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-rw-r--r--llvm/test/CodeGen/AMDGPU/add-max.ll295
1 files changed, 295 insertions, 0 deletions
diff --git a/llvm/test/CodeGen/AMDGPU/add-max.ll b/llvm/test/CodeGen/AMDGPU/add-max.ll
new file mode 100644
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--- /dev/null
+++ b/llvm/test/CodeGen/AMDGPU/add-max.ll
@@ -0,0 +1,295 @@
+; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py UTC_ARGS: --version 3
+; RUN: llc -global-isel=0 -mtriple=amdgcn -mcpu=gfx1250 < %s | FileCheck -check-prefixes=GCN,SDAG %s
+; RUN: llc -global-isel=1 -mtriple=amdgcn -mcpu=gfx1250 < %s | FileCheck -check-prefixes=GCN,GISEL %s
+
+define amdgpu_ps float @add_max_u32_vvv(i32 %a, i32 %b, i32 %c) {
+; GCN-LABEL: add_max_u32_vvv:
+; GCN: ; %bb.0:
+; GCN-NEXT: v_add_nc_u32_e32 v0, v0, v1
+; GCN-NEXT: s_delay_alu instid0(VALU_DEP_1)
+; GCN-NEXT: v_max_u32_e32 v0, v0, v2
+; GCN-NEXT: ; return to shader part epilog
+ %add = add i32 %a, %b
+ %max = call i32 @llvm.umax.i32(i32 %add, i32 %c)
+ %ret = bitcast i32 %max to float
+ ret float %ret
+}
+
+define amdgpu_ps float @add_max_u32_svv(i32 inreg %a, i32 %b, i32 %c) {
+; GCN-LABEL: add_max_u32_svv:
+; GCN: ; %bb.0:
+; GCN-NEXT: v_add_nc_u32_e32 v0, s0, v0
+; GCN-NEXT: s_delay_alu instid0(VALU_DEP_1)
+; GCN-NEXT: v_max_u32_e32 v0, v0, v1
+; GCN-NEXT: ; return to shader part epilog
+ %add = add i32 %a, %b
+ %max = call i32 @llvm.umax.i32(i32 %add, i32 %c)
+ %ret = bitcast i32 %max to float
+ ret float %ret
+}
+
+define amdgpu_ps float @add_max_u32_ssv(i32 inreg %a, i32 inreg %b, i32 %c) {
+; GCN-LABEL: add_max_u32_ssv:
+; GCN: ; %bb.0:
+; GCN-NEXT: s_add_co_i32 s0, s0, s1
+; GCN-NEXT: s_delay_alu instid0(SALU_CYCLE_1)
+; GCN-NEXT: v_max_u32_e32 v0, s0, v0
+; GCN-NEXT: ; return to shader part epilog
+ %add = add i32 %a, %b
+ %max = call i32 @llvm.umax.i32(i32 %add, i32 %c)
+ %ret = bitcast i32 %max to float
+ ret float %ret
+}
+
+define amdgpu_ps float @add_max_u32_sss(i32 inreg %a, i32 inreg %b, i32 inreg %c) {
+; GCN-LABEL: add_max_u32_sss:
+; GCN: ; %bb.0:
+; GCN-NEXT: s_add_co_i32 s0, s0, s1
+; GCN-NEXT: s_delay_alu instid0(SALU_CYCLE_1) | instskip(NEXT) | instid1(SALU_CYCLE_1)
+; GCN-NEXT: s_max_u32 s0, s0, s2
+; GCN-NEXT: v_mov_b32_e32 v0, s0
+; GCN-NEXT: ; return to shader part epilog
+ %add = add i32 %a, %b
+ %max = call i32 @llvm.umax.i32(i32 %add, i32 %c)
+ %ret = bitcast i32 %max to float
+ ret float %ret
+}
+
+define amdgpu_ps float @add_max_u32_vsi(i32 %a, i32 inreg %b) {
+; GCN-LABEL: add_max_u32_vsi:
+; GCN: ; %bb.0:
+; GCN-NEXT: v_add_nc_u32_e32 v0, s0, v0
+; GCN-NEXT: s_delay_alu instid0(VALU_DEP_1)
+; GCN-NEXT: v_max_u32_e32 v0, 4, v0
+; GCN-NEXT: ; return to shader part epilog
+ %add = add i32 %a, %b
