxprom = sext i32 %idx to i64
+ %idxadd = add i64 %idxprom, 16
+ %arrayidx = getelementptr inbounds [3 x float], ptr addrspace(5) %p, i64 %idxadd
+ %ret = load <3 x float>, ptr addrspace(5) %arrayidx, align 4
+ ret <3 x float> %ret
+}
+
+define amdgpu_ps <4 x float> @scratch_load_b128_idxprom_range(ptr addrspace(5) align 4 inreg %p, ptr addrspace(5) align 4 %pp) {
+; GCN-LABEL: scratch_load_b128_idxprom_range:
+; GCN: ; %bb.0: ; %entry
+; GCN-NEXT: scratch_load_b32 v0, v0, off
+; GCN-NEXT: s_wait_loadcnt 0x0
+; GCN-NEXT: scratch_load_b128 v[0:3], v0, s0 scale_offset
+; GCN-NEXT: s_wait_loadcnt 0x0
+; GCN-NEXT: ; return to shader part epilog
+entry:
+ %idx = load i32, ptr addrspace(5) %pp, align 4, !range !0
+ %idxprom = zext i32 %idx to i64
+ %arrayidx = getelementptr inbounds <4 x float>, ptr addrspace(5) %p, i64 %idxprom
+ %ret = load <4 x float>, ptr addrspace(5) %arrayidx, align 4
+ ret <4 x float> %ret
+}
+
+define amdgpu_ps void @scratch_store_b32_idxprom(ptr addrspace(5) align 4 inreg %p, i32 %idx) {
+; GCN-LABEL: scratch_store_b32_idxprom:
+; GCN: ; %bb.0: ; %entry
+; GCN-NEXT: v_mov_b32_e32 v1, 1.0
+; GCN-NEXT: scratch_store_b32 v0, v1, s0 scale_offset
+; GCN-NEXT: s_endpgm
+entry:
+ %idxprom = zext i32 %idx to i64
+ %arrayidx = getelementptr inbounds float, ptr addrspace(5) %p, i64 %idxprom
+ store float 1.0, ptr addrspace(5) %arrayidx, align 4
+ ret void
+}
+
+define amdgpu_ps void @scratch_store_b16_idxprom(ptr addrspace(5) align 2 inreg %p, i32 %idx) {
+; GCN-LABEL: scratch_store_b16_idxprom:
+; GCN: ; %bb.0: ; %entry
+; GCN-NEXT: v_mov_b32_e32 v1, 1
+; GCN-NEXT: scratch_store_b16 v0, v1, s0 scale_offset
+; GCN-NEXT: s_endpgm
+entry:
+ %idxprom = zext i32 %idx to i64
+ %arrayidx = getelementptr inbounds i16, ptr addrspace(5) %p, i64 %idxprom
+ store i16 1, ptr addrspace(5) %arrayidx, align 2
+ ret void
+}
+
+define amdgpu_ps void @scratch_store_b64_idxprom(ptr addrspace(5) align 4 inreg %p, i32 %idx) {
+; GCN-LABEL: scratch_store_b64_idxprom:
+; GCN: ; %bb.0: ; %entry
+; GCN-NEXT: v_mov_b64_e32 v[2:3], 1.0
+; GCN-NEXT: scratch_store_b64 v0, v[2:3], s0 scale_offset
+; GCN-NEXT: s_endpgm
+entry:
+ %idxprom = zext i32 %idx to i64
+ %arrayidx = getelementptr inbounds double, ptr addrspace(5) %p, i64 %idxprom
+ store double 1.0, ptr addrspace(5) %arrayidx, align 4
+ ret void
+}
+
+!0 = !{i32 0, i32 1024}