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authorDamyan Pepper <damyanp@microsoft.com>2024-06-26 11:15:34 -0700
committerGitHub <noreply@github.com>2024-06-26 11:15:34 -0700
commit141bea8c3cad62b381aef3c216cf7f78b812f580 (patch)
treef73abfe6255b48f5fca05ad68ed41b5528808e16 /llvm/lib/CodeGen/MachineStripDebug.cpp
parent868fae1f2ecb54604231c1334ce9aa5b4c0b1288 (diff)
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[DirectX] Add stub PSV0 section (#96712)
Direct3D requires a PSV0 section to be present in the DXContainer in order to be able to load and use the shader. This change adds a minimal stub PSV0, with some hard-coded values, that are just enough to unblock loading into Direct3D. Contributes to #90129
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