+ %max = call i32 @llvm.umax.i32(i32 %add, i32 4)
+ %ret = bitcast i32 %max to float
+ ret float %ret
+}
+
+define amdgpu_ps float @add_max_u32_svl(i32 inreg %a, i32 %b) {
+; GCN-LABEL: add_max_u32_svl:
+; GCN: ; %bb.0:
+; GCN-NEXT: v_add_nc_u32_e32 v0, s0, v0
+; GCN-NEXT: s_delay_alu instid0(VALU_DEP_1)
+; GCN-NEXT: v_max_u32_e32 v0, 0x64, v0
+; GCN-NEXT: ; return to shader part epilog
+ %add = add i32 %a, %b
+ %max = call i32 @llvm.umax.i32(i32 %add, i32 100)
+ %ret = bitcast i32 %max to float
+ ret float %ret
+}
+
+define amdgpu_ps float @add_max_u32_slv(i32 inreg %a, i32 %b) {
+; GCN-LABEL: add_max_u32_slv:
+; GCN: ; %bb.0:
+; GCN-NEXT: s_addk_co_i32 s0, 0x64
+; GCN-NEXT: s_delay_alu instid0(SALU_CYCLE_1)
+; GCN-NEXT: v_max_u32_e32 v0, s0, v0
+; GCN-NEXT: ; return to shader part epilog
+ %add = add i32 %a, 100
+ %max = call i32 @llvm.umax.i32(i32 %add, i32 %b)
+ %ret = bitcast i32 %max to float
+ ret float %ret
+}
+
+define amdgpu_ps float @add_max_i32_vvv(i32 %a, i32 %b, i32 %c) {
+; GCN-LABEL: add_max_i32_vvv:
+; GCN: ; %bb.0:
+; GCN-NEXT: v_add_nc_u32_e32 v0, v0, v1
+; GCN-NEXT: s_delay_alu instid0(VALU_DEP_1)
+; GCN-NEXT: v_max_i32_e32 v0, v0, v2
+; GCN-NEXT: ; return to shader part epilog
+ %add = add i32 %a, %b
+ %max = call i32 @llvm.smax.i32(i32 %add, i32 %c)
+ %ret = bitcast i32 %max to float
+ ret float %ret
+}
+
+define amdgpu_ps float @add_min_u32_vvv(i32 %a, i32 %b, i32 %c) {
+; GCN-LABEL: add_min_u32_vvv:
+; GCN: ; %bb.0:
+; GCN-NEXT: v_add_nc_u32_e32 v0, v0, v1
+; GCN-NEXT: s_delay_alu instid0(VALU_DEP_1)
+; GCN-NEXT: v_min_u32_e32 v0, v0, v2
+; GCN-NEXT: ; return to shader part epilog
+ %add = add i32 %a, %b
+ %max = call i32 @llvm.umin.i32(i32 %add, i32 %c)
+ %ret = bitcast i32 %max to float
+ ret float %ret
+}
+
+define amdgpu_ps float @add_min_i32_vvv(i32 %a, i32 %b, i32 %c) {
+; GCN-LABEL: add_min_i32_vvv:
+; GCN: ; %bb.0:
+; GCN-NEXT: v_add_nc_u32_e32 v0, v0, v1
+; GCN-NEXT: s_delay_alu instid0(VALU_DEP_1)
+; GCN-NEXT: v_min_i32_e32 v0, v0, v2
+; GCN-NEXT: ; return to shader part epilog
+ %add = add i32 %a, %b
+ %max = call i32 @llvm.smin.i32(i32 %add, i32 %c)
+ %ret = bitcast i32 %max to float
+ ret float %ret
+}
+
+define amdgpu_ps float @add_max_v2u16_vvv(<2 x i16> %a, <2 x i16> %b, <2 x i16> %c) {
+; GCN-LABEL: add_max_v2u16_vvv:
+; GCN: ; %bb.0:
+; GCN-NEXT: v_pk_add_max_u16 v0, v0, v1, v2
+; GCN-NEXT: ; return to shader part epilog
+ %add = add <2 x i16> %a, %b
+ %max = call <2 x i16> @llvm.umax.v216(<2 x i16> %add, <2 x i16> %c)
+ %ret = bitcast <2 x i16> %max to float
+ ret float %ret
+}
+
+define amdgpu_ps float @add_max_v2u16_svv(<2 x i16> inreg %a, <2 x i16> %b, <2 x i16> %c) {
+; GCN-LABEL: add_max_v2u16_svv:
+; GCN: ; %bb.0:
+; GCN-NEXT: v_pk_add_max_u16 v0, s0, v0, v1
+; GCN-NEXT: ; return to shader part epilog
+ %add = add <2 x i16> %a, %b
+ %max = call <2 x i16> @llvm.umax.v216(<2 x i16> %add, <2 x i16> %c)
+ %ret = bitcast <2 x i16> %max to float
+ ret float %ret
+}
+
+define amdgpu_ps float @add_max_v2u16_ssv(<2 x i16> inreg %a, <2 x i16> inreg %b, <2 x i16> %c) {
+; SDAG-LABEL: add_max_v2u16_ssv:
+; SDAG: ; %bb.0:
+; SDAG-NEXT: v_pk_add_max_u16 v0, s0, s1, v0
+; SDAG-NEXT: ; return to shader part epilog
+;
+; GISEL-LABEL: add_max_v2u16_ssv:
+; GISEL: ; %bb.0:
+; GISEL-NEXT: s_lshr_b32 s2, s0, 16
+; GISEL-NEXT: s_lshr_b32 s3, s1, 16
+; GISEL-NEXT: s_add_co_i32 s0, s0, s1
+; GISEL-NEXT: s_add_co_i32 s2, s2, s3
+; GISEL-NEXT: s_delay_alu instid0(SALU_CYCLE_1) | instskip(NEXT) | instid1(SALU_CYCLE_1)
+; GISEL-NEXT: s_pack_ll_b32_b16 s0, s0, s2
+; GISEL-NEXT: v_pk_max_u16 v0, s0, v0
+; GISEL-NEXT: ; return to shader part epilog
+ %add = add <2 x i16> %a, %b
+ %max = call <2 x i16> @llvm.umax.v216(<2 x i16> %add, <2 x i16> %c)
+ %ret = bitcast <2 x i16> %max to float
+ ret float %ret
+}
+
+define amdgpu_ps float @add_max_v2u16_sss(<2 x i16> inreg %a, <2 x i16> inreg %b, <2 x i16> inreg %c) {
+; SDAG-LABEL: add_max_v2u16_sss:
+; SDAG: ; %bb.0:
+; SDAG-NEXT: v_pk_add_u16 v0, s0, s1
+; SDAG-NEXT: s_delay_alu instid0(VALU_DEP_1)
+; SDAG-NEXT: v_pk_max_u16 v0, v0, s2
+; SDAG-NEXT: ; return to shader part epilog
+;
+; GISEL-LABEL: add_max_v2u16_sss:
+; GISEL: ; %bb.0:
+; GISEL-NEXT: s_lshr_b32 s3, s0, 16
+; GISEL-NEXT: s_lshr_b32 s4, s1, 16
+; GISEL-NEXT: s_add_co_i32 s0, s0, s1
+; GISEL-NEXT: s_add_co_i32 s3, s3, s4
+; GISEL-NEXT: s_delay_alu instid0(SALU_CYCLE_1)
+; GISEL-NEXT: s_pack_ll_b32_b16 s0, s0, s3
+; GISEL-NEXT: s_and_b32 s3, s2, 0xffff
+; GISEL-NEXT: s_lshr_b32 s1, s0, 16
+; GISEL-NEXT: s_and_b32 s0, s0, 0xffff
+; GISEL-NEXT: s_lshr_b32 s2, s2, 16
+; GISEL-NEXT: s_max_u32 s0, s0, s3
+; GISEL-NEXT: s_max_u32 s1, s1, s2
+; GISEL-NEXT: s_delay_alu instid0(SALU_CYCLE_1) | instskip(NEXT) | instid1(SALU_CYCLE_1)
+; GISEL-NEXT: s_pack_ll_b32_b16 s0, s0, s1
+; GISEL-NEXT: v_mov_b32_e32 v0, s0
+; GISEL-NEXT: ; return to shader part epilog
+ %add = add <2 x i16> %a, %b
+ %max = call <2 x i16> @llvm.umax.v216(<2 x i16> %add, <2 x i16> %c)
+ %ret = bitcast <2 x i16> %max to float
+ ret float %ret
+}
+
+define amdgpu_ps float @add_max_v2u16_vsi(<2 x i16> %a, <2 x i16> inreg %b) {
+; GCN-LABEL: add_max_v2u16_vsi:
+; GCN: ; %bb.0:
+; GCN-NEXT: v_pk_add_max_u16 v0, v0, s0, 4
+; GCN-NEXT: ; return to shader part epilog
+ %add = add <2 x i16> %a, %b
+ %max = call <2 x i16> @llvm.umax.v216(<2 x i16> %add, <2 x i16> <i16 4, i16 0>)
+ %ret = bitcast <2 x i16> %max to float
+ ret float %ret
+}
+
+define amdgpu_ps float @add_max_v2u16_svl(<2 x i16> inreg %a, <2 x i16> %b) {
+; GCN-LABEL: add_max_v2u16_svl:
+; GCN: ; %bb.0:
+; GCN-NEXT: v_pk_add_max_u16 v0, s0, v0, 0x650064
+; GCN-NEXT: ; return to shader part epilog
+ %add = add <2 x i16> %a, %b
+ %max = call <2 x i16> @llvm.umax.v216(<2 x i16> %add, <2 x i16> <i16 100, i16 101>)
+ %ret = bitcast <2 x i16> %max to float
+ ret float %ret
+}
+
+define amdgpu_ps float @add_max_v2u16_slv(<2 x i16> inreg %a, <2 x i16> %b) {
+; SDAG-LABEL: add_max_v2u16_slv:
+; SDAG: ; %bb.0:
+; SDAG-NEXT: v_pk_add_max_u16 v0, 0x640064, s0, v0
+; SDAG-NEXT: ; return to shader part epilog
+;
+; GISEL-LABEL: add_max_v2u16_slv:
+; GISEL: ; %bb.0:
+; GISEL-NEXT: s_lshr_b32 s1, s0, 16
+; GISEL-NEXT: s_add_co_i32 s0, s0, 0x640064
+; GISEL-NEXT: s_addk_co_i32 s1, 0x64
+; GISEL-NEXT: s_delay_alu instid0(SALU_CYCLE_1) | instskip(NEXT) | instid1(SALU_CYCLE_1)
+; GISEL-NEXT: s_pack_ll_b32_b16 s0, s0, s1
+; GISEL-NEXT: v_pk_max_u16 v0, s0, v0
+; GISEL-NEXT: ; return to shader part epilog
+ %add = add <2 x i16> %a, <i16 100, i16 100>
+ %max = call <2 x i16> @llvm.umax.v216(<2 x i16> %add, <2 x i16> %b)
+ %ret = bitcast <2 x i16> %max to float
+ ret float %ret
+}
+
+define amdgpu_ps float @add_max_v2s16_vvv(<2 x i16> %a, <2 x i16> %b, <2 x i16> %c) {
+; GCN-LABEL: add_max_v2s16_vvv:
+; GCN: ; %bb.0:
+; GCN-NEXT: v_pk_add_max_i16 v0, v0, v1, v2
+; GCN-NEXT: ; return to shader part epilog
+ %add = add <2 x i16> %a, %b
+ %max = call <2 x i16> @llvm.smax.v216(<2 x i16> %add, <2 x i16> %c)
+ %ret = bitcast <2 x i16> %max to float
+ ret float %ret
+}
+
+define amdgpu_ps float @add_min_v2u16_vvv(<2 x i16> %a, <2 x i16> %b, <2 x i16> %c) {
+; GCN-LABEL: add_min_v2u16_vvv:
+; GCN: ; %bb.0:
+; GCN-NEXT: v_pk_add_min_u16 v0, v0, v1, v2
+; GCN-NEXT: ; return to shader part epilog
+ %add = add <2 x i16> %a, %b
+ %max = call <2 x i16> @llvm.umin.v216(<2 x i16> %add, <2 x i16> %c)
+ %ret = bitcast <2 x i16> %max to float
+ ret float %ret
+}
+
+define amdgpu_ps float @add_min_v2s16_vvv(<2 x i16> %a, <2 x i16> %b, <2 x i16> %c) {
+; GCN-LABEL: add_min_v2s16_vvv:
+; GCN: ; %bb.0:
+; GCN-NEXT: v_pk_add_min_i16 v0, v0, v1, v2
+; GCN-NEXT: ; return to shader part epilog
+ %add = add <2 x i16> %a, %b
+ %max = call <2 x i16> @llvm.smin.v216(<2 x i16> %add, <2 x i16> %c)
+ %ret = bitcast <2 x i16> %max to float
+ ret float %ret
+}
+
+declare <2 x i16> @llvm.smin.v216(<2 x i16>, <2 x i16>)
+declare <2 x i16> @llvm.smax.v216(<2 x i16>, <2 x i16>)
+declare <2 x i16> @llvm.umin.v216(<2 x i16>, <2 x i16>)
+declare <2 x i16> @llvm.umax.v216(<2 x i16>, <2 x i16>)
+declare i32 @llvm.smin.i32(i32, i32)
+declare i32 @llvm.smax.i32(i32, i32)
+declare i32 @llvm.umin.i32(i32, i32)
+declare i32 @llvm.umax.i32(i32, i32)